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번역 관련 문제 보고
I dont see how thats gonna work. The computer enthusiast community will take a split second to break their ♥♥♥♥ >.>
must be a dark home :P
The argument is moot. Change will only happen if demand is shown. ArcheAge is unlikely to see a GNU/Linux release, however showing potential demand in various places for various software will help growth at its best and not harm anyone other than a few minutes of wasted effort at its worst.
+1 for Linux
If you're a serious gamer, you go with Windows simply because most games are on Windows. It doesn't make sense to be a Linux when it comes to playing the games you like. It's like crying that a game is on PS4 when you have an Xbox (which is peasant problems but you get the gist of what I'm saying). Don't get me wrong, I love Linux, but it has it's limitations, and this is one of them. (I'd say virtualize a Windows box on your favorite Linux distro, but I don't like pushing high-end video cards through a VM.)
What is the limitation? That many games aren't available for it? Great. That's the point of this thread and many like it. If nobody ever requested builds, then it would always stay the same. I mean, if this wasn't a 'limitation of Linux' then this thread and the others wouldn't exist right? Right.
The limitation is that a lot of proprietary software isn't available on both sides of the table. Linux has open source, but that's just it, it's open source: free unless the license says otherwise (RHEL vs CentOS). Windows you have to pay for, yet it is a large share of the market. When you cut to the core of the matter, it is about making money, not appeasing a small percentage of the population. It's a hard fact of life and, as much as it pains me to say it, you'd better get used to it.
All this is to say that there's no telling where Linux will end up, but there is no good argument against showing demand for games to be developed for the Linux platform now that the ball has started rolling what with SteamOS and whatnot. I do just fine with my personal library of around 70 Linux games which just keeps growing every week. The few games I am missing I try to ask the devs to port them and most of them are already in the works. Hell, CryEngine is already Linux-compatible, and so is Unreal Engine 4, Unity, and others. It's not at all a stretch to ask for a port of a CryEngine game such as ArcheAge.
Edit: Take a look at the top seller list on the store page. 3/10 games are on Linux, at least another 4 are in the works or are planned for Linux, coming up to a total of 7/10 of the top selling games being available for Linux sooner or later. Don't try to tell us you can't be a Linux gamer.
Regardless, a game developer can certainly sell their game without giving up the source code if developing for GNU/Linux (or any Linux for that matter, such as Android/Linux). I do understand the confusion though. It is easy to think that the GPL restrictions flow from kernel to OS to software on the OS but it doesn't. You do not have to make software made to run on the OS open source.
Your hopes lies with linux making more and more windows .exe run, not the other way around.
You guys all forgot the main reason why its not going to happen anytime soon in current state.
(It cost more significantly more money to make, but doesnt bring in significantly more money in)