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报告翻译问题
Paywalls are an extreme issue not for powerleveling as it's really easy to hit level cap in 2 weeks, but for gear as it would take years to obtain mythic gear but you could easily buy full mythic for aroundd 3 grand which a few people on each server have opted to do.
The economy is a volatile mess that is easily taken advantage of at every single patch for a small profit but the quickest way to profit is buying apex and selling marketplace items at a mark-up, it will be a while until this is a viable method of preofiting again as trino released these stupid trees that gave away all the best selling items to everyone and their mom.
Basically how this game works is you join, waste severla hundred-thousand hours hauling tradepacks across the maps, then buy some boats and cry that your celestial gear is no match for swipers who don't even know how to play their builds. Spend a few hundred dollars trying to get a beefy ship but swipers are doinating that too. Eventually quit for a better managed game.
Just uninstall and wait for star citizen. I would suggest playing Cs:go, LoL/Dota/ect, or other non-p2w games as micro-transaction advantages is killing the PC genre of gaming.
mustard race is kill
Horribly done micro-transaction models are certainly killing the vibe though. Money grubbing devs. They need to look at games like Guild wars 2's cash shop model, Wild-Star's new shop, Star Wars the Old Republic, and Heroes Of the Storm, and all of Blizzards other Cash Shop models.
Note what's common between each of them too.
Secondly I'm not a troll, and if you actually paid attention you'd see I have the game now. I'm trying it (almost 20hours since noon yesterday... I only slept for 4 hours >.<), and whyever these crybaby idiots on steam are saying it's P2W is beyond me. It honestly seems like they don't know how to play a fkin MMORPG at all.
Get some sleep yo.
But some of the comments are due to how the regrade system is set - it's set up as a gold sink as well as getting rid of equipment so that resources are used up (item destruction on a failed upgrade after a certain tier, celestial in this case). People who wanted to be that top 10% in full Mythic would spend money on regrade charms which only gives a % increase to your success chance (while still not preventing item destruction), and obviously felt some kind of way after buying a bunch of regrade charms only to break something they didn't have a replacement for.
The other one comes from the labor system, which is a bit more understandable when they sell worker's compensation potions in the cash shop (1,000 labor per potion per character every 12 hours) and why the Patron sub is at most what you would pay for if you wanted to (labor cap increase and offline labor regen, in addition to the other perks). That can easily be solved through in-game means though, if you don't want to spend money.
Oh and for those that say it's not P2W because you can earn it without paying, yes your right apart from the fact you would have to play literally for years straight to earn something you could get in 5 min by paying £20
A Legendary-grade Seer's Anticipation (T5 Obsidian shield) will run you at least 70,000 gold if you're on the Kyrios server shard. That's about 117 APEX at 600g each, which is $1,170USD.
So the claims of buying APEX to "win" in regards to trading gold with players that craft honestly don't make sense.
It's far more beneficial to the player to just pay the $15USD/month sub for the increased labor pool of 5000, plus the ability to replenish 1000 labor every 25 days via loyalty tokens and craft that same shield for a considerably lower price.
Doing the quests and salvaging old quest gear/gear drops will provide you with enough archeum to craft a Conqueror's item which can then be turned into a T1 Obsidian item or T2 if you farmed extra materials, and this can be done in a matter of hours if you've already done all the quests.
From there just farm materials from mobs and/or world bosses with a group/raid (depending on the item you're crafting) and you'll have a T5/T6 Obsidian item.
And the sooner you regrade before crafting the next tier, the more money you save. So if you craft a lot of base items and regrade them to mythic, you're spending less gold, resources, and time since it's something you can easily replace. Then once you have the grade you want (Celestial unless you don't mind the chance of breaking the item) just craft it up to the item you want.
Mounts can be obtained in-game, from events, and with loyalty tokens if they have a Patron sub. There's literally zero reason for them to spend money on the supply crates that contain the mounts other than being impatient and wanting it then and now.
Seems easy enough. The only thing I wish this game had was a dungeon finder, or a "group finder"/"LFG list" maybe not a queue, but at least an interface list of people LFG as chat is very cluttered.
And bosses are a joke as well.
Archery has range and mobility working for it, which is why it was a class used in a lot of PVE and PVP builds until some changes made it not as favorable in that area (this is expected to change as the 2.5 update will make some changes to various classes, Archery being one of them). It's still great for kiting and general PVE grinding regardless.
But try to finish up that extended storyline quest since it essentially gives you a good chunk of what you need to craft your first obsidian item (preferably a weapon since it'll help your damage output), making mob farming for mats and quests easier. The upcoming winter event should have some items available that you can sell to other players during and after (provided said items aren't character bound), so those are always decent ways of earning money. Other ways that don't involve spending labor are rift drops (especially the items needed for the dream ring quest) and world bosses. I'd imagine there might be a market for greater dungeon equipment (if its tradable).
Playing the market is a bit important as well, as events and updates will change the prices of items as players ready in advance. Paper, for example, should increase in price as the winter event will provide various points and lucky points to players (which are used with paper to make regrade scrolls). Now you would think the price of points would go down since more is being introduced, but Trion announced during this Friday's livestream that they're going to have a two-week long regrade event where regrading has an increased chance of success. That event should help make those items increase in price as people buy them in advance (before the event starts) and during the event time.
I'm sorry get what right?