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1) Huge gamemodes with more than 12 player slot can be host only by dedicated server.
2)For now Dedicated server will be hosting only by us but in the future will be available for all, probably in the period near the end of the Early Access phase.
*Can't give an officiall date for that.
3) There will be some new co-op gamemode and single player gamemode that allow the use of the bigger map like River City (1kmx1km), but these modes will have a limited number of player slot, like the normal gamemode now, probably limited with 4-8 slot capability.
Also, are there any plans to allow custom time/score limits across all modes (including no time limit)? That's one of the biggest annoyances a game can have in my opinion, multiplayer matches with limited-or-no customization as to how long they last/how many points to win/etc.
Quick example is Faceless. 5 minutes isn't really enough time, IMO, especially for the first time. I'd rather have it set to unlimited time, and the game ends when you find all the notes or when Faceless kills everyone, but it should at least be an option that we have.
And yes, almost all the gamemodes will have more customizable options at some point.
As i said, "Listen servers" will be available later for some sort of Sandbox gamemode but probably we have to block the max number of player slot to 4-8.
30 player slot option on normal client can cause so many lag problem, we prefer to keep this option available only for dedicated server.
its like a3 wasteland mod, i just love it but i dont get some things..
1) would be great to have it without timer
2) ping blocker for eu server
3) i find many bags with thousend of ammo and guns, is it hacker/cheater backpack?
so far great job keep it up the good work!
Bomb defuse rock as well
btw the lag problem, ive seen its just cuz people have ping over 100 they laging and there is one start lag but its ok, first 10 sek..