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He was talking about Centurion's kick interrupting uninterruptibles, not the kick being uninterruptible.
Yeah, I agree for the most part. Though classes with uninterruptable first hits of combos might cause some problems. Centurion could heavy throuth a bash with the same reaction speed as a dodge, and get twice the reward.
maybe any actual knockdown moves(not knockback for sure) can interrupt uninterruptibles.
Hmm... perhaps you could have ininterruptable attacks hyperarmor through damage but maybe not knockback?
It's not. Cent's first heavy has no special properties at all, and he has to combo it for it to be unblockable.
The jump heavy is uninterruptible, though.
Uninterruptible means uninterruptible. It doesn't confer any damage reduction, but it does prevent being staggered. Things like Warlord's heavy attacks, Centurion's leaping heavy, Shinobi's kick, Warden's charged shoulder bash, Orochi's Hurricane Blast.
I'm referring to the attacks where your weapon glows blue and even if blocked they can still be chained into a combo (unless blocked by a conq).
Centurions heavies and the second hit of lawbringer's combos possess this quality.