Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Plus, having a mode where you're able to walk around the whole track and follow your cars would be super cool ! But that could be a secondary feature after release with the regular seated mode
For what it's worth I was hoping for a Vive version of your game, I bought it when I saw people playing it on the DK2. I've loved it on a monitor, especially with friends next to me and was looking forward to experiencing it in VR.
I'm sure I'm not the only one, and I'm confident seated Vive games will sell, we're not always going to want to be standing.
If you do consider porting to OpenVR, post on on /r/vive if you want to gauge interest/ get some help from other Devs
Best of luck for the CV1 launch!
If you already have a DK2 and a CV1 that you can use for testing, then I don't understand why you would also need a Vive simply to update the game to SteamVR? If it works on either of those 2 devices, it will also work on the Vive.
I've already received some of my game codes from other developers a variety of ways (user account, email with steam purchase code, fill out reg from on website with steam purchase code).
Any feedback concerning the oculus store keys would be welcome :)
Psytec Games done this for windlands http://www.windlands.com/oculus-rift/oculus-keys/ and it works great!
I have a Vive and would love to play.
Is the Steam version going to to support CV1?
No. At least not in near future. At the start, everything for CV1 has to be on Oculus platform.
>> Actually, the current Steam VR API supports the Oculus 1.3 runtime. You could use the Steam VR API and push out a build using a CV1 or a DK2 as HMD for quality control and all the Vive users would be able to play it at room scale.