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I'm also playing Cultist with the poison trinket on my pet, and poison is doing over 5x the damage of everything else.
my ♥♥♥♥♥♥ build i guess
Cultist w/ Ghost Blade, Entangle, Icicle Barrage, and Putrefying Circle have worked best for me so far. Fox pet w/ tox trinket since bleeds apply poison with this setup.
1) So few ascension progression talents and the ones available are so darn expensive. Like Tier 3 costing so much but yet its hard to amass tier 3 in any significant numbers until you can farm tier 3 materials quickly.
2) Not being able to use maximum skill level unlocked. My passive skill mastery is now at like 26, but I barely have the mana/regen for level 13 for all my skills.
3) The time it takes to amass the souls needed to give my pets an attribute increase.
4) The grind to gain character levels.
5) The fact that at the Sea Temple / Fire Caves, the item upgrades requires like 2-3x the resources of any previous item to upgrade, which slows things down massively.
6) The fact that void levels scales in difficulty too fast. Like you breeze through 1-50 not too hard, but then the void at lv5 wipes you.
7) The fact that it took me to the wintry zone to get tier 1 items to upgrade to 29. That would have helped a lot earlier ago. Like when I was farming Tier 1 ascension points.
8) The fact that bestiary kill requirement increases massively the higher the region but you have mixed foes so it takes even longer.
9) The fact that urns don't give good enough amounts of resources, gold, or souls to make it worthwhile to click on them. Feels more like a consolation prize, rather than an incentive.
10) The fact that you have to unlock characters, to unlock more of the ascension tree. I had like 100+ tier 1 points, but couldn't spend them on anything.
... Doesn't help that you can't convert tier 1 to tier 2 or such forth.
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Its a bit of a dull grind at the moment, in wintry zone. There was definitely points where I was really enjoying the game, but as of now, I'm getting upgrades so slowly now, but here is to hoping it gets better soon... otherwise I might rust out and uninstall it.
I do think the mana regen and skill imit is an issue. It reminds me playing Sacred 1 or 2, where you could level up your abilities by consuming runes, but because of the constant increase in mana cost, people usually just stuck to playing with the level 1 abilities till they could fire them off constantly from mana regen and cost reductions, and only then would start leveling the abilities. People who just leveled abilities by chewing through every rune they found rapidly would only end up crippling their build and getting stuck because they couldnt cast anything, so you end up just throwing out all th erunes you find most of the game.
Up until after zone 1 million at least, you progress through zones faster and faster on average, and the next hero would usually not be far away. The only really bad part of progression is Cadu & Ceus who are notoriously weak when it's time to rely on them to push through zones. And even then, after those two you get The Maw who is a sudden big powerspike for the player. Not to mention you're constantly ascending & trascending to become stronger than ever before all the time.
This game however, for where I'm at right now, is just constantly slow, constant grinding, constant dying, rarely anything new ever happening or being unlocked. It's not fun.
I'm now in the Descent and its hard as balls. Can't beat past level 20, with all bestiary unlocks of region 1 to 6 complete, all equipment upgraded (even tier 2s to +29), and several characters with first blessings unlocked. Have all tier 1, tier 2 and tier 3 ascension unlocks and a few tier 4. Well, all the Tier 1-3 for the unlocked portions of the ascension tree. The west section is still locked.
Its a horrific grind at this point, and getting bestiary bonuses of region 7 (winter) is 150k kills for max tier 5, whereas max tier 5 for region 6 was 100k kills. Wouldn't be so bad if only a single monster spawned but you usually have 2-3 types spawning so it slows it down massively.
Like sure, I wanted a game that lasted longer than Digseum or Node Breaker (or whatever), but this one is turning into a real painful slog, where I feel like cheating is the only way to maintain decent progress rates... ie instead of taking 72 real hours to do something, I'm cheating to make it take 6-8 hours. Which is still a huge time investment, but its hardly fast.
Describing these walls as horrific grinds and painful slogs is particularly outrageous. Have you played idle games other than Gnorp, Digseum, and Nodebuster? It's not uncommon for there to be week-long walls in idle games. Your position requires half a day at worst.
I'm sorry you don't like the game, and it ended up being something you are not enjoying, but I'll always be confused by people hating that "Nomad Idle" becomes an idle game.
Clicker Heroes also has a ton of idle time, you're doing nearly nothing but waiting in fact. The big difference compared to this game however is that you're making constant progress nearly all the time, and at several points throughout the game, progression actually speeds up instead of slowing down. Even when you get walled by a boss that is too strong for you to handle, you Ascend or Transcend and become several times more powerful than before.
The equivalent of Nomad midgame gameplay in Clicker Heroes would be if you were basically required to grind at let's say zone 269 for multiple hours because you cannot beat the boss at zone 270. Yet, ascending right now would only give little benefits, and on your last ascension, you were stuck at 5-10 zones earlier. You've now spent the majority of your playtime in the mid zone 200s, even though on your first day you got to zone 200+ in mere hours. Little to nothing is happening in the gameplay, no new meaningful upgrades, no progress, no unlocks, nothing. It's boring and doesn't feel good.
That's the big problem with Nomad Idle, and why I and some other stop finding it fun in the midgame. The game doesn't really have a lot of length & content, it just has a ton of AFK grinding & walls in the most "uneventful" idle game I've played. Walling players and forcing them to grind for hours and hours with little to nothing advancing or happening is not what makes a good idle game, at least not in the context of this type of idle gameplay/visuals.
