Nordhold

Nordhold

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What this game is missing (imo)
Most Builds have a huge Problem in later waves. I get that its not that easy to balance every singe build into lategame and i wanna say: you did really good with that till now. But its utterly frustrating not getting the one specific banner you need and not having an alternative. Additionally its (at least for me) sad/demotivating that you HAVE to play 3 specific builds out of the 8 there are, if you want to get deeper into the waves.

So, i got 3 suggestions, that might help esp. in later waves / ascensions

1. Give us a possibility to use honor.

It could be something general like
a) use x honor to get double the options to chose from at a new game start
b) for x honor jump back 2 waves.

this way you could have a "joker card" if you are in higher waves and u jsut did a mistake. for example a missclick / missbuild tower or so.

2. Healing is completely overtuned for some builds
at least as i can see it till now. Why not give

2%/5%/10%/15% Anti heal für 1k/2k/5k/10k Honor
could be a perk onto the durids hut for example

3. Shields / Barriers

Dot builds dont work on those, since u dont get the dot onto the mob, nor does it meaningful dmg to the barrier itself.

could it be feasable to implement, that dots do
a) x times dmg to barriers (maybe by leveling it with honor as well)
and
b) dots generally lower the heal of a mob by x%

This way mortar and Arrow could be viable later on.



I really had fun playing the game till now, but those 3 points really destroy the fun for me, since if i maybe like playing a mortar build, i wont get anywhere with that and whatever you try, you either die to overhealing mobs, cuz u didnt get a perfect map layout or a boss spawns and just blasts 5 towers away completely random and its over.

Would love if my suggestions could get heared
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Showing 1-4 of 4 comments
Being able to spend honor to reroll things in general would be nice. Make it something you unlock after getting everything else. Paid extra rerolls for banners/oracle would give you a bottomless honor sink.

Personally, I'd love to see some more banners, spells, and oracle options that you can unlock later. It doesn't have to be anything fancy; things like a "+X spell power shadow tower" banner or a spell that permanently reduces block or armor could allow for some interesting build diversity.
Stunforge | Basti  [developer] Apr 2 @ 9:46am 
All of your points will be adressed pretty soon, right now our highest priority is still to focus on optimization on later wave stages and fix some bugs. On the side were already reworking some stuff and balance it further and have some great new systems in planning which the community is wishing for :)!
Racthoh Apr 2 @ 10:34am 
Barriers could use a rework for a lot of reasons:

1) The 2 strongest single target towers ignore barrier, so you can't make them into barrier killers by pumping their barrier damage. If barrier enemies had very little HP it would make it a lot easier to dedicate barrier ignoring towers to killing them without breaking the barrier

2) Arrow tower wants to bleed, mortar wants to burn, tornados scale with missing health and stop when they hit a barrier, shadow scales off killing things. None of these are good for breaking barriers

3) continuing from 2, mortar don't put their fire down unless they hit the ground and one of their cards causes you to lose control making it impossible to make them target stuff away from a barrier

4) there is no control over getting +barrier damage tiles. I've had maps that didn't spawn any

5) there is one relic to help with barriers and it's just a 10x boost to one tower one time. Would be a shame if it got randomly destroyed on 25...

6) number 5 only works if your build is using, well, arrow towers. Maybe shadow as well. Mortar and tornado are aoe towers and have bad single target damage

7) there is basically one spell to reliably kill them, which is a decision you make before barriers even arrive

8) there is 0 meta progression around tower strength, so it isn't even an option to preemptively built towers to deal with barriers outside of pumping gold

9) there is no research to deal with barriers, only accuracy and block
Last edited by Racthoh; Apr 2 @ 10:42am
Nando | Stunforge  [developer] Apr 2 @ 5:43pm 
Originally posted by Racthoh:
Barriers could use a rework for a lot of reasons:

1) The 2 strongest single target towers ignore barrier, so you can't make them into barrier killers by pumping their barrier damage. If barrier enemies had very little HP it would make it a lot easier to dedicate barrier ignoring towers to killing them without breaking the barrier

2) Arrow tower wants to bleed, mortar wants to burn, tornados scale with missing health and stop when they hit a barrier, shadow scales off killing things. None of these are good for breaking barriers

3) continuing from 2, mortar don't put their fire down unless they hit the ground and one of their cards causes you to lose control making it impossible to make them target stuff away from a barrier

4) there is no control over getting +barrier damage tiles. I've had maps that didn't spawn any

5) there is one relic to help with barriers and it's just a 10x boost to one tower one time. Would be a shame if it got randomly destroyed on 25...

6) number 5 only works if your build is using, well, arrow towers. Maybe shadow as well. Mortar and tornado are aoe towers and have bad single target damage

7) there is basically one spell to reliably kill them, which is a decision you make before barriers even arrive

8) there is 0 meta progression around tower strength, so it isn't even an option to preemptively built towers to deal with barriers outside of pumping gold

9) there is no research to deal with barriers, only accuracy and block

Great feedback - addresses some important points and yes currently it does require the important installation of barrier killers in some cases. How inconvenient that is varies from build to build. We should definitely take another look, yes. But there is a glimmer of hope for 9, there is a research that also helps there: “Doubles the effect of Upgrades for Accuracy / Penetration / Barrier Damage.” - Otherwise, Icy Death also helps well. But the topic is in view - thanks again.
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