For Honor

For Honor

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Make Uninterruptible attacks actually UNINTERRUPTIBLE
Currently Uninterruptible attacks can be INTERRUPTED by knockbacks, like Conq's shield bash, Valk's shield bash, Nobushi's kick, Lawbringer's shove and Pancake-flip, Warden's shoulder bash, Warlord's headbutt, Centurion's kick and uppercut, and Shinobi's kick (Listed most of not all out just for you guys <3)

How come a UNINTERRUPTIBLE attack can be INTERRUPTED?!?!

Making uninterruptible attacks actually uninterruptible will fix many issues in dominions or any kind of 1 v many situations without the need to tweak revenge (because revenge makes all your attacks uninterruptible) and possibly some balance issues with the characters.
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Showing 1-15 of 39 comments
priess (Banned) Jun 5, 2017 @ 11:29am 
unblockable =/= uninterrubtible
Maraxus Jun 5, 2017 @ 11:34am 
Originally posted by 7 Hot Loads:
Currently Uninterruptible attacks can be INTERRUPTED by knockbacks, like Conq's shield bash, Valk's shield bash, Nobushi's kick, Lawbringer's shove and Pancake-flip, Warden's shoulder bash, Warlord's headbutt, Centurion's kick and uppercut, and Shinobi's kick (Listed most of not all out just for you guys <3)

How come a UNINTERRUPTIBLE attack can be INTERRUPTED?!?!

Making uninterruptible attacks actually uninterruptible will fix many issues in dominions or any kind of 1 v many situations without the need to tweak revenge (because revenge makes all your attacks uninterruptible) and possibly some balance issues with the characters.
I tend to agree for the most part, except for maybe conqueror. That's part of his kit and should be unique to him. Full hyper armor on these attack would make for an interesting change.
ExistentialMeme Jun 5, 2017 @ 11:40am 
Originally posted by Erased:
unblockable =/= uninterrubtible
You're point is?
Spooky7.62 Jun 5, 2017 @ 11:41am 
Originally posted by 7 Hot Loads:
Currently Uninterruptible attacks can be INTERRUPTED by knockbacks, like Conq's shield bash, Valk's shield bash, Nobushi's kick, Lawbringer's shove and Pancake-flip, Warden's shoulder bash, Warlord's headbutt, Centurion's kick and uppercut, and Shinobi's kick (Listed most of not all out just for you guys <3)

How come a UNINTERRUPTIBLE attack can be INTERRUPTED?!?!

Making uninterruptible attacks actually uninterruptible will fix many issues in dominions or any kind of 1 v many situations without the need to tweak revenge (because revenge makes all your attacks uninterruptible) and possibly some balance issues with the characters.
cents kick isnt uninterruptable you can hit thru it
ExistentialMeme Jun 5, 2017 @ 11:42am 
Originally posted by Spooky5.56:
Originally posted by 7 Hot Loads:
Currently Uninterruptible attacks can be INTERRUPTED by knockbacks, like Conq's shield bash, Valk's shield bash, Nobushi's kick, Lawbringer's shove and Pancake-flip, Warden's shoulder bash, Warlord's headbutt, Centurion's kick and uppercut, and Shinobi's kick (Listed most of not all out just for you guys <3)

How come a UNINTERRUPTIBLE attack can be INTERRUPTED?!?!

Making uninterruptible attacks actually uninterruptible will fix many issues in dominions or any kind of 1 v many situations without the need to tweak revenge (because revenge makes all your attacks uninterruptible) and possibly some balance issues with the characters.
cents kick isnt uninterruptable you can hit thru it
Well... yeah, but his kick can interrupt and uninterruptible attack, I never said it was uninterruptible...
Lv 20 Bolting Bot Jun 5, 2017 @ 11:43am 
Originally posted by Spooky5.56:
cents kick isnt uninterruptable you can hit thru it

He was talking about Centurion's kick interrupting uninterruptibles, not the kick being uninterruptible.
ExistentialMeme Jun 5, 2017 @ 11:44am 
Originally posted by King Maraxus:
Originally posted by 7 Hot Loads:
Currently Uninterruptible attacks can be INTERRUPTED by knockbacks, like Conq's shield bash, Valk's shield bash, Nobushi's kick, Lawbringer's shove and Pancake-flip, Warden's shoulder bash, Warlord's headbutt, Centurion's kick and uppercut, and Shinobi's kick (Listed most of not all out just for you guys <3)

How come a UNINTERRUPTIBLE attack can be INTERRUPTED?!?!