I paid for this game and I was addicted at first with what was a winning formula in the gameplay, until it feels like it got snatched away from me through the absurd spikes in grinding & enemy stats, which were made even worse by the big player nerfs in last patch. That's why I'm harsh with my criticism of the game. If the difficulty curve was more gradual and it was near the endgame where you'd need a lot of grinding & preparation to take on the final challenges of the game, it would've made a lot more sense.
I think comparing a game with a seemingly infinite amount of zones vs. one that distinctly has 10 is also disingenuous. I'd hope it takes longer to go zone-to-zone in Nomad Idle or else you'd beat it in 10 minutes.
Not much I can do if you stopped finding it enjoyable. Tons of people in my Discord are still discussing builds and having a good time, so I'm not going to be changing anything here. It's not that you're wrong, it's that it sounds like what Nomad Idle offers just didn't really grab you in the end. I also think some games missed the mark or suck when otherwise a lot of people enjoy them. That's fine. Totally normal.
Excessive walls of grind is not what I signed up for. Its why I stopped playing Realm Grinder or The Perfect Tower 2 or any Pornographic idler. Also, all of these games, had Idling but it was not as efficient as just leaving the game open... as they never use abilities, which is what really gets the progression going.
Nomad Idle's demo during the Nextfest was grindy, but it wasn't as grindy as Realm Grinder as an example... a game that actually expected you to invest months to years into a single game. If I had known that Nomad Idle was going to be taking even weeks to complete, I wouldn't have bought it. I'll play a game for weeks if I'm having fun. Nodebuster/Digseum were fun but too short.
Nomad Idle seemed to be trying for something between Realm Grinder and Digseum, which is why I bought it. But as it takes way longer than 2 hours to reach this uber grind, you just can't know to refund it in time. I had fun for like 12 hours of Nomad Idle thus far, and had over 48 hours of grinding that felt pointlessly long, for the sake of being long.
Just because its not as bad as Realm Grinder or The Perfect Tower 2, doesn't mean its still not painful. Idling almost never is as rewarding as actually playing... even with an auto-clicker on... which is definitely needed for the Adventurer, but not so much everyone else.
I don't hate the genre of Idle games. What I hate is:
-> Being forced to play it actively and being active is more productive than idling offline. So you are forced to keep your computer on, throughout the night, auto-grinding for you while you sleep.
-> Having each upgrade take longer and longer to achieve. Eventually being forced to spend 100s of dollars to get anywhere. Having no option to spend real money to upgrade my rate of progression doesn't help things.
-> Redoing the same thing over and over again, expecting different results is the definition of insanity. And watching the game auto-play and get nowhere after hours of grinding is starting to make me go insane.
-> I don't like to cheat in video games. I often don't like having to install mods to fix games. This game forces me to cheat, if I want to complete the game in a reasonable amount of time. If there is value to play a game several hundred hours, I will. Like I have like 500 hours in 7 Days To Die. Because I enjoyed playing it. I'm not enjoying Nomad Idle right now.
-> Developers that can't take criticism. I'm trying to be civil and constructive. But no... my viewpoint is just wrong and should be ignored. There is value to having a longer game, if its fun. There is no value in stretching out the content for no real reason. World of Warcraft did this in Vanilla WoW. It had about 100 hours of meaningful content in it, and they stretched it out to 2,000 to 3,000 hours of pure hell. At least there you had friends to play cooperatively with, to make the tedium and bit less tedious.
=====
Now if I had known that it was going to be this bad of a grind, in the first 2 hours of playing the game, I'd never had bought it. You made the progression quick, fun, enjoyable and really engaging in the first 2 hours. SO OF COURSE I AM GOING TO BUY IT. But finding out 12 hours in that its going to take me weeks to months to complete it without cheating, is leaving a sour taste in my mouth. SO OF COURSE I AM GOING TO COMPLAIN ABOUT IT. I was expecting for progression to stay smooth like the first 2 hours, throughout the entire game, and grinding would be optional to achieve results faster... whereas you have to grind out everything in order to barely move forward.
I get you don't like complaining, but I came into the game expecting to have reached the ending in 48 hours of game time, and maybe another 240+ hours to get 100%.
So next time if you want people to avoid your games because they have a life, responsibilities, and have only a few hours each day to game, you should make the first two hours of the game so tortorously slow that people know that they have to idle a lot to get ahead.
>>> Like Realm Grinder does <<< You know within the first 2 hours that you are going to be there idling for months to years... maybe less if you spend a couple thousand dollars on pay to win features.
I think the big problem is you backloaded all the "idle" parts so the demo/first half of the game you breeze through then you immediately hit a brick wall with no indication of what to do next as people are saying above that they've just about maxed if not maxed all progression, items, abilities, etc.
I have no idea why you're assuming this game will take weeks or months to beat. I am also open to criticism - again, this is all over my Discord, I even encourage negative criticism so I can get valuable feedback, but saying the game becomes a brutal grind because it takes like 6 hours to do something has me taken aback.
You describe it with such severity, like nothing is happening while you idle in the game for 100 hours or something, but you're hitting small walls and getting new Characters, new Summons, new Skills spread throughout, you clear this wall and you're in for more content, you clear the next wall and you're in for even more... but then I'm being told nothing happens and that you don't unlock anything and I can only ask if we're even talking about the same game.
If I didn't take criticism I'd have locked the thread and probably not responded to begin with.