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So all in all just a better scaling range tile :)
We did not introduce everything in the tutorial because we thought we want to keep it small and let the people find out themself, otherwise we would have paused you non stop through the flow and thats what i personaly dislike in tutorials most of the time.
Hope you have great fun with the game!
A glossary with just images would be good, or a small wiki. I assumed it was a multiplier but couldn't quite figure it out.
we will work on a Wiki soon, i feel like maybe we got so many stuff at this point that it makes alot of sense! thanks for your feedback
Until then always happy to help you out on your questions!
I too was wondering what these are - some have two of them on it and totally unclear on why there are two vs. one. Do they stack? Do the green ones only apply to certain tower types?
Those are the hexagon-tile heights :)
If the number is higher, it means the tower gets more range! :)
I get that the arrow is the range based on the tile height - but the green icon isn't clear what it's for.
After looking closer, my tile has the green on it and it's a height 3 - so each height gives +0.5 range bonus, and if it also has the green icon they give +0.4 range per height and these stack?
Sorry, not really good explained ingame :)
Green runes = range
Red runes = Damage
Blue runes = Barrier damage
The regular fields, without any rune on them already give you range as basic additive bonus, so if you place a tower on a normal hexagon with a +1, +2, +3 etc. it has already higher range :)
This is very helpful, thanks, I was avoiding the runed tiles entirely because I, too, wasn't smart enough to figure out what they were doing. :)