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번역 관련 문제 보고
The glitch at the end where you float instead of die is what Davey thought made the game amazing but Coda didn't want to happen, just as he didn't want the counterstrike level to be published. In the first level there's no decal because he was just messing around and didn't think anyone cared. When you're high up you can see his decal again in plain view, again breaking his game.
In the Notes level he is imagining all the criticism that represent people trying to break his games, but instead of the hostile typewriters being the subject of attention, Davey puts a lamppost. Did I win?
but I think your past, present future interpretation is straight on.
It's the "share" icon. Probably unrelated, but ya never know.
Somebody wrote that Coda is Davey, and we as the audience are Davey looking for meaning in the game. The fact that this forum exists is all the proof we need of that. Like 'Davey' we're trying so hard to uncover the meaning of the dots, and placing our own theories, and therefore projecting ourselves, onto the work. We need to find meaning in these dots, just like 'Davey' needs to find meaning in Coda's work. I think that the true painful and unbearable beauty of the dots is that there is no meaning beyond trying to make us think that there's a meaning. It's a red herring designed to make us a helpless and lost as the narrator.
But here's where it gets tricky. Because where the game succeeds is that I desperately want to know. Despite the fact that I am 10000% certain the dots have no other meaning than to torture us all I want is a solution. So here's something to add to the theories (even though I can feel myself helplessly being drawn into the trap). We know that 'Davey' adapts 'Coda's' work to fit his ideals. He adds in lamp posts and is an unreliable narrator. If the three dots are Coda's signature, does that mean that the levels without the dots weren't created by him? Could they have been added by Davey to further his own narrative.
But my brain hurts because there is no Coda. It's all Davey. And however much this game is or isn't about him, how he feels about making games, or if this means nothing emotionally to him and is just a clever story, I will never ever be able to deny that this game is a work of genius that I will be questioning for a very long time. Part of me would kill for answers, the other is glad that Davey is so private about the game's meanings, because it really does mean more that way.
I believe that CODA is an acronym for "Creativity Of Davey's Anxiety", in the chapter of the press/interrogation we see how the guard says that the machine called itself "Coda", and we see during the interrogation how you say to the machine that it stopped working and let everyone down, so i think it has something to do with that.
And I also believe as mentioned by others that the lamppost is the signature of current davey and the 3 dots are the signature of the past davey (Coda). But im reading some things here that are blowing my mind.
So keep up the work people, the game is not only amazing but your conclusions and ideas as well :)
It's a beautiful game, and definately evoked a powerful emotional response in me. I was moved to tears by the ending, and felt extremly guilty and angry for being involved as the player in the violation of Coda's privacy by Davey
They ALSO APPER IN THE STANLEY PARABLE
*insert mind explosion here*
Three dots pointing down is the mathmatical sign for the word 'because'.
The dots were put there just because.
They mean nothing. Their only meaning is so that we can find and apply and theorise our own meaning onto them. Which in turn means that they actually don't mean nothing, there is meaning.
This game is a paradoxical trap. There will always be more questions than answers. I love it so much.