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I came back to this recently after playing it when it first came out. My interpretation is similar to yours, however I feel like the primary message this has is art is about the process of creation and does not need to be, and should make no concessions to accessibility on the part of the viewer/critic.
I agree that the pov of the critic is distorted and arrogant. The way he thoughtlessly removes or edits parts of the "games" because he feels like that improves it. Could you imagine an owner of an art gallery doing that? He thought the art was made for him, or perhaps more generally, anyone other than the artist, which I don't think is true within the confines of the story.
The lamp I didn't understand originally, but now I think I can see that it's an allegory for the critic's need to make these games fit a cogent narrative or standard template for games. He wants there to be a defined goal of some kind, regardless of the actual value/merit of that goal. The lamps, which (spoilers) it turns out the critic inserted into the games himself, are an attempt on the part of the critic to once again make the games fit his expectations without thought or care to the developer and his vision for the art he was creating.
This game came out really at the height of the "are games art" argument, and the real difficulty wasn't around "can games be art?", I feel as though it was more around the idea that "are *any* games art?". The vast majority of games consumers saw were (and still are) commercial ventures, either for money, social capital, etc. Now we have Itch.io and other similar websites where more experimental, artistic pieces can be found, but still, most of them focus on games for the player.
I think this game is about games made for the developer and the developer alone, and how the arrogance/entitlement of the players/critics ruin/distort the "art" and its intention.