For Honor

For Honor

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DorkSparce May 17, 2017 @ 10:32am
Main issue is still the P2P system. It needs to go.
I rarely play the multiplayer because of the ♥♥♥♥ Peer To Peer. I'm disconnected 95% of the time, other times when I can actually play a full length game, other players in the session have disconnected. Either way, I've never finished a full game with every player in the session. Peer To Peer has way too much favoritism for players who have stronger connections or is the host themselves, I'm never able to reverse a guard break like I can 100% of the time in an offline game which means I'm constantly being spammed or thrown off ledges.
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Showing 1-12 of 12 comments
Shrewify May 17, 2017 @ 10:34am 
I'm going to write my congressman about how gaming companies can smoke and mirror 2 hours of a game before showing its main defects which is basically a scam.
Last edited by Shrewify; May 17, 2017 @ 10:39am
Cradicias May 17, 2017 @ 10:47am 
Originally posted by Kunt Master J.:
I rarely play the multiplayer because of the♥♥♥♥♥♥Peer To Peer. I'm disconnected 95% of the time, other times when I can actually play a full length game, other players in the session have disconnected. Either way, I've never finished a full game with every player in the session. Peer To Peer has way too much favoritism for players who have stronger connections or is the host themselves, I'm never able to reverse a guard break like I can 100% of the time in an offline game which means I'm constantly being spammed or thrown off ledges.

For the record, no, it doesn't favor any one player, as the p2p system in For Honor is a multi-host system. Essentially, if you're the one getting ♥♥♥♥♥♥ by it, it's because all the other players are agreeing that in real time, you're getting ♥♥♥♥♥♥. It doesn't go off one person, it's everyone in the match's current game state agreeing in the majority on what's happening. Only thing to say is get better internet so your game state matches what everyone else is seeing.
Batariel May 17, 2017 @ 11:09am 
Peer to Peer is BS
Batariel May 17, 2017 @ 11:10am 
I cant join 1v1 game.... tho my NAT is good... goodbye 60 eur.
Zath May 17, 2017 @ 11:12am 
They plan to add dedicated servers.
cikame May 17, 2017 @ 11:30am 
Implementing dedicated servers at this point would take quite a bit of development time and money, remember they'd have to implement the servers for 3 seperate versions of the game, those servers would have to feedback results in order to tie in with the faction war and communicate with the matchmaking server, it's a lot of work.
Add on top of that the cost of running dedicated servers, it's a lot more expensive than running a P2P multiplayer service, games like Dota 2, CS:GO and Rocket League can do it because they are very very popular and are profitable, For Honor fits into the niche market of fighting games, it has broader appeal but as player numbers quickly fall (as they do in this genre) hosting dedicated servers won't make financial sense, leading to the game shutting down much sooner.
So for all the disadvantages, P2P at least ensures the game runs for a longer time, could it run better? ABSOLUTELY, i won't argue there, and i hope it's something they can achieve with patches, but i won't ask them to spend all that money and maintenance running dedicated servers.
Paranochat May 17, 2017 @ 11:44am 
Originally posted by cikame:
Add on top of that the cost of running dedicated servers, it's a lot more expensive than running a P2P multiplayer service

Yup, because a 60$ AAA game with 40$ season pass AND micro-transactions doesn't move enough money, right ? Why is there any MTs if they have no servers to maintain though ?
P2P is good for a 1v1 fighting mode, anything above is simply screwed with P2P.

Originally posted by cikame:
For Honor fits into the niche market of fighting games.
Does it really ? I already said that somewhere, but it feels wrong to call it a fighting game even if it's not entirely incorrect. It's a very noob-friendly gameplay with generous timings most of the time (even parrying doesn't require much reflex).

Originally posted by cikame:
but i won't ask them to spend all that money and maintenance running dedicated servers.

What should they spend it on then ? The next heroes/maps are already funded anyway, and they fail to support the game efficiently (even though this update is a step forward).

The money arguement is really a bad one.
DorkSparce May 17, 2017 @ 7:32pm 
If they actually do plan on adding Dedicated Servers than that's good enough for me. When I do get on, I just quickly click on Multiplayer and get whatever rewards I usually tend to get, then I just play a couple of offline games against bots.

Mass Effect: Andromeda's multiplayer is more stable than For Honor's and it's also based on whoever is hosting.
Last edited by DorkSparce; May 17, 2017 @ 7:33pm
Puppet Pal Clem May 17, 2017 @ 7:41pm 
they plan on adding servers like everyone said, just play for fun for now
Wazoozles (Banned) May 17, 2017 @ 7:45pm 
Nah, I only get off to matches with "Green Ping" that are 150ms. If P2P goes, I can't jerk off ever again. Don't rob me of my masturbation time!
Paradox (Banned) May 17, 2017 @ 7:47pm 
Main issue is not the P2P. It's balance.

Most moves are slow enough that lag isn't a huge issue, especially when considering they use ping based matchmaking. Connection stability is another thing. Yes, matches seem to crash a lot. How much of that is due to people leaving all the damn time?
Last edited by Paradox; May 17, 2017 @ 7:52pm
Paranochat May 17, 2017 @ 8:14pm 
Originally posted by Paradox:
Main issue is not the P2P. It's balance.

Most moves are slow enough that lag isn't a huge issue, especially when considering they use ping based matchmaking. Connection stability is another thing. Yes, matches seem to crash a lot. How much of that is due to people leaving all the damn time?

That's true, even if Dedicated servers could solve a lot of issues about game's enjoyement and stability, the balance and responsiveness are the things they should focus on right now.
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Date Posted: May 17, 2017 @ 10:32am
Posts: 12