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IMO the implication is that they do, but it was something personal to Coda and none of Davey's business. Which is why Coda refused to ever tell him despite Davey's (apparently repeated) demands to be told the meaning.
Basically their relationship in miniature.
I think that Davey made the 3 dots piece as a way to get people thinking about art.
I think they might have something to do with an email icon or something, but I swear I've seen it as an indicative symbol on the internet before.
I don't disagree, and that doesn't really negate what I was getting at. :P Which was:
The only time the three dots are acknowledged is as a reference to Davey's need for validation/to interfere with and make himself a part of Coda's work/the general audience tendency to say TELL ME WHAT IT MEANS.
It's basically predicting exactly how the audience is going to react to the three dots. Davey's the one always wanting to change the game to get validation from the audience (and find, invent or demand meaning and explanations in the process), and Coda's the one making the games for himself and saying "the dots are there for me, stop projecting, it's none of your business why I put them there."
The real-life Davey has written too much about his personal problems for game Davey to not be mostly based on himself. But in this instance I think you're right, or at least it's that part of himself that compulsively wants to give the audience what they want in order to get that validation he struggles with, even if it ends in poisoning the thing that was making him happy. (He keeps wanting to give us explanations of everything else in Coda's games for the same reason, just like it drove him to show Coda's games to those other people in the story.)
EDIT: Basically, that's the Davey that his own personal problems PLUS the effect of the audience was turning him into.
The uniformity of the dots shape, size and color might be a reference to another concept the game explores which is how things are linked. One part of the game talks about how the future lies in the past and another part has you talk to "yourself" in a past version of a prison game. The game also has reoccurring themes and this is punctuated by the whisper machine from the beginning of the game being at the very end of the game. The past, present and future are all a continuum that constantly shape each other.
There's quite a few instances with 3 answers that you can choose from.
The game has 3 characters, including Coda, Davey, and the crying woman.
You walk through 3 doors on the last level.
It's simply too easy to say that 3 of anything in the game represents the 3 dots.
Umm I didnt just randomly list things that occur in threes in the game. These are important concepts the game explores that relate to the dots. The dots occur right before the puzzle doors and the puzzle doors represent a concept that visually relates to the dots, 3 spaces in a row and the middle one slightly offset representing the dark space which is slightly diffrent form the other two and lies between them. Its also mention that this space is for reflecting on the other two (which are also a metophor for past and future) this is why it's slightly offset. I don't know why you made this post, it's like you didnt read mine. I agree with your example of the people being a frivolous interpretation, but that does not discredit my theory in any way.
Half-Life 3 confirmed
ok that's out of the way nobody else needs to say it, back to actual discussion
If what you're saying is true, then how great of an easter-egg is that? Aren't the chambers of the doors in each level anyways? Why make a symbol in each level that represents the thing in each level?
If it were the solution, it wouldn't be a very amazing one at that, and it may as well be 3 of anything at that point.
I think that the symbol is just TOO SIMPLE to mean anything, unless it is in direct reference to another object in the game. Maybe if we saw a dot in each chamber (the past[the level], the present [the darkness], the future[the next part of the level]), then it would make a direct correlation. As it stands, the dots are by themselves, are unrepresented in any other visual form than themselves.
This is why I believe the symbol has no meaning by itself, and is to be reflected upon after finding several of them throughout the game... Like looking at the painting in the note level. You don't look at each dot, you look at all of the dots together.