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Try it and let me know if it fixes. I have an open ticket with Nvidia and they can't figure it out either. 'Cuz everything works fine with 537.58 and older, but after that, not. Tried on Windows 10, 11, older versions, updated versions, clean installs and nothing worked. The only variable is the Nvidia driver.
In Nvidia Control Panel > Manage 3D Settings, check these settings:
Monitor Technology - G-SYNC Compatible
Power management mode - Prefer maximum performance
Vertical Sync - Use the 3D application setting
it ignores the cap.
ive turned on the 90fps cap and the benchmark hits 134fps.
which is impossible btw because ive set a limit of 117fps in nvidia control panel.
that might account for why its such a stuttery mess in the benchmark.
(ive only tested the benchmark. not playing the game until its patched and works correctly)
and to answer the op. yes its a stuttery mess in the benchmark. i think the benchmark is worse than ingame though.
the frametime graph will be up and down like a rollercoaster
its either some sort of shader compilation stutter (which i dont think is the case because that would clear itself after running through the same area a couple times)
or its traversal stutter which plagues a lot of games.
and theres not much that can be done if so except to increase hardware until you power past it, or it gets fixed by the devs.
#stutterstruggle
Also the benchmark runs uncapped by design. The cap only applies in-game.