Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
sure, that's a factor for anyone but i don't see how you think that's the crux of the entire game when it's clearly about two sides of davey's mind conflicting on whether to continue making weird artsy stuff or to make more accessible games (symbolized by the lamp post)
i believe most of the weird abstract maps were taken from davey's old, mostly privately released stuff. he then packaged it into a story about his "old" self, coda, conflicting in ideology with his new self, "davey". i think it's a neat way to combine past work into a new context and elevate it beyond just a showcase of old scrapped work he had lying around in a folder somewhere. you make it sound like it's trying to be 2001: space oddysey or something; it's just a retrospective with an introspective twist.
you're free to interpret it any way you want; hell, a lot of people think coda is actually a real person. while i don't quite prescribe to the ideology that every interpretation is equally as valid, i respect the creativity that permeates through each individuals interpretation. nor am i to say that i am 100% correct in my evaluation of the subtext, but i do try to come at it from a more logical, empathetic angle with context clues from real world experiences
hence the title of the thread: 'pretentious game: the sequel'
Now, mind you,I thought the original Pretentious Game had better narrative depth and more poignant themes.
Youve shone a spotlight on this whole argument so perfectly.
There is a deep irony in someone psychoanalysing the author of this game of all games.
You mean the irony of the game that's a metaphor for the psyche of the developer and is literally the only thing left to the player is to psychoanalyse it because on the surface level there's nothing at face value? It's not funny or particularly entertaining, or interactive. So about the only takeaway is the understanding author intent
Tbh it's been so long and I played this game during my final years of my academic career I really cant remember the finer details outside loving it. Last time I brought it up was after putting a buddy onto Stanley Parable and him loving, so told him to check Beginners Guide and Dr. Langeskov, The Tiger and The Terribly Cursed Emerald: A Whirlwind Heist (is free and worth a look), both of which he also loved.
Besides all the deep analysis, what I enjoyed the most was just a quiet lowkey story. Amidst a sea of overly produced AAA titles that contains hundreds if not thousands of hours of content its a joy to play stuff like this that just feels more personal, in the former I often feel bombarded by story and often just tune out. These smaller types of games cater to a different tastes and types of player, which has always been my main point to OP, that really all of this is purely subjective.
Whatever the case, all this thread being revived has done is made me reinstall the game and check off some time at the end of what is going to be a long and bastard of a week to chill out and re-experience a game I fondly remember.
Agreed, Dark Souls is much better and this game is boring and Pretentious Game 1 essentially offers the same type of experience butt better.
ironically you'd need some modicum of psychoanalysis to arrive at the conclusion that this game is about the detriments of psychoanalysing the author.
i think they're both really good but for very different reasons. while similar in some aspects, stanley parable is more a self-contained critique on mindless consumption & the video game medium itself, while beginner's guide is more introspective and extremely personal while inviting thoughtful speculations on the nature of author vs art.
there's nothing wrong with subjectively preferring one over the other; but to objectively undervalue one because of the *way* you interpreted it is flamboyantly vain, if not ironically pretentious in it's own right.
Nah I meant Pretentious Game, https://store.steampowered.com/app/279540/Pretentious_Game/ but Stanley parable actually clever writings that’s entertaining and also real interactivity that requires you to sometimes click things
ohh, is *that* where people who keep misusing that word come from? in this context you probably want the word "ostentatious" instead; pretentious implies an ulterior, selfish motive based on deceit, for example, if i were to claim that i'm a doctor that can cure cancer; while ostentatious is more of a gaudy display designed to impress, for example, ready player one's relentless barrage of nostalgia.
you can kind of argue that this game is ostentatious with how the story is needlessly complicated, but you can't really argue that it's pretentious because it's not really claiming anything to be pretentious about.