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Ratling Archer is great for long ranged builds.
The default adventurer is just an all rounder with no benefits or negatives.
Cultist is great for DOT builds (Benefiting from poison DOTs.)
Summoner (Which you get from the descent) can have multiple pets making it a powerhouse for advancing.
Some builds like the poison toxicology wis, int, dex build spirals out of control.
It's how different systems interact. Some builds are just stronger at certain points.
okay, i am not at that point of the Game to be honest. So i can not give a real review of all. But maybe there some good builds on the Discord or in the Guides Section?
I've tried playing with the slime but the bugger just wanders off doing its own thing across the map and thus doesn't inflict much damage. I've never gotten it to be consistent about staying near me, so I never use it. Toxplosive only works if they have poison stacks and none of my spells applies poison stacks. So not sure how I'm supposed to be applying poison stacks, other than that one Ascension tree buff that has 10% on applying a bleed stack.
And yeah, I'm usually using the builds that are giving half a mil in comparison, hence my extreme levels of frustration and inability to progress at all.
Like I'm not saying make every game build do like 20b damage, but if on average, builds did 5b then at least then I'd feel like I was progressing.
Some people are luckier than others. I've tried all skills at least 5 different builds, every pet in a build, and every different trinket. I've not had any success.
Your mostly using slimes passives to apply poison so be sure to read them toxplosive just helps it spread and from what i've heard is the reason for the damage.
Balance is quite a fickle thing but yeah i feel you, sadly playing lots of "build diversity" games I know only certain builds will get you to the finish line in a timely manner, thankfully this is an idle game so idrc.
EDIT : DEX and INT will help with poison idk if summon stuff for slippy helps with the poison as well but spending souls on Power, Insight, and Acuity does.
Ratling Archer is only good if it can keep enemies outside of the circle. All the builds I've tried with it, eventually it can't progress past region 6, as enemies get into the circle and then go from being super tough, to nigh invulnerable.
Adventurer is only class I've consistently been able to push with.
Cultist I've not figured out how to use properly. Guy keeps getting smoked at Region 7, while on Region 8.
Haven't tried Summoner, even though unlocked them.
Paladin and Divine seem to be really hard to play. Divine is like the Ratling as an immovable turret, but I keep running into hp and mp shortages, even with the full restore from its evolved skill. Paladin just can't seem to progress past Region 5... so definitely doing something wrong there.
CH having practically infinite zones doesn't affect the point about how CH actually has constant steady progression, from the zones themselves to unlocking new heroes and so on. Despite what I just said, Nomad would be a better and more enjoyable game if it was shorter and didn't need as much grinding to progress past the start, or if at the very least skills/builds were actually any balanced. And even then, when I found an actually strong skill to focus my build around (Ghost Blade), it got massively nerfed in a patch shortly after. I can't win here.
In general, my Bestiary from area 1 to 6 is completely filled out. Equipment from tier 1 to 3 are currently completely maxed out. I'm at level 180+ and leveling is slow. Summons are leveled as high as possible. I optimized skill levels & mana consumption as much as possible. Etc etc. Yet, two more ancensions later, and trying a different character, I'm STILL stuck at area 7, barely reaching tier 5 on it.
Needing to use specific builds to be able to reasonably progress in an idle game, at least in a game like this, is a huge problem and effectively makes the game nearly unplayable, not to mention it also means the the game has bad balancing in general. In the average game, even if a player uses a bad option, most of the time it's still reasonably possible for them to keep winning & progressing if they put more effort into their gameplay or execute their strategy as best as possible. But you can't do this in an idle game like this, if you pick the "wrong" build, you can no longer really play the game and progress. Having to do tedious trial & error until you find the "correct" build is not good gameplay. Gnorp Apologue is guilty of this as well and it's the one big sin that otherwise pretty good game has.
Even if you use a worse build, you should still be able to progress at a slower but still reasonable pace. Idle Colony somewhat achieved this, and that game is inspired by Gnorp Apologue, it made what I'm talking about less severe while still having noticeable difference in how different strategies/builds perform. It's all about balance and finding the perfect middleground.
The severity is the difference. The average idle game does slow down after the start, but it's far more gradual and it's not nearly as abrupt & severe as how Nomad Idle does it.
EDIT: Meant to say Area 7 (Snow) I still can't beat, not Area 6, oops. Point still stands other than that.
This has been my experience playing the game too. I just haven't found a "good" build to progress. I just find all the "bad" builds. Or... maybe the "good" builds were never meant to be a thing and the "bad" builds were the intended experience.
But it also sounds like the "good" builds are "cheese/cheater" builds, made to exploit a mechanic in an unintentional manner and thus have great progression with minimal effort.
Because it sounds like builds based on DOTs, are using skills at low levels (5 or less) to spam them constantly, to generate the DOTs and the damage output way exceeds what you might have if you were using the skills at level 50+.
So if we unlocked tier 1 up to +29, say at region 5 and tier 2 up to +29 at region 6, and tier 3 up to +29 at region 7, I might be able to progress.
Or if there was more unlocks in ascension tree and all the tree was available from the very start to purchase things.
Or if it didn't take quite as many kills to get bestiary unlocks.
Like it might be a case of where if you gained all available metaprogression, you'd be able to progress with a "bad" build. So then you grinding for time to reach the end.
But right now, I can't progress at all, at near maximum available progression.
I don't know what has or hasn't been said yet, but PERSONALLY I feel the biggest issue is that the Passive Skills / Stat interaction doesn't really feel impact enough.
If I'm running an INT/WIS build, then things like Ghost Blade shouldn't be outpacing something like Putrefying Circle or Water Spout.
I get that you tried to make it so that each skill relies on a different combination of Stats, so people diversify, But it in the end, it just makes it feel like certain skills are way to strong and others are next to worthless.
Some skills feel totally worthless, like Ebb and Flow. The amount of damage flying at me, it never heals fast enough to be worth a precious skill slot.