FATE: Reawakened

FATE: Reawakened

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Menthahexis Oct 15, 2024 @ 1:54pm
Demo Feedback
Lots of things missing here. So this is just feedback on what I noticed from the unfortunately tiny time frame I had to run around with. (12 minutes total. Ended with 2 minutes left to go after beating the drake on Level 3.)

1) Movement and target selecting feels rough.

2) Dungeon NPCs unable to be interacted with.

3) No buttons in menus after level up. It's on you to figure out you're just supposed to click the box you want.

4) Disappointed to see the stamina system is still being used. It's 2024. This isn't a fun mechanic. It never was. It does feel slightly better balanced than the original but it's still annoying.

5) It would be nice to see the character models updated a bit more, especially the player character. Some new faces/hairstyles/etc.

I am still looking forward to this. FATE was always a little hidden gem for me. But as it sits right now I feel like its just going to be a bare bones port with a slightly fresher paint job. And that's kind of underwhelming and slightly disappointing. It could be a lot better. And I hope it is.
Last edited by Menthahexis; Oct 15, 2024 @ 1:58pm
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Showing 1-11 of 11 comments
Rocket2049 Oct 16, 2024 @ 12:28am 
i can't even beat the floor 3 boss i've done 3 attempts and rushing to boss isn't working i just die even faster. pushed it to the 1 min and still died at level 5
no idea why this demo even HAS a timer if its just 3 floors...
Menthahexis Oct 16, 2024 @ 5:58am 
Originally posted by Rocket2049:
i can't even beat the floor 3 boss i've done 3 attempts and rushing to boss isn't working i just die even faster. pushed it to the 1 min and still died at level 5
no idea why this demo even HAS a timer if its just 3 floors...

I beat the drake with the starting sword at level 2. I ran around a lot. There's plenty of healing spots to use.

The timer doesn't make much sense to me either since you can't go past floor 3. But probably because so much is unfinished still is my guess...

Which makes less sense since this isn't a from-the-ground-up remake.
Xalaron Oct 16, 2024 @ 1:29pm 
Ontop of the things you mention, this barebones asset flip ui doesn't tell us at a glance what quality an item is like the originals. No whites/purples/teals/yellows anymore. Its all just bland text on the same background.

No advanced tooltips on anything, like skills. In fate the cursed king, mousing over the critical strike skill shows you the % chance to critically strike if you have points in the skill. Not the case in this game.

Theres no quicksell/buy hotkeys in the store ui. You literally can't sell items to a shop unless the vendor window has enough empty space to house the item you are dragging into its interface.

With a 12min timer, I did not even have the time to see if fishing was in the demo or how they implented it.

The barebones HP bars above enemies character models are pointless when you also have a giant hp bar for them at the top of the screen.

There were absolutely 0 graphics settings for us to change in the demo, not even screen resolution. This is a monumental step backwards in every sense. Computers are as varied as human beings, for there be to no options whatsoever even in a demo is just trash tier developer laziness.

Fountains of wellness in the base game restore hp/mana/stamina. I never used mana so i can't tell you if they restore mana, but they don't restore stamina in this.

Theres no hotkey to change the minimap size,type, or orientation. The original series atleast let you change the zoom levels of the minimap.

This demo speaks very loudly about how much of a quick, cheap, and lazy asset flip Gamigo is trying to use to make a quick buck of a beloved old game series. Not giving a ♥♥♥♥ about quality of the product and not a hint of pride in their work.
Last edited by Xalaron; Oct 16, 2024 @ 3:01pm
Moriendor Oct 16, 2024 @ 2:14pm 
Originally posted by Xalaron:
Theres no hotkey to change the minimap size,type, or orientation. The original series atleast let you change the zoom levels of the minimap.

I agree with most of your criticism but minimap zoom is in. Just press 'M' repeatedly to go through the three (IIRC) zoom levels.
Xalaron Oct 16, 2024 @ 3:02pm 
Its good its there I guess, don't see why they change the keybind from TAB to M though.
Dr. Marbel Oct 16, 2024 @ 6:09pm 
At least you guys can play the demo. It won't even open for me.
SvenCynns Oct 17, 2024 @ 5:54am 
Discovered that you can't have the pet inventory and the main inventory open at the same time, you have to drag drop your items onto your pet and then organize their inventory. A downgrade for sure. Was there any forms for us to submit feedback at all or do we just have to post here?
Xalaron Oct 17, 2024 @ 9:31am 
I didn't even stop to think and check the paper doll. Did anyone take note of what the characters equipment slots look like. Did it have the same equipment slots as Fate or did it have Fate: Cursed Kings equipment slots?

I ask because that will probably be revealing as to how the game is packaged. Meaning if its only the same equip slots from Fate and not F:CK then we won't have a single long playthrough. Like you boot up the game and choose which game you are playing between the original fate stories. They advertised the game as all 4 fate games in one.

I was hoping it would be shipped as one seamless, long campaign through the different games stories in order of their release. After seeing how low effort this port to the new engine is, I assume its just gonna be a deal where you select which "game" you are playing at the main menu. Similar to say .HACK//G.U. Recode which was a pc port of an old 3 game ps2 series.
fishingrocks  [developer] Oct 18, 2024 @ 5:58am 
Thank you for the feedback! It's true, there are many things to still be implemented and revisited.

We have a community Discord here with an active demo channel: https://discord.gg/WHQzmQpgT4
magaldi Oct 18, 2024 @ 4:21pm 
4) Disappointed to see the stamina system is still being used. It's 2024. This isn't a fun mechanic. It never was. It does feel slightly better balanced than the original but it's still annoying.

Gods, I f'ing hate the stamina system. This is one of those things that got implemented just cause Diablo 2 had it, even though even the devs from Diablo 2 admitted they never quite figured out the system before putting it in the game, and it kinda just shipped with it anyway.
AutumnCrimRose Nov 7, 2024 @ 6:59am 
As someone who loves this game, i may be biased here, but arent you guys being HELLA harsh on an ALPHA? like, its an alpha DEMO. you keep saying barebones, and i havent playe dit yet, so you might be 1000% right, but i just wanted to ask if maybe because its alpha stuff its normal for all that stuff to be the way it is.
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Date Posted: Oct 15, 2024 @ 1:54pm
Posts: 11