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It's a true 50/50, to my understanding, when it's forced, when the only real way to avoid things is to roll away. When it's a literal guessing game.
i highely doubt that heavy classes can dodge it on reaction. Playing as Warlord i can't ♥♥♥♥♥♥♥ dodge ♥♥♥♥ sometimes even if i see it coming, but when i play berserker - i have a lot more options and dodge-window
They can. It's actually easier for me than a conq shield bash, because you don't have to hit dodge quite as early and because you know it may be coming right after a shove, it's much easier to anticipate.
they can.
hm...
50/50 is a terminology used in fighting games. It is used when your opponent puts you into a disadvantage with the option for you to get out of that disadvantage based on your guess. If you guess right some fighting games puts you at Neutral, meaning you and your opponent is basically back at "start" some games actulally puts you in frame advantage if you guess right making the 50/50 option a risk in itself. Tekken is a perfect example for this however there are a lot of situations in that game where mindgames is the only way to win, thus 50/50 is a more that viable option. I get why For Honor devs like it but the implementation is very bad. In general you have to "achieve" your 50/50 using Tekken as an example again (Bryan has to carry you to the wall to use his taunt mix up effectively or King has to grab you first to be able to do the multithrow 50/50)
Umm...that's exactly what he said. Idiot.
Better a witty fool than a foolish wit.
- William "SucmyDinky" Shakespeare -
Wow, your inteliigence is unparalleled. Please tell me more!