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Also, remember that Stamina Regeneration only applies if you aren't exhausted. If you're exhausted, then Exhaustion Recovery takes over. So stamina regen might be useful if you're excellent at stamina management, and know when to stop and recover before reaching exhaustion, but in general, I prefer to prioritize Stamina Cost Reduction, tank Stamina Regeneration, and just turtle for a bit when I need to recovery stamina.
I do the exact same. I honestly never really had an issue with the natural stamina regen rate. But chars like Kensei eat a lot of stamina quickly, so I learned early on that cost reduction was my best friend. And I use it on my secondary characters. Its probably one of the better stats imo
One of the only heroes I might actually prioritize stamina recovery on would be Shugoki. Shugoki doesn't have a lot going for him in terms of chains and chain potential, so stamina cost reduction might not be as critical. On the other hand, his attacks eat up a ton of stamina (especially if you start feinting heavies), but his general inability to mount sustained offensive bursts does kind of mitigate the utility of Stamina Cost Reduction.
I typically go with reduction on higher damage builds but regeneration on builds with lower attack. Perhaps it's not that cut and dry and probably changes per hero like you said with shugoki.
Your thoughts?
It may not be as cut and dry for other heroes and boils down to how someone wants to play them. If you're a PK, do you want to get into, slap them with a couple of lights and a flicker-zone, and then back off? Then Stamina Recovery is probably for you. Do you want to get in and just go ham with lights, heavy-feint mix-ups, etc., until your opponent cries for mercy? Stamina Cost Reduction is definitely where you want to go.
So I guess I would first look at what heroes are naturals for creating or maintaining separation: Shugoki, Nobushi, Shinobi. Maybe PK, depending on how you play her. I can't think of any other characters that really fit that mold, though, and even of those four, I think Nobushi, Shinobi, and PK could all go either way depending on the player's own style.
I find myself playing more of a roamer style. Nobushi has high damage and stamina reduction to get in and drop the hammer hard. She uses revenge gain as a panic button and heal feats for long engagements.
Shinobi is a harasser with low damage / defense, but high stamina regen, execution health gain, and revenge gain. I stay mobile and look for allies in trouble and slide kick in or ranged GB a +1 and hold on until my ally can regain control. If I'm in trouble I punch revenge and sprint away.
Then, exhaustion recovery, and whatever.
Then, the feat that gives me stam on successful attacks.
I suck at stamina management.
The way I play PK, I move in, do a flurry of attacks, stay close and mix up lights and heavies, then dash back, try to keep him guessing. I like to throw out a lot of feits too, so for my PK, I like stamina reduction
I tend to turtle and bait one minute and get very aggressive swinging the next minute so I guess it can go either way for me.