FATE: Reawakened

FATE: Reawakened

View Stats:
Remaster is awesome! Some suggestions for the devs...
First off, loving the upgrade. Pleasantly surprised that things aren't nearly as bad as people were predicting. Great job on the launch!

I do have some notes though. Being an avid FATE enjoyer, I played all the originals, and there are definitely some small differences between the originals and this remaster. Mixed in with the list are general improvements that could be made.

In no particular order:
  1. Arrow trails and map don't have anti-aliasing applied
  2. No hit effects for arrows? The trail just stops
  3. Add windowed borderless
  4. Can't swap weapons while holding click on an enemy (could in the original)
  5. Music is slightly distorted/blown at times
  6. Kiting is made more difficult by having to return to frame 1 of the attack animation - this didn't exist in the original game. If you walked before re-attacking, u would be able to exit the animation faster, making kiting smoother.
  7. The buffering is a tad too high - attacks will lock on to monsters when normally u would've started running away in the original.
  8. Items are now moved via drag and drop - prefer to have the old way, where u click once to pick up, and click again to drop.
  9. On the death screen, show how much current Exp, Fame, and Gold the player has, so they can better make a decision
  10. On the death screen, don't play "A choice is made" voice line when clicking an option, as it'll play again after the player says yes to "Are you sure?"
  11. Dragging items over top of other items doesn't swap them - in the old game it did
  12. Can't talk to npcs with pet or send pet to sell when in town - forces the player to take items out of pet inventory before selling if not in dungeon
  13. Show exp for your level and exp for your renown on the bar at the bottom
  14. Can't swap spells/identify while the inventory screen is open - big disappointment
  15. If a portal is placed in front of stairs, you can't go into it - it forces you to take the stairs
Last edited by Stack; Mar 12 @ 7:17am
< >
Showing 1-3 of 3 comments
3) Windowed borderless and the ability to move mouse on other screen anytime without alt + tab especially for those who want to stream games and manage their 2nd screen.

16) Fishing system too slow and not fun. Devs should be inspired by Torchlight 2 and it awesome fishing system as visual.

17) Target dummies in city (Cursed King) don't show DPS and LifeSteal numbers like original

18) We can't control minimap zoom level like original.
EDIT : we can but key showed in help screen isn't really the same for french keyboard azerty.

19) Add remapping Keys for keayboard please.

20) Benefit from skills aren't showed as original.

21) Add bank npc in city which we can put money and get interrest (especially if Devs have reduced loot frm fishing). Each time we kill monsters or bosses, this amount of money let in bank city should grow

22) Add socket forge randomly in dungeons that mean independant from the other forge and only dedicated to add socket.
Last edited by APoCaLyPSE666NoW; Mar 12 @ 9:32am
Originally posted by APoCaLyPSE666NoW:
3) Windowed borderless and the ability to move mouse on other screen anytime without alt + tab especially for those who want to stream games and manage their 2nd screen.

16) Fishing system too slow and not fun. Devs should be inspired by Torchlight 2 and it awesome fishing system as visual.

18) We can't control minimap zoom level like original.

16) Fishing also seems to give really powerful items much much earlier than before. I'm pulling flawless fish and high level items (not yellow relics) before even stepping foot into the first level dungeon.

18) Pressing M on the keyboard cycles through map zooms, was there a more precise way of zooming that I don't know of?

23) The identify spell is jank now. It used to be; have spell equipped, right click to cast spell in inventory, click to identify. Now I gotta have the inventory closed, right click with the spell equipped, click on the one item I want identified, then re-close the inventory if I want to cast identify again.

24) Quest givers very often give out quests for the floor you are currently on, this is annoying because it stagnates the game and sometimes leaves you with only two quest givers that actually progress the floors when you return to the village. The quest givers should never give the option to find another boss on the exact same floor you just cleared.

25) The monsters seem to have a hard time targeting me and tend to run away more often now. More data needed though so I'll be hitting it back up tomorrow to go to deeper levels (Perhaps the higher level monsters are more relentless and less chicken to run away)

26) I cannot cast spells while swinging my weapon, before I could cancel my weapon swinging to immediately start cast some kind of spell, but now I have to actively stop swinging my weapon, wait half a second, then cast the spell, it's clunky.

27) The walking animation seems to just not exist for me? My character when I turn off run wants to do this sort of "slow motion run," there just isn't a normal walk animation like in the trailer. I accidentally activated the walk mode by pressing CTRL which is a super awkward place for the toggleable walk mode (used to be R)

28) Town portal spawns at the front entrance of the dungeon, while this kinda makes sense from a narrative point of view, it needlessly adds time spent running all the way to Torvus, Gimbo, The Kobold, the gambler, the enchanter, or very importantly the healer if you are poisoned (which I don't know how deadly it gets in this version)

29) The 5 and 6 inventory hotkeys don't do anything anymore, they are just needlessly gone.

30) The textbox for what an item can do is placed at the bottom right corner of the personal inventory instead of underneath the cursor, I dislike looking back and forth from shopkeeper inventory to bottom right corner of my inventory just to see what a new spell or item I've never seen before does/can do.
ki_sparklefountain  [developer] Mar 12 @ 10:00am 
Thank you so much for the detailed feedback! We will pass these along to the devs. We also recommend posting any additional feedback, questions, and/or bugs in the Discord. discord.gg/2cWbJUTE9u
< >
Showing 1-3 of 3 comments
Per page: 1530 50