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The later nodes require multiple Tier 1 points, and deeper require Tier 2+. I don't think there's a way to roll Tier 1 points up to Tier 2.
Edit: I checked, the first Void level Stage 1 only drops Tier 1 items. So you won't be mulching your way to higher Tiers to my knowledge if you idle there all night.
I also don't like the linear ascension point gains, makes it trivial to max out an ascension tier.
There's more to permanent upgrades than just Ascension. I think you're focusing on that one element, which it seems like you figured out the best loop, you likely just hyper focused on that one element.
Again, the point is that it makes no sense to have stage 1 void progress you through ascension so quickly when it is so easy to clear.
Also, I guess I should explain what I mean by linear point gains. No matter how many ascension points you have of a given tier, you'll always gain 1 per 100k materials. Ultimately this is fine considering the upgrade costs scale decently, but the problem I see is that you max out an ascension tier way too quickly thanks to void stage 1 material gains being basically OP.
Finally, you speak about focusing on that element. I mean, should a game stay wonky because you can't specifically point out what's wonky about it? I see a problem, I report it. What else are you expecting?
That is just not true at all. even running the rerun of stage 50 of a normal level nets a decent amount less materials per kill than the void levels that all drop like 200 mats a kill.
I also find it odd though that void levels don't scale drop amount form stage 1 to 10, should go from like 100 to 300+ or something (though I believe xp/gold/soul rates do go up per stage there so it's not like there isn't a reason to farm stage 10s in the void stages).
That said I don't really see it as a problem in full that you can afk on void level 1s to grind mats since there's a hard limit to what each prestige point tier can take on the tree and in the end it's basically all going to be afk mat grinding anyway.
And note that all those ascension upgrades (and I gotta wonder what it'll look like with the rest of them) made it relatively trivial to clear all demo content, which I already did. All that remains to do right now is max the summon levels and raise stat caps. I'll do the former prior to launch, but the latter will wait, don't wanna trivialize the game even more.
I didn't want earlier Areas to be super crazy difficult, as I feel this doesn't ease you into the game well. It makes more sense, at least to me, that later Areas get more and more difficult. With this in mind, I didn't want you to need to spend multiple days staying behind farming Tier 1 materials because Tier 1, in general, is a tier you're done with pretty quickly.
There's 3 other sections of the Ascension Tree you do not yet have access to, which also require all of the tiers of the section you have unlocked now, including Tier 1, so maxing out the tree in the demo is only partially what you'd need as you progress.
So, if I made it so enemies of greater difficulty in Tier 1 gave more resources, this would only make it more trivial. Either way it goes you're going to be blitzing through them, regardless if they're Void Stage 1 or Void Stage 10. I've elected instead for all Stages of enemies to provide the same number of materials.
Well, what about Tier 2? Tier 3? Or greater, where the gap between the easiest enemy and the most difficult enemy is even more significant? I feel it's personal preference in terms of design. I simply prefer it to be this way. I don't have a deeper reason. I think the way it is now works, is simple, and still allows the player to get unlocks at a reasonable pace.
I did not realize each drop was 220 (at least for me). Regardless, there's still more to be obtained than just the ascension points that needs you to complete other sections and achieve other goals.
The drops from the Void feel as much ascension power ups as they are equipment upgrade materials. Makes that process less tedious.
I never promise DLC because I don't want to end up lying to anyone. Post-content is a nebulous topic.