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报告翻译问题
I know. But that's not my point. My point is that outfits shouldn't be distinctive enough to give you incentive to buy them?
I'm looking at stuff for my Raider... :)) I have like... nothing special :P
I am not talking about model changes, those are actually really good (helmets, accessories, weapon etc), but about color schemes.
They are severely limited both spacially and in sense of how different they are. Characters don't have to have blue skin in order for them to be "blue", but if you limit the palette to like 20% of their body, it's hard to see any difference even when you are reviewing them in menus, let alone in actual matches. And then, on top of that, they decided to make everything too sanpaper-ish, gritty and rusty. I don't mean the design, that's cool, but how well the color "sticks". I have literally been switching from two color palettes on some classes without blinking and had difficulties seeing what changed. And I'm a freaking concept artist lol.
Customizable things are too weakly printed on characters. My banner is so transparent that it virtually makes no difference. Color combos for coat of paints and emblems are often simply bad and you often don't see the emblem because someone thought that yellow can be seen on top of white and light blue.
It's the same problem Blood Bowl 1/2 have. Although, there it's more prominent, as you need to differentiate players, here you have one avatar which you control.
now go buy outfits
Although it is pretty comical how you can change your skin color on classes like the Warden where there literally isn't a single area their skin is exposed
But that's the point, that thing with the skin on warden. It's like that in general. Try cycling different material on nobushi. You don't have to, I'll tell you: nothing happens:)