Making uninterruptible attacks actually uninterruptible will fix many issues in dominions or any kind of 1 v many situations without the need to tweak revenge (because revenge makes all your attacks uninterruptible) and possibly some balance issues with the characters.
I tend to agree for the most part, except for maybe conqueror. That's part of his kit and should be unique to him. Full hyper armor on these attack would make for an interesting change.
I didn't say anything that'll change Conq in any way.. I'm saying uninterruptible attacks should be actually uninterruptible, and thats it.
Spooky7.62 Jun 5, 2017 @ 11:44am 
Originally posted by 7 Hot Loads:
Originally posted by Spooky5.56:
cents kick isnt uninterruptable you can hit thru it
Well... yeah, but his kick can interrupt and uninterruptible attack, I never said it was uninterruptible...
hmmm..... yea that should be looked at....... but it just confirms that the combat systems bad, every class plays by its own rules , who know if ubi will fix it?
Last edited by Spooky7.62; Jun 5, 2017 @ 11:46am
Maraxus Jun 5, 2017 @ 11:46am 
Originally posted by 7 Hot Loads:
Originally posted by King Maraxus:
I tend to agree for the most part, except for maybe conqueror. That's part of his kit and should be unique to him. Full hyper armor on these attack would make for an interesting change.
I didn't say anything that'll change Conq in any way.. I'm saying uninterruptible attacks should be actually uninterruptible, and thats it.
Oh, my bad. I misread your comment.
Yeah, I agree for the most part. Though classes with uninterruptable first hits of combos might cause some problems. Centurion could heavy throuth a bash with the same reaction speed as a dodge, and get twice the reward.
ExistentialMeme Jun 5, 2017 @ 11:56am 
Originally posted by King Maraxus:
Originally posted by 7 Hot Loads:
I didn't say anything that'll change Conq in any way.. I'm saying uninterruptible attacks should be actually uninterruptible, and thats it.
Oh, my bad. I misread your comment.
Yeah, I agree for the most part. Though classes with uninterruptable first hits of combos might cause some problems. Centurion could heavy throuth a bash with the same reaction speed as a dodge, and get twice the reward.
I don't actually know what moves Cent has that's uninterruptible so I can't say much about that...
maybe any actual knockdown moves(not knockback for sure) can interrupt uninterruptibles.
Maraxus Jun 5, 2017 @ 11:58am 
Originally posted by 7 Hot Loads:
Originally posted by King Maraxus:
Oh, my bad. I misread your comment.
Yeah, I agree for the most part. Though classes with uninterruptable first hits of combos might cause some problems. Centurion could heavy throuth a bash with the same reaction speed as a dodge, and get twice the reward.
I don't actually know what moves Cent has that's uninterruptible so I can't say much about that...
maybe any actual knockdown moves(not knockback for sure) can interrupt uninterruptibles.
Cent's first heavy is uninterruptable, he uses it to punch through blocked attacks.
Hmm... perhaps you could have ininterruptable attacks hyperarmor through damage but maybe not knockback?
Lv 20 Bolting Bot Jun 5, 2017 @ 12:04pm 
Originally posted by King Maraxus:
Cent's first heavy is uninterruptable, he uses it to punch through blocked attacks.
Hmm... perhaps you could have ininterruptable attacks hyperarmor through damage but maybe not knockback?

It's not. Cent's first heavy has no special properties at all, and he has to combo it for it to be unblockable.

The jump heavy is uninterruptible, though.
Maraxus Jun 5, 2017 @ 12:28pm 
Originally posted by 𝓛𝚓𝖀𝓼 𝙠𝓸ℛ𝓹:
Originally posted by King Maraxus:
Cent's first heavy is uninterruptable, he uses it to punch through blocked attacks.
Hmm... perhaps you could have ininterruptable attacks hyperarmor through damage but maybe not knockback?

It's not. Cent's first heavy has no special properties at all, and he has to combo it for it to be unblockable.

The jump heavy is uninterruptible, though.
Maybe I have a fundamental misunderstand of the terminology. I'm referring to blue glow attacks, do you mean hyper armored attacks?
Last edited by Maraxus; Jun 5, 2017 @ 12:28pm
Saint Landwalker Jun 5, 2017 @ 12:33pm 
Originally posted by King Maraxus:
Originally posted by 𝓛𝚓𝖀𝓼 𝙠𝓸ℛ𝓹:

It's not. Cent's first heavy has no special properties at all, and he has to combo it for it to be unblockable.

The jump heavy is uninterruptible, though.
Maybe I have a fundamental misunderstand of the terminology. I'm referring to blue glow attacks, do you mean hyper armored attacks?
What's a blue glow attack? Do we have those in this game?

Uninterruptible means uninterruptible. It doesn't confer any damage reduction, but it does prevent being staggered. Things like Warlord's heavy attacks, Centurion's leaping heavy, Shinobi's kick, Warden's charged shoulder bash, Orochi's Hurricane Blast.
Maraxus Jun 5, 2017 @ 12:36pm 
Originally posted by Landwalker04:
Originally posted by King Maraxus:
Maybe I have a fundamental misunderstand of the terminology. I'm referring to blue glow attacks, do you mean hyper armored attacks?
What's a blue glow attack? Do we have those in this game?

Uninterruptible means uninterruptible. It doesn't confer any damage reduction, but it does prevent being staggered. Things like Warlord's heavy attacks, Centurion's leaping heavy, Shinobi's kick, Warden's charged shoulder bash, Orochi's Hurricane Blast.

I'm referring to the attacks where your weapon glows blue and even if blocked they can still be chained into a combo (unless blocked by a conq).
Centurions heavies and the second hit of lawbringer's combos possess this quality.
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Date Posted: Jun 5, 2017 @ 11:14am
Posts: 39