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When you parry gb, just go for a side heavy and only rarely, now and then, mix up with your special counter attacks.
Shove is just... garbage, and worse that conqs or warlords with nothing guaranteed. Use it when you block.
https://www.youtube.com/watch?v=SLnt7ZF3XCA
That said, in my limited experience, the Lawbringer really has to be about blocking/countering, and guard-breaks/shoving/throwing/etc. His heavy attacks are too slow, and his high unblockable is too easy to dodge. None of which is going to stop me from trying to main him, but it's going to take some effort.
That's what I thought at least but then I remembered this game isn't that deep.
I've watched this guy before. He's quite helpful.
I only watched up to 3:13. I'm not gonna watch any further as it doesn't look like he's gonna mix it up. He's doing the exact same thing I'm talking about in this thread. Sorry if I didn't watch it all to get full idea of how he plays, but it's clear that Lawbringer is nothing without those two moves.
I really enjoyed playing as him. Like Achrileg said. He isn't that good in duels so playing as him isn't as fun when you're playing against a player who can avoid those grabs. Be nice if he had some tricky moves or fast attacks like Warden has when you RT+RB. I also didn't see much of the move with RB+RT+RT. Where the last attack is a power one.
I hardly use that move as it's too much of a risk. Takes too much stamina.
Again welcome to the Meta of fighting games. Every character in a fighting games (note not an FPS or other game, I am speaking specifically of fighting games like the Capcom and MK line) is going to be nothing without specific moves that you do every, single, time.... Watch some of the competitive matches of fighting games they all follow the same character picks, combos, etc. There is usually only about 4-5 characters that are ever viable at any given time, etc.
Welcome to gaming, what makes it interesting is if the Developers keep development giong enough like the gang at Campcom, or from an FPS standpoint Blizzard with Overwatch, so that the Meta is changed every quarter or so due to patches changing balance.
And honestly you can say the same things about any class or character based game. Overwatch, LoL, HotS are all the same. There are certain characters, combos, powers, and strats that are any good at any given time and everything else is subpar if you want to win.
they are also prob the best class for knocking people off ledges or into spikes etc and damn near impossible to fight on certain capture points in dominion
That's why most good players don't fight near those things and the majority of good ones have learned to avoid it. Watched a lot of 2v2 duals, and dominion play yesterday while waiting for the download and the good players that consistantly won would immediately turn and run if they saw they were getting near any kind of pit, spawned on a bridge, whatever, rather than engaging the enemy and just wait for the enemy to come to them. I mean I don't know how many matches I watched where as soon as it would start they would immediatly turn, run to their team mate and fight in a room with no ledges or dangerous items to be pushed into.