Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, the files are encrypted (read: show a lot of meaningless junk when opened), so there's no way I know of to force Concursion to use another resolution. :(
Are you on a Windows machine, likely on a machine with a touchscreen? If so (or even if not), the DPI settings of the machine might default differently than most machines, and cause some graphical content to zoom, sometimes in an undesirable way.
On the bright side! There's an easy one-time fix for this.
1) Find the .EXE for the Concursion game.
That's probably somewhere like: C:\Program Files (x86)\Steam\SteamApps\common\Concursion\Concursion
2) Right click the .EXE and select "Properties".
3) Go to the "Compatibility" tab.
4) Check the box marked "Disable Display scaling on high DPI settings".
That should be it! If I'm right, that should be a one-time fix, and you should be good to go!
If this doesn't work, let me know, and we can dig deeper.
Sorry for the trouble, Carak!
Cheers,
Danny
That being said, a save file's so small already... there's probably no reason to worry about size. :)
For our next game, maybe we'll look at a more human readable format.
But now I tried to play with setting and, in the "Compatibility" tab, I check the "Run in 640x480" and it works!
:) Thx for the faster answer!
I'll look into that, and take note for the future.
Thanks very much! :)
Not that I'm aware of, no. The graphics APIs we're using explicitly support High DPI on OSX, but not on Windows, and we've explicitly used them for OSX.
Cheers!