Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
We have seen the solutions between games in the code in the tower and the "devil tower star" note with its tarot relation.
What did you realise? I'm not sure what you're saying here - are you just asking for someone to look at this section a little closer, just in case? If that's the case then I think the entire game lends itself to closer inspection.
In terms of taking away a lesson about design philosophy, I believe the true moral is in synthesis of the viewpoints. Yes, a game is kind of pointless if it's so obtuse or torturous that nobody finishes playing it. However, there does sometimes come a point where you're sacrificing your vision for that playability. It's pointless trying to maintain that your creations have no meaning, because people will look for them anyway, and they'll find them - because you can't create art that has no meaning, even if you don't intend to put any meaning there yourself. You shouldn't be creating art just to receive validation from others, but if you don't share your art with anyone, what's the point of it?
1. Devil Tower Star is the tarot card 15 16 and 17 thought...
2. I'm saying i wanna know what the awnser is, because i have never seen it.
The little bit of text at the beginning of chapter 4, essentially its "title" is "Nonsense in nearly every direction" and it just so happened to be the chapter where if you walk all the way in one direction you will find something seemingly nonsensical.
This implies that the little bits of text at the beginnings of chapters do have meaning. (Such as the already mentioned "Pornstars die too" for example)
15 - The Devil
The Devil is not as frightening a card to interpret as the depiction on most cards indicates. It is a card about bondage but often this bondage is metaphoric and internal. With this card you are called to look beyond superficial appearances and to go deeper into the truth and meaning of a situation. You also are asked to remember that when you're feeling restrained you nearly always hold the keys to your own freedom. Don't give up hope!
16 - The Tower
The Tower is a card about change. Just as with the Devil and Death, the Tower is not as frightening or as ominous as the pictorial representation in most decks. Trying to hold too tightly to the status quo can be disastrous now. Roll with the changes.
17 - The Star
When the Star appears, you are likely to find yourself feeling rather inspired. You will be feeling more hopeful about the future, and more confident that your needs - whether these are emotional or financial needs or both - will be met. This is also a very spiritual card. You may find yourself for a time feeling at one with all of creation. Savor it.
Source: http://www.psychic-revelation.com/reference/q_t/tarot/tarot_cards/major_arcana.html
Also noteworthy: Every chapter in the game seems to - contentwise - correspond to the number of its tarot card. Coincidence? Quite possibly. But let's go on..
At the end of the game, we hear a song that is immediately overlayed with its own credit. At the time I thought "If there was a deeper meaning to the song, displaying the credit of it at this time would immediately make me pay less attention to interpreting it." As such, I listened closely. Didn't understand most of the lyrics but it says to "turn back", a theme that is referenced quite a few times over the course of the game. Which got me thinking, especially since I knew that every tarot card has a second meaning when it is... reversed.
So, here are, for your convenience, the meanings of the 15, 16 and 17 tarot cards when they appear reversed:
15 - The Devil Reversed
Especially reversed, the Devil is not as frightening a card to interpret as the depiction on most cards might seem to indicate. When reversed, the card reminds us that any situation that may seem to be trapping us is an illusion; we always have options, help is always available.
16 - The Tower Reversed
Whether reversed or upright, the Tower is a card about change. Just as with the cards “the Devil,” and “Death,” the Tower is not nearly as frightening or ominous as one might think from the depiction on the card in most decks. This is a time to roll with the changes. Holding on to tightly to things or people could well create serious difficulties for you and for your loved ones.
17 - The Star Reversed
When the Star reversed appears, you are likely to find yourself feeling rather inspired. In many ways this card indicates the calm after the storm, whether upright or reversed. In reversal, you should still be feeling more hopeful about the future, and more confident that your needs - whether these are emotional or financial needs or both - will be met. You will also find that you have good reason to feel optimistic and that your prospects are bright.
Make of this what you want. We don't know for sure what Davey means by all of this, but the coincidences keep piling up, don't they?
As an added bonus, here are the normal and reversed meanings of card 18, the card that would have been the meaning of chapter 18 if it existed:
18 - The Moon
The Moon indicates that things may seem somewhat confusing to you now. You may find it hard to understand where you are coming from, much less what others are thinking and feeling! You need to try to sit with the uncertainty, don't try to force things or people to do things before they are ready. This card is the "Pisces" of the tarot deck.
18 - The Moon Reversed
Especially in reverse, The Moon indicates that things may seem somewhat confusing to you now and/or to those close to you. It’s important to “sit” with the uncertainty, don’t try to force things or people to do things before they are ready. This card is the “Pisces” of the tarot deck.
So maybe the 151617 puzzle was not solvable. Maybe it was, if you just had listened... We're probably all confused. Let it sink in and inspire. :)
Thanks for reading, everyone.
Yeah, I realised that yesterday too, but I was too focused on my studies to post about it... You're right, after thinking about it, I started wondering if there was really a signification behind these sounds but... They are most likely only here to be weird, as the expanding prison, "it's weird to be weird"
Thanks for the card meanings, especially the reversed ones.
Don't forget that the code 151618 also works in the tower, so 18 is still in there even without a chapter.
Also the other clue to solve the puzzle was the gaps in between making games. 5, 6 and 7 with each 1 being a game.
Maybe it's equating Coda's "nonsense" ideas too--that's possible. I'll check more.
Situation 1:
- Code is at 000000
- Lever is locked
- Change code to 151617
- Lever is now unlocked (do not use lever yet)
- Change code to 151618
- Lever is still unlocked (use lever now)
- This makes it seem like it is a valid code but it is not
Situation 2:
- Code is at 000000
- Lever is locked
- Change code to 000018
- Then change code to 151618
- Lever is LOCKED
- Change code to 151617
- Lever is now unlocked
What this is showing that the moment the keypad reaches the code 151617, the lever will be unlocked. If you do the 18 first, then the 1516 part, the 151618 code will not work.
Sorry guys but your interpretations of the 18 are invalid :P
Well done for testing this rather than just accepting it.
Less to think about now, phew!
I dunno. It's worth thinking about and taking into account from perhaps a design philosophy point of view, but probably there's no story significance to this one.