For Honor
Which is the hardest hero to master?
Im not sure about this either, but judging how things are going I might say it's Kensei or Lawbringer.
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1630/46 megjegyzés mutatása
Xano eredeti hozzászólása:
Doolio eredeti hozzászólása:
I don't know, kensei is simple, it's just repetition...

I am looking at valkyrie. I like her design, but I don't know if I should dive, mainly for the fear of messing up my muscle memory. She has superior block on LIGHTS and several other things which I think are guaranteed to completely erase my progress with other classes.

Kensei has no spammable gimmicks like other classes. They can't spam the unblock able shoulder rush and quick 1-2 hit of warden.

They can't spam headbutt like warlord.

They don't have super armor like shugoki or have deflect or infinite combo like assassins.

They don't have bleed.

They are the absolute purest form of fighting along with Raider. Against good enemies you will never get your overhead unblockable to hit. It will always get parried. You have to master feinting and guard break cancelling because the only way to easily get an attack in is to great break.

They have to adapt to the enemy they right. Other classes can use the same relative strategy against all classes and do fine. Kensei has to adjust to his enemy. You need to keep the offensive up on shugoki but if you do the same against conqueror you will get destroyed.

Fighting an orochi is about keeping pressure so they can't set up attack chains on you, while fighting a warden is about parrying and gaining the advantage because you have similar speed.

I have about a 2.4 kdr on Kensei and it is not easy to spam with like other classes. As soon as you fight a decent enemy you absolutely need to learn the mechanics.

as the Kensei, if you do a throw into a wall is there still a window to parry the unblockable? cause I have yet to find someone that does not get hit by that combo assuming you are able to guardbreake and throw them into a wall.
Landwalker04 eredeti hozzászólása:
Kiff eredeti hozzászólása:
While i'm not denying the simplicity of that particular LB combo, we're talking about a situation where people have been playing the game for a few hours at most and that kind of combo is infinitely more advanced than picking up Orochi/Nobushi and mashing light attacks.
Fair enough.

I would still not necessarily classify Orochi or Nobushi as "easy to master" based on that alone, though. A class can be easy to pick up and get the basics of (and I think both of those classes fit that bill) but be hard to master.

That's exactly what I said, I consider the Nobushi to be one of the hardest classes to play *well*, the Orochi is just kind of average. Both are incredibly easy to pick up and have success with as an absolute novice though.



Rexxar eredeti hozzászólása:
Xano eredeti hozzászólása:

Kensei has no spammable gimmicks like other classes. They can't spam the unblock able shoulder rush and quick 1-2 hit of warden.

They can't spam headbutt like warlord.

They don't have super armor like shugoki or have deflect or infinite combo like assassins.

They don't have bleed.

They are the absolute purest form of fighting along with Raider. Against good enemies you will never get your overhead unblockable to hit. It will always get parried. You have to master feinting and guard break cancelling because the only way to easily get an attack in is to great break.

They have to adapt to the enemy they right. Other classes can use the same relative strategy against all classes and do fine. Kensei has to adjust to his enemy. You need to keep the offensive up on shugoki but if you do the same against conqueror you will get destroyed.

Fighting an orochi is about keeping pressure so they can't set up attack chains on you, while fighting a warden is about parrying and gaining the advantage because you have similar speed.

I have about a 2.4 kdr on Kensei and it is not easy to spam with like other classes. As soon as you fight a decent enemy you absolutely need to learn the mechanics.

as the Kensei, if you do a throw into a wall is there still a window to parry the unblockable? cause I have yet to find someone that does not get hit by that combo assuming you are able to guardbreake and throw them into a wall.

To the best of my knowledge a wall stun is a guaranteed top heavy for every class, a simple guard break however is not and so side heavies must be used (Orochi is the only one I know of to get a top heavy off of GB alone)
Kiff eredeti hozzászólása:
Landwalker04 eredeti hozzászólása:
Fair enough.

I would still not necessarily classify Orochi or Nobushi as "easy to master" based on that alone, though. A class can be easy to pick up and get the basics of (and I think both of those classes fit that bill) but be hard to master.

That's exactly what I said, I consider the Nobushi to be one of the hardest classes to play *well*, the Orochi is just kind of average. Both are incredibly easy to pick up and have success with as an absolute novice though.
Ah, I misunderstood your original core point in response to the "learning curve" comment, then. Carry on.
That confused me too, he said "hardly" as a direct response:)
Kiff eredeti hozzászólása:
Fenixy eredeti hozzászólása:
All of weeaboos have high learning curve.

Hardly, there is a reason why most new player complaints are targeted towards Nobushi and Orochi, you can pretty much just pick them up and murder with basic attacks. Kensei and Shugoki are also easily the most straightforward classes in the game.
We are talking abut being effective at high level gameplay.New players pick nobushi and orochi and then they get stomped because they jsut spam the slowest and the most telegraphed moves there are.To actually win with those characters you must learn the game. While character like warden can just zone attack spam all day long even at high plays.
Legutóbb szerkesztette: Fenixy; 2017. febr. 24., 8:35
Kiff eredeti hozzászólása:
Landwalker04 eredeti hozzászólása:
Fair enough.

