ArcheAge
AV 19 sierpnia 2014 o 0:31
Is it like Starwars Galaxies as in land claiming?
Is the land just very big and you can claim spots where ever you want? Im hearing after the 4 day head start there will be no land left, is that true? Or will there be so much land that people will never run out of space? To own land do you have to be a mass guild? or can a solo person place a house? I have been watching this game for a bit...(did not get beta key =(, but kind of still on the fence. I want to be a monthly sub. But I would want to find out about how you can run land first =)
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Skully 19 sierpnia 2014 o 5:16 
People who are playing Alpha can be a little frustrated saying Land is hard to come by. Because in Alpha it is. However I think the server pop of patrons is giving this perception.

It is a little like SWG however there are zoned sections you can place scarecrows and houses which are much smaller than in SWG. There is a finite amount of land.

No one can really say that "all land will be gone" because it will really depend on server pops and number of servers available. If I were a player joining after the 4 day headstart I would go to the lowerst pop server.
Alkaline 19 sierpnia 2014 o 5:50 
the alpha servers are vary overpopulated and everyone is a patron. They have said that the alphas brought in several times their anticipated numbers. So when people say that all the land will be gone it is often based off that kind of player pop. If you look into the older beta servers there is still land as far as the eye can see. Even the newest betas are older then 4 days now and they all have land.
Supersomething 19 sierpnia 2014 o 6:01 
There was an incredible amount of space left by the end of this most recent CBE and they invited a substantial number of people. I honestly do not think land availability will be that big of an issue. You can be solo and own up to three farms and a house. Being apart of a guild can also give you access to the guild farming facilities and housing.
Holy Athena 19 sierpnia 2014 o 6:31 
Having played every beta so far, and still playing on the same first beta server that opened, I can officially say land WILL NOT be taken up entirely in the first 4 days. However, that's not to say its infinite by any means either.

They never intended every player to be able to have their own home or farm(hence also why there is "public farms"). However, you can share with a guild, so that covers that problem.

R3D3 19 sierpnia 2014 o 8:18 
I played SWG back then and now the beta and can say u cant compare it: The small houese cost 15 Gilda Stars ( spezial Gold ) and the first crafting quest gives you a small scarecrow to claim land. ( about 8x8 meter ) next step medium houeses cost about 300 GS - 500 GS so you need a lot of time and grinding to claim biger land. So at releasestart we only can build small houeses so it wont fill up so fast. Now you have spezial Regions/zones(urban areal pattern) where you can build houeses so the space on the map is limited and not like in SWG where you could plant your houese literally everywhere on the planet if there was space. If you have bad luck you end up with unpopular locations ( like the start zone you leave 10-15 lvl later anyway ) and have to live with the space they alow you to plant. Of course lake sides and high positions with nice view are filled fast and u may end up placing your home in the desert :D I am not sure how they want to clear that in late/end game and if the servers get realy full.
Ostatnio edytowany przez: R3D3; 19 sierpnia 2014 o 8:20
CyberDown 19 sierpnia 2014 o 8:34 
not sure im a fan of them putting the "sandbox-ish" content behind a paywall.

I was really hoping they would do somewhat like landmark is doing with their cash shop (i know vastly different games) in that you use the market place to add stuff to your house beyond what you find or make in game.

Im also not sure why they took this approach to land in the game. I seems like their intention is to make it limited...are you guranteed land if you pay? or will this game, in say 12 months, have no land for anyone, with lots of spots taken up by people who quit 4 months ago.

And if they do remove your claim or whatever due to inactivity...what about a paying customer who returns? is his house gone?

R3D3 19 sierpnia 2014 o 8:44 
You have to pay special Tax vouchers ingame for your house to the local region lord anyway. You can craft this tax vouchers as far as i saw. you get 25 at the crafting quest and the lil garden cost 15 a week. What that means: after that its redeemed. so if players are offline long time or moving other zone or stop paying there will be free space for new houeses for other players. Lets say a player play a month and then deside to leave the game. --> no Tax --> no house --> his place can now taken by other players. I read in the info the redeemed house get to oyu by ingame-email. In SWG it was also like that .. you did not lose you house its saved in the attached mail.
Kyiaslightsun 19 sierpnia 2014 o 8:49 
I hear you cyberdown, but think of it like this: What stops me from making several accounts and placing down a small farm and a small house on each one, without investing any money into the game just to lock out land from other people? If you put it behind a pay wall, you don't have to worry about this griefing mechanic.
whitefoux 19 sierpnia 2014 o 9:37 
because it is not that simple, you would have to spend time on each of those accounts because to get tax certs outside of the quests is to craft them with labor points, and if you are F2P then you have to actually play in game to gain labor points, and i think it is 20 labor per cert, and at 10 certs = 200 labor (at least in alpha) i am not sure what the gain rate of labor is for an F2P but i think it would take about an hour to gain that. Do not quote me on that though. it would get tedious and boring to do that, and even then eventually you would be caught doing this, and would likely be banned not that it would matter with F2P. I am pretty sure they have stuff in place to prevent people from doing what you just explained 1stLT. Kyias
AV 19 sierpnia 2014 o 17:23 
ah ok! well ty for the feed back guys!
Bee 19 sierpnia 2014 o 17:37 
Początkowo opublikowane przez SWAT1stLT. Kyias:
I hear you cyberdown, but think of it like this: What stops me from making several accounts and placing down a small farm and a small house on each one, without investing any money into the game just to lock out land from other people? If you put it behind a pay wall, you don't have to worry about this griefing mechanic.

You have to be patron to own land, each account will cost you money, really makes no sense to do this.

Trion said there would be a feature to make a cash shop items that would allow non patrons to participate in this as well but have not seen the details yet.

You can create more than on character on an account and take up land with each one, this takes time and also each piece of land you own costs more in weekly taxes than the previous. Once you get to the fourth lot the weekly taxes and placement start getting real restrictive.

Land ownership is calculated by your account, so you it is the same difference even if you try to own land on more than one server.

This is not your normal NA release this game has been out awhile in Korea and probably nine months or so in Russia, it was the massive amount of NA players in Russia that got this going faster in NA I'm pretty sure. A lot of depth to the game after 8 or 9 months of playing there are still things I have not got around to doing yet that I want to try.
Kai 19 sierpnia 2014 o 21:47 
Początkowo opublikowane przez Supersomething:
There was an incredible amount of space left by the end of this most recent CBE and they invited a substantial number of people. I honestly do not think land availability will be that big of an issue. You can be solo and own up to three farms and a house. Being apart of a guild can also give you access to the guild farming facilities and housing.
Except a guild would have to capture a castle first and formost to get that facility... What if that's the #1 target all guilds strive for rather than individual houses?
skullhead51 19 sierpnia 2014 o 22:17 
Początkowo opublikowane przez PANDA:
Początkowo opublikowane przez Supersomething:
There was an incredible amount of space left by the end of this most recent CBE and they invited a substantial number of people. I honestly do not think land availability will be that big of an issue. You can be solo and own up to three farms and a house. Being apart of a guild can also give you access to the guild farming facilities and housing.
Except a guild would have to capture a castle first and formost to get that facility... What if that's the #1 target all guilds strive for rather than individual houses?

You can set permissions on individual houses to guild and family. So no, you don't need a castle.
Darkwing 19 sierpnia 2014 o 23:43 
There will be land available even after 4 days. The location of the land however may not be where you would like.
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