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Find spells.dat. There's one in /Spells/en-us/, Realms/Goldshare/Spells/en-us/ and Realms/URGold/Spells/en-us/. Copy the contents of a similar summon spell from [spell] tag to [/spell] and paste it into the spells.dat
Change the <name> tag contents in the [Effect] block to the <name> tag of a monster in one of the many monsters.dat files. And of course change the name of the spell itself.
Then go to an item.dat and copy paste a spell from [item] to [/item] tag and replace the name of the spell in the [effect] block to the name of the spell you created earlier.
Overwriting data can be very problematic, but creating new data is simple and easy if you know where to go. Just remember duplicate names of anything can cause crashes, not always, but it can happen. Be sure whatever you create always points to unique data.
And don't give your starting pet healing spells. Just trust me. >.>