I would still not necessarily classify Orochi or Nobushi as "easy to master" based on that alone, though. A class can be easy to pick up and get the basics of (and I think both of those classes fit that bill) but be hard to master.

That's exactly what I said, I consider the Nobushi to be one of the hardest classes to play *well*, the Orochi is just kind of average. Both are incredibly easy to pick up and have success with as an absolute novice though.



Rexxar eredeti hozzászólása:

as the Kensei, if you do a throw into a wall is there still a window to parry the unblockable? cause I have yet to find someone that does not get hit by that combo assuming you are able to guardbreake and throw them into a wall.

To the best of my knowledge a wall stun is a guaranteed top heavy for every class, a simple guard break however is not and so side heavies must be used (Orochi is the only one I know of to get a top heavy off of GB alone)

Yes you get a free attack but hanging out by the wall requires strategy and is situational. I'm talking about a straight up fight if you remove walls and ledges, Kensei and Raider require the most raw skill to do well.
Xano eredeti hozzászólása:
Kiff eredeti hozzászólása:

That's exactly what I said, I consider the Nobushi to be one of the hardest classes to play *well*, the Orochi is just kind of average. Both are incredibly easy to pick up and have success with as an absolute novice though.





To the best of my knowledge a wall stun is a guaranteed top heavy for every class, a simple guard break however is not and so side heavies must be used (Orochi is the only one I know of to get a top heavy off of GB alone)

Yes you get a free attack but hanging out by the wall requires strategy and is situational. I'm talking about a straight up fight if you remove walls and ledges, Kensei and Raider require the most raw skill to do well.
If you remove walls and ledges and environmental hazards then you've removed something like 85% of the Lawbringer's viable offensive options, so in that scenario, I'd say he's by a huge margin the hardest class to succeed with in a competent-level match.
I might as well add this notion. I have been repeating this for a while now, but people seem to ignore me lol:)

I don't think the game was designed around 1v1. I think that's a simple mildly emotionally driven spontaneous player base conundrum. Now, that's a sentence lol.

If we delve into how the classes are described in game and even through there kits, and then through how to play videos, official game guides etc... it all pretty much points out to classes being moulded around dominion predominantly. So, a conqueror pretty much peels, holds points, pushes people off ledges and ganks. For example.

I feel that 1v1 is there because it can be there. Like in MMORPG's, there is "the mode", which is usually some kind of 5v5 or so arena, and then there are duels, there's 2v2, there's 10v10 or whatever, but they aren't taken into much consideration by the devs.
Ubisoft wasn't clear or vocal about it, so people spontaneously assumed (which is I said emotionally driven, as in, swayed by theme, rather than mechanics) that 1v1 is where it's at. We don't see people discussing whether some class is better at 1v1 than some other class in, say, MOBA's. Because it makes no sense. Even though there are MOBA's which feature 1v1 mode (Smite).

Also, there's a point to be made about "maining". Perhaps we aren't "supposed to main" in the first place? But treat classes as we would treat, say, weapons in quake?
I argue that the hardest to master is Kensei. But if you understand him he is a monster. His power is directly proportional to how well you can abuse his range, stuns, feints, and mix ups. I love this class greatly you can get punished and destroyed from a mistake but playing him correctly is so insanely rewarding.
Legutóbb szerkesztette: Codester; 2017. febr. 24., 8:58
Now all of you are making me return to the Kensei. But his visual unlockable game is too weak:)
Warden, everything can counter him and his sword does zero damage and takes too long to swing
Zatharax eredeti hozzászólása:
The lighter assasin classes like Berzerker, Peacekeeper, and Orochi seem pretty complex.

Hahahhahaha

No.

The most difficult class to master would either be lawbringer or hybrids in general because they are medicocre in design compared to thr other class specifications and values. It is also seems playstyle does help so this means that a character just doesnt fit for you.
Doolio eredeti hozzászólása:
Now all of you are making me return to the Kensei. But his visual unlockable game is too weak:)

I decided to pick up kensei last night. Try using the attack dodge more then normal attacks because his attacks are slow due to huge reach, if you can combo it is possible for him to pick up speed. It didnt take me long to find a mask and armor i really like on him. To me his design is remeniscent of gundams in anime because of the shoulder shields and interesting use of wood and leather to create effective armor that surpasses thick leather armor.
I'm having a hard time understand why people are pushing the Kensei so hard, it's a character that's built upon strong fundamentals, yes there are good Kensei's and bad ones but it is certainly not a difficult class to 'master'. He has one of the smallest movesets in the game and the closest thing he has to a mixup is a forward dash which can be either a guard break or a light attack and is defeated simply by guarding top and seeing if the guard break comes. The Kensei's greatest strength is his simplicity afterall (that is not a bad thing)
berserker is probably the hardest
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Közzétéve: 2017. febr. 24., 7:31
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