The Beginner's Guide

The Beginner's Guide

Making games using source engine?
Hey!

I don't really know anything about game making or anything, but when I was playing the game I was always asking myself if it was really possible to make games using the source engine. If so, is it tough? I've already made some basics Gmod maps using Hammer and I was wondering if it was similar. Thanks!

P.S : Don't mind my name
P.S.S : Sorry for english it is my second language
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Showing 1-15 of 16 comments
holly’s tea Jul 2, 2016 @ 4:07am 
Wow, your name is as long as the name of the game of the designer of the game that the dev of this game made, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald, whatever

So, yea, it is possible to make games.
Here is some kind of ranking:
  • map
    with content from a Valve Game (like you did, maybe publish it to the workshop)
  • map
    with custom content (Sound, Textures, Models..)
  • source mod
    for a game (collection of maps with custom content, custom menu, custom everything, installable via 'steam/steamapps/sourcemods' but you need the main game (example, Portal 2 mods) to play it)
  • standalone source mod
    (same as above but this time you only need a free Source SDK or a (example SDK 2013, sadly broken) to play it)
  • standalone game
    (this is what The Beginner's Guide or The Staney Parable is, it's often based on other Source games (These two are based on Portal 2s engine) but you don't need to own the base game because it only has the necessary engine stuff in it. They are always published on Steam so you would need greenlight, they can have Steamworks features (achievements))

another thing:
if you want to sell your game you'd need to by a fee from Havok physics or so, it's 25,000$ (more information about that)
Last edited by holly’s tea; Jul 2, 2016 @ 5:20am
I didn't expected a answer as complete as this! Thanks a lot! I might try to make something similar to this in the future. Thanks again!!!
holly’s tea Jul 2, 2016 @ 10:01am 
Originally posted by Mr Lord Consul Bones of Canada:
Thanks again!!!
No problem :3
I'd say it's best to move from one level to another (in this ranking sytem) because from mapping without custom content to standalone game would only result insert some bad words that steam would censor here
Last edited by holly’s tea; Jul 2, 2016 @ 10:02am
Xx_triplem_GAMING Jul 2, 2016 @ 10:03am 
Okay, Thanks for the advice :)
Have a nice day!
holly’s tea Jul 2, 2016 @ 10:10am 
You, too
Blobber Jun 16, 2018 @ 11:11am 
damn
from that link
For any Source Engine game that charges money, Havok needs to be paid a licensing fee of $25,000 for the physics engine. You will need to pay this fee up front before making your game available for sale on Steam.

who here has $25 000?
OBJNULL Jul 22, 2018 @ 10:00am 
how do you export to a standalone?
qtPy Sep 29, 2020 @ 7:07pm 
Originally posted by Jakob:
Wow, your name is as long as the name of the game of the designer of the game that the dev of this game made, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald, whatever

So, yea, it is possible to make games.
Here is some kind of ranking:
  • map
    with content from a Valve Game (like you did, maybe publish it to the workshop)
  • map
    with custom content (Sound, Textures, Models..)
  • source mod
    for a game (collection of maps with custom content, custom menu, custom everything, installable via 'steam/steamapps/sourcemods' but you need the main game (example, Portal 2 mods) to play it)
  • standalone source mod
    (same as above but this time you only need a free Source SDK or a (example SDK 2013, sadly broken) to play it)
  • standalone game
    (this is what The Beginner's Guide or The Staney Parable is, it's often based on other Source games (These two are based on Portal 2s engine) but you don't need to own the base game because it only has the necessary engine stuff in it. They are always published on Steam so you would need greenlight, they can have Steamworks features (achievements))

another thing:
if you want to sell your game you'd need to by a fee from Havok physics or so, it's 25,000$ (more information about that)

I'm a *bit* late to the party on this thread but does that mean that I could still make a game and upload it to steam (without selling it for money) and not have to pay a fee - or would a fee still be needed?
holly’s tea Oct 1, 2020 @ 5:17pm 
Originally posted by Ebon:
I'm a *bit* late to the party on this thread but does that mean that I could still make a game and upload it to steam (without selling it for money) and not have to pay a fee - or would a fee still be needed?
Okay, as far as I know today, as long as you don't change its physics - and you release it for free, you don't need the havok license for a Source game.
However, for every game you'll add on Steam, you'll need to pay a $100-or-so fee:
https://store.steampowered.com/sub/163632/

TLDR: A free source game on steam will still cost you a hundred bucks
qtPy Oct 2, 2020 @ 11:28am 
Originally posted by Jakob:
Okay, as far as I know today, as long as you don't change its physics - and you release it for free, you don't need the havok license for a Source game.
However, for every game you'll add on Steam, you'll need to pay a $100-or-so fee:
https://store.steampowered.com/sub/163632/

TLDR: A free source game on steam will still cost you a hundred bucks

Ah, fair enough. Thank you! I think in that case I'll just stick to Unity Engine. :D
holly’s tea Oct 2, 2020 @ 12:43pm 
Originally posted by Ebon:
TLDR: A free source game on steam will still cost you a hundred bucks

Ah, fair enough. Thank you! I think in that case I'll just stick to Unity Engine. :D [/quote]
even if you publish a unity game on steam, you'll have to pay the fee.

However you can publish and sell on itch.io for free
qtPy Oct 3, 2020 @ 10:11am 
Originally posted by Jakob:
Originally posted by Ebon:
even if you publish a unity game on steam, you'll have to pay the fee.

However you can publish and sell on itch.io for free

Alrighty - yeah sorry if I sound like a newbie - i am lol. Thanks for the help. :D
Ernő Jan 18, 2022 @ 1:06am 
Originally posted by holly's tea:
Originally posted by Ebon:
I'm a *bit* late to the party on this thread but does that mean that I could still make a game and upload it to steam (without selling it for money) and not have to pay a fee - or would a fee still be needed?
Okay, as far as I know today, as long as you don't change its physics - and you release it for free, you don't need the havok license for a Source game.
However, for every game you'll add on Steam, you'll need to pay a $100-or-so fee:
https://store.steampowered.com/sub/163632/

TLDR: A free source game on steam will still cost you a hundred bucks
Does that mean, even if my game will be free, and be uploaded not on steam(i post on gamejolt), i still would need to pay a fee?
holly’s tea Jan 18, 2022 @ 6:09pm 
Originally posted by IgroQue126:
Originally posted by holly's tea:
Okay, as far as I know today, as long as you don't change its physics - and you release it for free, you don't need the havok license for a Source game.
However, for every game you'll add on Steam, you'll need to pay a $100-or-so fee:
https://store.steampowered.com/sub/163632/

TLDR: A free source game on steam will still cost you a hundred bucks
Does that mean, even if my game will be free, and be uploaded not on steam(i post on gamejolt), i still would need to pay a fee?
I post my mods on itch.io - and mods you can freely distribute - the fee is just for a steam game id.
Grandpa Major Jul 11, 2022 @ 1:51pm 
Some of the stuff you guys said here doesn't make sense to me.
Please explain in a way I can understand.
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