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as an example, my current stats:
damage: 680, 35.5k, and 1.03k (total sum 37.21k)
multipliers: +0.6x, +39x, and +9.15x (total sum +48.75x)
final value: 37210 * (1+48.75) = 1851197.5
in-game final value: 1.85m (correct)
to go from 1.85m to 1.86m i would need a multiplier of (1.86m / 37210) = 49.99x, or +48.99x, or +0.24x more than what i currently have.
looks like it all checks out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3463688484
And no, it doesn't all check out.
would you like to stand up and share your numbers with the class or do you expect everyone to just take you at your word?
if this is a bug, it would be very helpful to give more information so the issue can be reproduced and the cause idenfitied.
So it's working as expected for me.
Like I said above, I got a 0.1x multiplier and it went from 11.4k to 11.7k. But prior to that, I got a 0.08x multiplier and it didn't change at all. A 0.02x difference between the two multipliers would not be enough for the lower one (0.08x) to not show a difference, especially when the larger one (0.1x) was enough to make it go up by over 200.
Two people are focusing on the wrong thing. I honestly don't know how I can be any more clear what the problem is. You're looking at the numbers after the fact. I'm talking about getting stat changes that may not be applying. Two different things.
Again, like I said above.... I should have seen a change with the 0.08x multiplier if the 0.1x multiplier made it go up by over 200-300.
I was hoping the dev would see this so they could look into whether some multipliers are not working/applying properly. Like with the issue with projectiles not being destroyed that was fixed with a recent patch.
So it's working as expected for me.