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Fordítási probléma jelentése
as the Kensei, if you do a throw into a wall is there still a window to parry the unblockable? cause I have yet to find someone that does not get hit by that combo assuming you are able to guardbreake and throw them into a wall.
That's exactly what I said, I consider the Nobushi to be one of the hardest classes to play *well*, the Orochi is just kind of average. Both are incredibly easy to pick up and have success with as an absolute novice though.
To the best of my knowledge a wall stun is a guaranteed top heavy for every class, a simple guard break however is not and so side heavies must be used (Orochi is the only one I know of to get a top heavy off of GB alone)
Yes you get a free attack but hanging out by the wall requires strategy and is situational. I'm talking about a straight up fight if you remove walls and ledges, Kensei and Raider require the most raw skill to do well.
I don't think the game was designed around 1v1. I think that's a simple mildly emotionally driven spontaneous player base conundrum. Now, that's a sentence lol.
If we delve into how the classes are described in game and even through there kits, and then through how to play videos, official game guides etc... it all pretty much points out to classes being moulded around dominion predominantly. So, a conqueror pretty much peels, holds points, pushes people off ledges and ganks. For example.
I feel that 1v1 is there because it can be there. Like in MMORPG's, there is "the mode", which is usually some kind of 5v5 or so arena, and then there are duels, there's 2v2, there's 10v10 or whatever, but they aren't taken into much consideration by the devs.
Ubisoft wasn't clear or vocal about it, so people spontaneously assumed (which is I said emotionally driven, as in, swayed by theme, rather than mechanics) that 1v1 is where it's at. We don't see people discussing whether some class is better at 1v1 than some other class in, say, MOBA's. Because it makes no sense. Even though there are MOBA's which feature 1v1 mode (Smite).
Also, there's a point to be made about "maining". Perhaps we aren't "supposed to main" in the first place? But treat classes as we would treat, say, weapons in quake?
Hahahhahaha
No.
The most difficult class to master would either be lawbringer or hybrids in general because they are medicocre in design compared to thr other class specifications and values. It is also seems playstyle does help so this means that a character just doesnt fit for you.
I decided to pick up kensei last night. Try using the attack dodge more then normal attacks because his attacks are slow due to huge reach, if you can combo it is possible for him to pick up speed. It didnt take me long to find a mask and armor i really like on him. To me his design is remeniscent of gundams in anime because of the shoulder shields and interesting use of wood and leather to create effective armor that surpasses thick leather armor.