Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
look it up in Portal 2s Hammer ;)
If I remember correctly (but I'm not 100% sure any more), I also tried to jump off the bridge, to test whether there is actually a maze underneath. I think I never landed on any walls - I just fell to the ground and then got teleported back to the start. Which increases my suspicion that there is no maze, just a teleport back when you're at the ground in a certain distance from the starting point.
Yep, unfortunately this is true.
I might reinstall TBG just to try this.
It'd be neat if someone created a video tutorial on how to pass every one of Coda's puzzles without narrative!Davey's help. So far it seems to me that the only one that's truly passable is the maze in the first game that takes place in a space ship.
Even though we're altering Coda's games to be playable just like Coda told Davey not to do