Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
not sure what you mean by random attributes though.
Each set of skillsets like Sorcery, Witchcraft, Archery, all level up consistently with xp gains. For example, if you started with Archery at level 1 and played with it in till level 50. The moment you reached level 50, Archery would also reach level 50 at the same time. The levels on each spell in that skill set is predetermed. Like Piercing shot would reach rank 17(max) when you reached level 49. Obviously those skills that you didnt put in till you reached level 20,30 or whatever, would still be increasing as you gained xp. But every spell has its own max.
You character level has basically no barring aside from what minimum level items you can use and how many skill points you have to spend.
Skill sets level up individually (basically each currently equipped skill set gets the same amount of experience your character's level does). Though if say, never changed your skill-sets, by the time you hit 50, your chosen skill-sets would all be 50 as well...but if you swap your skill-trees a lot you can very well end up being level 50 with the same combat capabilities of a 20-30 character.
Skills just periodically rank up as their skill-tree levels up. You don't have to do anything special to them. (Skills never change what they do, they simply become better as they rank up).