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Edit for the example:
Frame data: +50% Spelldamage currently
Arcane Force: base damage 250, spell damage x4
250+(250+*0.5*4)
250+(250*2)
250+(500)
750 damage
Strong Arcana: base damage 500, Spell Damage x2
500+(500+*0.5*2)
500+(500*1)
500+(500)
1000 damage
--> Low spell damage is therefore helpful for one spell and high damage for another. It's a question of the path you take.
Thanks for the reply!
Let's do that math again but with 150% spell damage - but I'll write 500 as 250*2 to make my point more clearly:
Arcane Force: base damage 250, spell damage x4
250+(250*1.5*4)
250+(250*6)
250+(1500)
1750 damage
Strong Arcana: base damage 500, Spell Damage x2
500+(250*2*1.5*2)
500+(250*6)
500+(1500)
2000 damage
And again at 300% spell damage:
Arcane Force: base damage 250, spell damage x4
250+(250*3*4)
250+(250*12)
250+(3000)
3250 damage
Strong Arcana: base damage 500, Spell Damage x2
500+(250*2*3*2)
500+(250*12)
500+(3000)
3500 damage
Notice how the damage difference between the two spells remains the same (250) at all levels of spell damage, which is the difference between the base damage of each spell.
This is because doubling the base damage is mathematically identical to doubling the spell damage factor. We're multiplying everything together and multiplication is transitive.
To change this I think you'd have to find a different variation on the spell other than fiddling with base damage or spell damage multiplier.