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16) Fishing system too slow and not fun. Devs should be inspired by Torchlight 2 and it awesome fishing system as visual.
17) Target dummies in city (Cursed King) don't show DPS and LifeSteal numbers like original
18) We can't control minimap zoom level like original.
EDIT : we can but key showed in help screen isn't really the same for french keyboard azerty.
19) Add remapping Keys for keayboard please.
20) Benefit from skills aren't showed as original.
21) Add bank npc in city which we can put money and get interrest (especially if Devs have reduced loot frm fishing). Each time we kill monsters or bosses, this amount of money let in bank city should grow
22) Add socket forge randomly in dungeons that mean independant from the other forge and only dedicated to add socket.
16) Fishing also seems to give really powerful items much much earlier than before. I'm pulling flawless fish and high level items (not yellow relics) before even stepping foot into the first level dungeon.
18) Pressing M on the keyboard cycles through map zooms, was there a more precise way of zooming that I don't know of?
23) The identify spell is jank now. It used to be; have spell equipped, right click to cast spell in inventory, click to identify. Now I gotta have the inventory closed, right click with the spell equipped, click on the one item I want identified, then re-close the inventory if I want to cast identify again.
24) Quest givers very often give out quests for the floor you are currently on, this is annoying because it stagnates the game and sometimes leaves you with only two quest givers that actually progress the floors when you return to the village. The quest givers should never give the option to find another boss on the exact same floor you just cleared.
25) The monsters seem to have a hard time targeting me and tend to run away more often now. More data needed though so I'll be hitting it back up tomorrow to go to deeper levels (Perhaps the higher level monsters are more relentless and less chicken to run away)
26) I cannot cast spells while swinging my weapon, before I could cancel my weapon swinging to immediately start cast some kind of spell, but now I have to actively stop swinging my weapon, wait half a second, then cast the spell, it's clunky.
27) The walking animation seems to just not exist for me? My character when I turn off run wants to do this sort of "slow motion run," there just isn't a normal walk animation like in the trailer. I accidentally activated the walk mode by pressing CTRL which is a super awkward place for the toggleable walk mode (used to be R)
28) Town portal spawns at the front entrance of the dungeon, while this kinda makes sense from a narrative point of view, it needlessly adds time spent running all the way to Torvus, Gimbo, The Kobold, the gambler, the enchanter, or very importantly the healer if you are poisoned (which I don't know how deadly it gets in this version)
29) The 5 and 6 inventory hotkeys don't do anything anymore, they are just needlessly gone.
30) The textbox for what an item can do is placed at the bottom right corner of the personal inventory instead of underneath the cursor, I dislike looking back and forth from shopkeeper inventory to bottom right corner of my inventory just to see what a new spell or item I've never seen before does/can do.