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Fordítási probléma jelentése
Hardly. Once his hyper-armor is down, Shugoki is as vulnerable to bashes as anyone else—and given his atrocious stamina, arguably moreso. Personally, I have the hardest time fighting Nobushi and Valkyrie, because their range and pokey attacks let them chip away at the Shugoki from a distance. Nobushi in particular, because her "Deals More Damage vs. Bleeding Targets" ability synergizes with the Shugoki's "Takes More Damage When Unbreakable Stance is Down" to allow her to dish out a heinous amount of damage very quickly.
Well, yeah, that's kind of the Shugoki's thing. The Warlord can do the same thing on all of his heavy attacks. It's early and this is just off the top of my head, but Warlord, Conqueror, Lawbringer, Berserker, Valkyrie, and Kensei all have uninterruptible attacks, which lets them do the same thing (during those attacks) that the Shugoki does when his Unbreakable Stance is active. When it's active. Once it's down, he's a pin cushion.
A wise opponent will remove the Shugoki's hyper armor whenever they have the chance (often with a GB attempt) so that they can stagger him instead. They won't just throw themselves into his Unbreakable Stance like they would any other opponent.
Here's a list of characters who have unblockable attacks that can be performed "in isolation" rather than at the end of a combo: Warden, Conqueror, Lawbringer, Raider, Warlord, Valkyrie, Shugoki, and maybe Nobushi (I don't know if her leg kick can be performed in isolation). Here's a list of characters who have unblockable attacks that require some sort of setup: Lawbringer, Kensei, Valkyrie (again), maybe Nobushi.
On top of that, the Shugoki's unblockable is the slowest and most-telegraphed striking attack in the game. It's only useful when you knock an opponent down, or during ganking. It consumes a ton of stamina, and if you parry it he's immediately exhausted. It's a very situational tool, and if it's used outside of that situation it's a very high-risk tool.
I assume you mean the "sprinting attack" moves? In which case, yeah, he does, in the sense that he can tank the hit with his hyper-armor and then smack + headbutt you or GB you or whatever. Sprinting attacks are also largely nullified by assassins, and arguably the Kensei (dodge-attack), Valkyrie (dodge attack and Full Block stance), Conqueror (uninterruptible bash, Full Block stance), and Warlord (Full Block stance), in a sense. Sprinting attacks shouldn't be universal openers anyway, especially not in a 1v1 situation. And frankly, most of them are so telegraphed anyway that they're parry-bait against any opponent who's paying attention to you. They're really only useful in team matches for charging into an ongoing fray, or running down an opponent who isn't focused on you.
Demon Ball actually does fairly little damage—noticeably less than a normal Shugoki heavy attack. Yeah, it's got a lot of knockback, but he can't aim it, so the "shot" has to already be lined up—it's nowhere near the Warlord's ability to carry you from any GB position halfway across the continent in any direction and throw you into the ocean. When the opponent hasn't gifted the Shugoki with the perfect angle, it's primarily more of a reset tool than it is a fight-decider. It can kill someone at one bar of health, but so can any other heavy attack in the game.
Demon's Embrace is, I've noticed, a subject of a lot of angst. However, like the unblockable heavies, it's a very situational tool—it's only confirmed if you throw your enemy into a wall first—and the consequences for failing it makes it the highest-risk (and highest-reward) move in the game. If the Shugoki's unblockable heavies are the slowest, most-telegraphed striking attacks in the game, Demon's Embrace is the slowest, most-telegraphed non-striking attack in the game. I get that its one-hit-kill potential gets under folks' skin, but that's only possible in a very narrow situation, and a situation that is easily avoided by the opponent. Bear in mind that ledge kills are also one-hit-kills, and then think about how easily-accessible a one-hit-kill is for someone like a Warlord compared to a Shugoki.
I disagree, obviously. The Shugoki not change as much as people think he does, when his abilities are viewed in comparison to the other classes. Most of his tools are situational and require the Shugoki to be very aware of the situation in order to employ them properly. While the hyperarmor can help cover for making one mistake, it's a double-edged sword that can be exploited by a knowledgable opponent.
As with any character, fighting a Shugoki just requires being aware of what he can do and adapting accordingly. You can't fight a Shugoki like you would fight a Kensei, any more than you can fight a Conqueror like you would fight a Peacekeeper. As with all match-ups, you have to change your approach to fit the situation. In my experience, the most complaints about the Shugoki come from people who simply refuse to do that. Opponents who understand what the Shugoki is and what he does never complain about him, because they know how to work around his strengths and exploit his weaknesses.
PKs are a problem, though.
No mistake, classes with multiple fast attack options (Warden, PK, arguably Orochi), or with good range (Nobushi, Valkyrie) certainly have an easier time of this than others. Most people just don't push when they have the chance to, though. Those that do have much better odds.
My shug cant defense from them. They're too fast from me. (The animation of shugoku too low)
People complain about PKs especially, and Orochi (for some reason) all the time, though.
In my opinion, backbreaker should either A) make the player on the Shugoki's back immune to external damage until he's thrown back to the ground, or B) any damage taken by the player on the Shugoki's back should break the animation.
It's also no different from Long Arm. The character getting flipped is still subject to external attacks (as is the Lawbringer). And, yeah, Long Arm is a lot faster than Demon's Embrace, but it's also repeatable.