The Beginner's Guide

The Beginner's Guide

Snoozey Sep 24, 2016 @ 9:41am
Has anyone tried to solve the invisible maze
I got morbidly curious if its actually possible
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Showing 1-9 of 9 comments
holly’s tea Sep 24, 2016 @ 9:43am 
I think at one point there's an invisible trigger_teleport closing up the actual way

look it up in Portal 2s Hammer ;)
Psyringe Sep 25, 2016 @ 1:42am 
I tried solving it, but found no way. I'm not sure if there actually _is_ a maze. I tried walking into all possible directions, but after a few steps I always get teleported back.

If I remember correctly (but I'm not 100% sure any more), I also tried to jump off the bridge, to test whether there is actually a maze underneath. I think I never landed on any walls - I just fell to the ground and then got teleported back to the start. Which increases my suspicion that there is no maze, just a teleport back when you're at the ground in a certain distance from the starting point.
Last edited by Psyringe; Sep 28, 2016 @ 7:17am
Ville Valste Sep 25, 2016 @ 2:46pm 
You cannot solve the maze. At one point, the walls are too close to each other and you can't pass it.
Originally posted by Ville I Valste:
You cannot solve the maze. At one point, the walls are too close to each other and you can't pass it.

Yep, unfortunately this is true.
PuppyFiddler Nov 7, 2016 @ 4:15am 
Given the whole story about coda is made up and is just the developer concocting it to tell about his own internal conflict it's reasonable to assume the maze isn't there.
Ville Valste Nov 7, 2016 @ 10:21pm 
Originally posted by PuppyFiddler:
Given the whole story about coda is made up and is just the developer concocting it to tell about his own internal conflict it's reasonable to assume the maze isn't there.
It is.
SlightlySimple Nov 10, 2016 @ 9:53pm 
There is a maze. If you enable the console and use cheats to make triggers visible, there is a maze. And you can solve it. You do this by crouching and basically inching your way along so you don't touch any of the bright orange walls. At one point, there is an orange column seemingly blocking your way, but it's safe. Once you're at the end, you'll notice because you're no longer cramped. Proceed as normal.
Originally posted by SlightlySimple:
There is a maze. If you enable the console and use cheats to make triggers visible, there is a maze. And you can solve it. You do this by crouching and basically inching your way along so you don't touch any of the bright orange walls. At one point, there is an orange column seemingly blocking your way, but it's safe. Once you're at the end, you'll notice because you're no longer cramped. Proceed as normal.
Interesting, thanks for this info
I might reinstall TBG just to try this.
It'd be neat if someone created a video tutorial on how to pass every one of Coda's puzzles without narrative!Davey's help. So far it seems to me that the only one that's truly passable is the maze in the first game that takes place in a space ship.
Even though we're altering Coda's games to be playable just like Coda told Davey not to do
BreakinBenny Nov 20, 2016 @ 5:51am 
Originally posted by What Would Spock Do:
Originally posted by SlightlySimple:
There is a maze. If you enable the console and use cheats to make triggers visible, there is a maze. And you can solve it. You do this by crouching and basically inching your way along so you don't touch any of the bright orange walls. At one point, there is an orange column seemingly blocking your way, but it's safe. Once you're at the end, you'll notice because you're no longer cramped. Proceed as normal.
Interesting, thanks for this info
I might reinstall TBG just to try this.
It'd be neat if someone created a video tutorial on how to pass every one of Coda's puzzles without narrative!Davey's help. So far it seems to me that the only one that's truly passable is the maze in the first game that takes place in a space ship.
Even though we're altering Coda's games to be playable just like Coda told Davey not to do
Technically, you aren't altering Coda's games by cheating. What Davey does is modifying them, thus the only way to get past the locked door is via "ent_fire !picker open".
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Date Posted: Sep 24, 2016 @ 9:41am
Posts: 9