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- Dark Brown Pony (of course)
- Black Jaguar
- Black Panther
- White Tiger
- White Bison
- White Kangaroo
- White Dromedary
- Black Goat
- White Hyena
- Grey'ish Tigershark
- White Crocodile
- Light pink Flamingo
I am trying to find out ALL the special animals ^^
If anybody wanna see em I got pictures from the game here on steam :)
The line "chancemutation = XXX" (where XXX is usually an amount around 0.1, maybe 0.05) in an animal's .ini-file determines the chance of bred offspring being an oddity of nature. And even though quite a few animals do have oddities of nature, this is not true for all of them, not by a long shot.
Now, breeding an oddity of nature from normal parents is a matter of sheer dumb luck. Chance. RNG. Call it whatever you want, but that's the sad truth of it. Genetics don't play into this at all, so switching mates won't change your chances.
Things are better once you have adult oddities of nature - as long as they're female. Because the type of the female determines the type of the offspring. There's no mechanic in the game to take the father's "genes" into account. (Remember, genetics don't play into this at all.) Breeding a female oddity of nature will reverse the normal outcome of regular/odd offspring.
For example, if the animal in question has "chancemutation = 0.1" in its .ini-file, there's a 10% chance of any offspring being "odd", while 90% will be normal. If you breed an "odd" female, however, 90% of her offspring will be "odd" like here, and only 10% will be normal.
So, now off to a list of oddities of nature that I can find in my files. (No guarantees that I won't overlook anything, or that they're actually coded into the game. My game is heavily modded and does not contain any oddities any more.)
Of course, most horses from the addon2 also have color variations, but those aren't considered oddities of nature, but mere variations.
I cannot find any mods, I've been trying to get some. Where did yours come from?
Anyway, I also translated it to English not too long ago. (There might be bugs, though, because it's untested. If something goes wrong, feel free to contact me.) The modpack is compatible with any language version, the only "problem", if you want to call it that, is that all added animals will have English names.
https://www.mediafire. com/#03y6c4k7va82c
Start with the readme file, it should explain how to install this pack.
I know that woolly rhinos are in the codes (but were never used), do they are also in the modpack? And, also, your links seem broken for some reason :/
Yes, there should be a wooly rhino in the pack, with several color variations. However, they need to use the 3D-model of the original rhino.
And, no, wooly rhinos weren't in the code. Not at all. Wooly mammoths were, but they were actually used.
(There are some other hidden gems, but without 3D models. Like that button for a starfish (hidden in cast/menu/buildoptions/plants, of all places) or a prickly pear cactus (same place, actually).
Second, each female animal is most likely to have offspring of the same coloration, with all other colorations being less common in her offspring. Since genetics isn't a thing in Wildlife Park 2, the variety of the father is of no consequence at all. Which means that female mutants are most likely to have mutant offspring - if you still have some animals with "oddities of nature".
Ok, thanks. (and sorry for the late response).
Also, except the starfish, what others animals are hidden in the codes, but badly never been used?
ETA: Actually, there appears to be a 3D model for the prickly pear cactus (in Cast/Plant). And a texture. Now what???
Stupid me, I must have done something wrong with my game, I can't load it right now. (Probably because I tried to install the level editor?) *sigh* I'll eventually try to re-install the game, but it will be a while. :)