BlazeRush
Blaze Rush VR questions
Hi Dev (targem_greg),

I was wondering if you are going to respond to the Blaze Rush VR questions?

We (your current customers) would like to know a little about what it means for you to be releasing your game on the Oculus Store to those that already bought your game in Steam specifically the people that bought it for VR in Steam?

How exactly does it work?

Is the Steam version going to to support CV1?

Is the Steam version going to support the Vive?

If the Steam version does not support CV1 is there plan to give out Oculus store keys to past customers?

If the Steam version does support the Vive will existing customers get an upgrade or will it be DLC?

Is Blaze Rush going to be a timed exclusive to the Oculus Store and if so how long? (I think we deserve to know)

If you are going Oculus store exclusive for VR are you going to downgrade the existing Steam version so users can not even use SDK 0.6?

P.S.
Honestly I would rather pay $10 for a DLC upgrade to CV1/Vive compatibility in Steam.

TY ~DT
Отредактировано 123; 18 мар. 2016 г. в 0:07
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thanks, looking forward to the oculus home key as a past customer.
Please add support for the Vive! VR headsets are expensive, so people won't be buying both anytime soon. And while the Vive is more geared towards room-scale, it doesn't mean it's unfit for seated play.

Plus, having a mode where you're able to walk around the whole track and follow your cars would be super cool ! But that could be a secondary feature after release with the regular seated mode
Автор сообщения: targem_greg


Автор сообщения: DeadTurkey
Is the Steam version going to support the Vive?
We don't have Vive devkit. I assume Valve is more interested in games with hand tracking and room experience as their launch titles.



For what it's worth I was hoping for a Vive version of your game, I bought it when I saw people playing it on the DK2. I've loved it on a monitor, especially with friends next to me and was looking forward to experiencing it in VR.
I'm sure I'm not the only one, and I'm confident seated Vive games will sell, we're not always going to want to be standing.
If you do consider porting to OpenVR, post on on /r/vive if you want to gauge interest/ get some help from other Devs

Best of luck for the CV1 launch!
Отредактировано Badmadbrad; 29 мар. 2016 г. в 4:52
Автор сообщения: DeadTurkey
Is Blaze Rush going to be a timed exclusive to the Oculus Store and if so how long? (I think we deserve to know)

Автор сообщения: targem_greg
Consumer grade VR will be available only on Oculus Store for some time, before we release PlayStation VR update on PS4. Not sure if we will be able to release it at launch in October or a bit later. Vive support is out of question before we get hardware, this will probably happen after its launch.

If you already have a DK2 and a CV1 that you can use for testing, then I don't understand why you would also need a Vive simply to update the game to SteamVR? If it works on either of those 2 devices, it will also work on the Vive.
Отредактировано Danomite; 29 мар. 2016 г. в 22:47
Current version of SteamVR does not support Oculus SDK 1.3 yet. :-/
Any update on how those of us who already bought the game can get oculus keycodes?

I've already received some of my game codes from other developers a variety of ways (user account, email with steam purchase code, fill out reg from on website with steam purchase code).
Yes!
Any feedback concerning the oculus store keys would be welcome :)
Psytec Games done this for windlands http://www.windlands.com/oculus-rift/oculus-keys/ and it works great!
> We don't have Vive devkit. I assume Valve is more interested in games with hand tracking and room experience as their launch titles.

I have a Vive and would love to play.
Sure they're more interested in it, but it doesn't mean they'd outright refuse non-room-scale games !
I supported this game and played it on my DK2 and now that I have a Vive it appears I will be out of luck for a while with this title :( Was really hoping to play it with improved optics :(
Originally posted by DeadTurkey:
Is the Steam version going to to support CV1?
No. At least not in near future. At the start, everything for CV1 has to be on Oculus platform.

>> Actually, the current Steam VR API supports the Oculus 1.3 runtime. You could use the Steam VR API and push out a build using a CV1 or a DK2 as HMD for quality control and all the Vive users would be able to play it at room scale.
Any chance that players from both versions can play on same server, so we can avoid community fragmentation?
Отредактировано Wildt; 13 апр. 2016 г. в 1:42
So, I bought BlazeRush on Steam thinking I was going to test my new Oculus but turns out that it doesn't work with runtime v1.3. Do I have to buy the game again on the Oculus Store?
Автор сообщения: mrjohn5
So, I bought BlazeRush on Steam thinking I was going to test my new Oculus but turns out that it doesn't work with runtime v1.3. Do I have to buy the game again on the Oculus Store?
Not if you bought befor april... u can get a key for oculus store for free.
This is ridiculous! That's almost the same as having to buy the game again because I got a new monitor. I wouldn't have bought the game if it wasn't for VR. Now I have a game on steam I won't play. Great! I'd really like to know the reason behind this strategy.
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Дата создания: 17 мар. 2016 г. в 19:50
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