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When it's no longer this hobby thing you do for your own interests but you've become rather invested in it, that validation can be a nice thing, yet at the same time rather bad. I have projects that I'd make and it'd achieve something I'm happy with, I want to share it with others yet I'm afraid about the quality, this daunting list of tasks that need to be done to polish it up so I don't look bad suddenly appears as a huge weight/wall, I'll try push through it but it's the most difficult part.
When you go through this sort of experience, people like like the OP want the work to speak for itself, being straightup and honest about how you really feel and expressing such tends to be something discouraged, this doesn't just happen with development/hobby stuff, plenty of life interactions where you'd like to really be you just isn't acceptable, you have to put on a facade.
Allowing the player (i.e. me) to play through those games by cheating is modifying/destroying the art (which is another interesting thing to ponder).
Some of my frieds saw the game as a lesson in friendship (don't "help" your friends my doing something against their explicit wish, maybe you are just judging the situation incorrectly), but thinking about games as art was what made this title interesting to me: This game is not really enjoyable or using great assets or effects, it's an experiment, it's art and with art often you love it or you hate it. The main thing is: it touches you and changes the way you think about something. And that's exactly what this title does.
I thought it might have had some cool twist like other walking simulators have had before.
I just found this rather offensive and it reminded me too much of scientology.
I get that. At the beginning, the voice is kind of charming, the reading of the lines not the worst. But once you hit the "turn" in the game, it really does get to be uncomfortable. Mostly due to the subject matter, but a lot of it is the sound of absolute desparation in his voice at the end.
So is the voice less pleasant than Brighting's? Absolutely. But terribly acted? I felt uncomfortable during the parts of the game I believe were intended to be uncomfortable, so I can't say that.
It sounded at best along the lines of a poorly done school play.