Nomad Idle

Nomad Idle

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Performance really needs to be worked on
The game doesn't utilize your cpu or gpu effectively at all, dipping to 40fps when a fair amount of things are happening on screen. It never uses more than 20% of my cpu, or 5% of my gpu.

I have the performance options both set to 50 and particles off.

i7-7700k / rtx 4060

Edit: Also tried testing with everything as high as possible to see if it would improve how much cpu/gpu was being utilized but it doesn't make a difference. If I set zoom to 100%, monsters to 300, enable particles and lower the fps thresholds to 20, the game struggles to maintain 20fps, while still only using ~15-20% cpu and ~5% gpu.

Edit2: I'm using ghost blade with a decent amount of casts per second to test the utilisation, but I'm still very early into the game, having just ascended once. I can imagine this issue only gets worse and worse later into the game when you have hundreds of projectiles being fired from your character at once.
Last edited by Grawpy; Apr 6 @ 6:04am
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Showing 1-15 of 16 comments
Something to understand is that the game is not graphically heavy so 5% of your GPU is not really unexpected, but the issue is that you're being CPU limited, yes even with "only" 20%. The problem is that it's being limited by using 100% of at least 1 CPU core, slowing everything else down.

The game does utilize more than one CPU core at a time, but it's still limited by single core performance. If you have 10 CPU cores and a game is "only" using 10% of your CPU, that means it's using 100% of 1 core and is CPU limited.

I agree that performance could be better, but the game is already utilizing more than one core/thread which is better than a lot of other games, but there does need to be some things thrown onto more cores/threads.
Grawpy Apr 6 @ 2:14pm 
Originally posted by Mistersquirrle:
Something to understand is that the game is not graphically heavy so 5% of your GPU is not really unexpected, but the issue is that you're being CPU limited, yes even with "only" 20%. The problem is that it's being limited by using 100% of at least 1 CPU core, slowing everything else down.

The game does utilize more than one CPU core at a time, but it's still limited by single core performance. If you have 10 CPU cores and a game is "only" using 10% of your CPU, that means it's using 100% of 1 core and is CPU limited.

I agree that performance could be better, but the game is already utilizing more than one core/thread which is better than a lot of other games, but there does need to be some things thrown onto more cores/threads.

My point with making the thread was that the other cores could be much better utilised by the game by implementing threading. Definitely should have explained that originally but I figured if the developer saw this, he'd already know how it could be solved. Having one thread responsible for calculating projectile movement, one to calculate ai movement, one responsible for processing the loot log, etc, would save a ton of time rendering on the main thread and drastically improve the framerate. Also optimisations could be made for instance: making sure the materials for abilities are stored in a cache once loaded the first time, so the game doesn't have to continuously reload them, if they aren't already.

At the end of the day, performance isn't all that important for an idle game, but it still would be nice if the game could run at 60fps on a more than capable computer for a pixel art game, especially when all settings related to improving performance have been enabled.

Edit: Also, if it is being partly multi-threaded like you said, and still is being limited by single thread performance, the tasks that are being given to the thread that its being limited by could instead be divided across 2 (or more) threads, so that they're no longer being restricted by single core performance.
Last edited by Grawpy; Apr 6 @ 2:26pm
The game seems to constantly try to open new sound channels, enough that it affects other programs such as net browsers, even when sound is off.
Originally posted by shoobers:
The game seems to constantly try to open new sound channels, enough that it affects other programs such as net browsers, even when sound is off.
This, more than the CPU load of the game which I can handle. The constant sound channel spam causes the audio in everything else to be so impacted I can't use my PC for other tasks involving audio. This one problem defeats the purpose of an idle game. I have to open this game with the intent of focusing on it. Multi-tasking is out of the question.

The overall point of this thread stands. The game is in dire need of optimization. As it stands, between the CPU throttle and Audio issues I can find the time to dedicate focus to complete the game
Last edited by Arkhayla; Apr 7 @ 4:09pm
Definitely agree with this. I honestly just wish I could turn off the animations so I could actually idle this game. As is you basically have to actively play it because when it's running I can't reliably run anything else on my PC.
It might be time for you to upgrade your pc...
I *can* run other things on my pc, but the sheer amount of audio channel spam has done some weird things to my system. I am not without ram or cpu strength or gpu strength. The problem I have is that it can and will ♥♥♥♥ up sound channels - specially if I'm focusing on it.
Originally posted by grats:
It might be time for you to upgrade your pc...
Once you reach lategame you will quickly realize why people are talking about the performance.
Originally posted by grats:
It might be time for you to upgrade your pc...
you've got a skill issue if performance problems are not present.
Originally posted by Bruce Wirris:
Originally posted by grats:
It might be time for you to upgrade your pc...
you've got a skill issue if performance problems are not present.
79 hours deep 31 achievements lmaoooo
optOut Apr 7 @ 9:46pm 
Originally posted by grats:
Originally posted by Bruce Wirris:
you've got a skill issue if performance problems are not present.
79 hours deep 31 achievements lmaoooo

Likely leaves the game on over night / while at work. Which means he's spending less time staring at numbers going up than the rest of us. I'd say, he's the winner here.
ffrotty Apr 7 @ 10:22pm 
Originally posted by grats:
It might be time for you to upgrade your pc...

game runs at 20fps but uses 20% cpu and 8% gpu. i could literally downgrade my pc and it would run the same

herp derp
Last edited by ffrotty; Apr 7 @ 10:23pm
DanklesD Apr 8 @ 11:19am 
Originally posted by grats:
Originally posted by Bruce Wirris:
you've got a skill issue if performance problems are not present.
79 hours deep 31 achievements lmaoooo

Running a 4070 with 32gb of RAM. It's a game issue.
Djuice Apr 8 @ 10:19pm 
The game is single core heavy, Maybe there is a reason that the other CPU cores are not used, like how the calculations for damages etc are done sequentially on a single core, instead of doing it parallel and spreading it, and therefore it can't be done.

You see alot of games like this that does a tremendous amount of calculations sequentially and they are usually CPU limited to 1 or 2 CPU cores. Just like how even the most modern open world games has all their NPC calculations done on 1 CPU core and that's why your FPS tanks inside cities/towns etc.
We're not talking about FPS here, we're talking sound channels. This game just keeps closing and opening them over and over again EVEN WHEN SOUNDS ARE OFF. Even when I have the game muted on the windows sound bar.
Last edited by shoobers; Apr 9 @ 3:49am
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