Ryse: Son of Rome

Ryse: Son of Rome

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suburbia Oct 10, 2014 @ 1:56pm
Consistent Crashing
Game keeps crashing after the hotfix after a few minutes of play, happening to anyone else?
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Showing 1-15 of 78 comments
LongDevil Oct 10, 2014 @ 2:54pm 
Same here. Doesn't matter what I do in settings, within a few seconds my whole system crashes.
Winged Hussar Oct 13, 2014 @ 6:05am 
I have randomly crashes while repeating campaign - after 30-60 seconds of playing. When campaign was played first time there was no crashes.
76561198135844705 Oct 13, 2014 @ 7:41am 
Hey guys, could you try to turn of Steam Cloud saving, and report back if you still experience this?

And could you share your game.log file that can be found in the Ryse directory with us perhaps?
LongDevil Oct 13, 2014 @ 7:47am 
I will do that tonight when I get home. The game still won't work on my SLI rig, always crashing once the campaign starts. I tested on a another computer with a single card in it and it runs better but is still plagued by audio glitching and game freezes.
76561198135844705 Oct 13, 2014 @ 7:48am 
Could you try to see if turning off SLI via drivers works for now? Since there is no official Ryse SLI profile yet, it might be an issue for you.
LongDevil Oct 13, 2014 @ 7:51am 
I tried disabling SLI and still had the same problem.
76561198135844705 Oct 13, 2014 @ 7:53am 
What GPUs do you have, and what driver version is currently installed?
LongDevil Oct 13, 2014 @ 8:14am 
2x ASUS 780 Ti, 344.11 driver. I've tried every option I can think of short of physically removing one of the cards. The other rig that ran the game for me is using an EVGA 780 Ti.
suburbia Oct 13, 2014 @ 8:34am 
I personally think it has something to do with the graphic settings. I'm running with a R9 200 Which is more than capable of running at max, but when I do it crashes. I've been messing around and it seems when running everything at lowest it does not crash the game.
LongDevil Oct 13, 2014 @ 8:43am 
It made no difference on my SLI rig. Even on the lowest setting it would BSOD my system within a few seconds. I didn't try lowering options on my single card rig because it was working on High settings for the most part. I did encounter some game freezes and weird audio looping issues during a few fights though.
raiden_188 Oct 13, 2014 @ 8:51am 
Mine keeps freezing after an audio loop. The game totally locks up my whole system no other game does this. Completed Shadow of mordor fine without a single crash. Why don't they do lots of tests before release. I'm using a R9 270x.
Last edited by raiden_188; Oct 13, 2014 @ 8:52am
Winged Hussar Oct 13, 2014 @ 9:02am 
I have GTX 770 3GB vRAM, Intel 980x, 24GB RAM. I had very hard total crash in WIN8.1 with audio loop too, after that my windows profile was partially broken. Other games works fine. These crashes started when I decided to play with fullscreen mode turned off and vertsync set to adaptive in Nvidia panel ( better fps). I will try play as before with fullscreen mode turned on.
Wu Oct 13, 2014 @ 11:07am 
Originally posted by Winged Hussar:
I have GTX 770 3GB vRAM, Intel 980x, 24GB RAM. I had very hard total crash in WIN8.1 with audio loop too, after that my windows profile was partially broken. Other games works fine. These crashes started when I decided to play with fullscreen mode turned off and vertsync set to adaptive in Nvidia panel ( better fps). I will try play as before with fullscreen mode turned on.

same here. i get an audio loop, and then the game freezes. this happens about every 5 minutes or so. probably less.

Originally posted by raiden_188:
Mine keeps freezing after an audio loop. The game totally locks up my whole system no other game does this. Completed Shadow of mordor fine without a single crash. Why don't they do lots of tests before release. I'm using a R9 270x.

i, too, have an R9 270x, and i'm experiencing the same issue. it sucks, because i was really looking forward to playing this.
Last edited by Wu; Oct 13, 2014 @ 11:08am
raiden_188 Oct 13, 2014 @ 11:30am 
I tried disabling cloud save and i get less frequent crashes but i find the FPS to be poor. I am playing on high settings and gets drops to 25fps, even when i change to medium or low that only bumps it up to 30fps in some areas. Seems very poorly optimised.
LongDevil Oct 13, 2014 @ 3:38pm 
Originally posted by MarcelH:
Hey guys, could you try to turn of Steam Cloud saving, and report back if you still experience this?

And could you share your game.log file that can be found in the Ryse directory with us perhaps?

There is nothing in game.log at all, but I did find this in my LogBackups folder:

Game Build(150) 11 Oct 14 (08 59 48)

BackupNameAttachment=" Build(150) 11 Oct 14 (08 59 48)" -- used by backup system
Log Started at 10/11/14 08:59:48
Running 64 bit version
Executable: E:\Steam ECHO\steamapps\common\Ryse Son of Rome\Bin64\Ryse.exe
FileVersion: 1.0.0.150
ProductVersion: 1.0.0.150
Using Microsoft (tm) C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "E:\Steam ECHO\steamapps\common\Ryse Son of Rome\Bin64\Ryse.exe"
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: sys_localization_folder
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 08:59:49 10/11/14, system running for 503 minutes
16299MB physical memory installed, 12670MB available, 8388607MB virtual memory installed, 22 percent of memory in use
PageFile usage: 212MB, Working Set: 215MB, Peak PageFile usage: 213MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: sys_localization_folder
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
Stream Engine Initialization
GameName: Ryse (TM)
BuildTime: Oct 10 2014 16:14:46
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Playback drivers found: 4
<Sound> Available playback drivers:
1. Speakers (Realtek High Definition Audio)
2. Realtek Digital Output (Realtek High Definition Audio)
3. Realtek Digital Output(Optical) (Realtek High Definition Audio)
4. Speakers (Vengeance 2100)
<Sound> FmodEx-AudioDevice: Now running on driver: Speakers (Realtek High Definition Audio)
<Sound> Record drivers found: 1
<Sound> Available record drivers:
1. Microphone (Vengeance 2100)
<Sound> Record config is set to autodetect using record driver 0
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Using FMOD version: 00044423 and internal 00044423!
<Sound> Initializing SoundSystem now!
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 780 Ti (vendor = 0x10de, device = 0x100a)
- Adapter index: 0
- Dedicated video memory: 2966 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
Active GPUs: 1
Network initialization
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: Bettie
ip:192.168.1.4
[Network Version]: RELEASE DEVELOPMENT BUILD
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
[Error] CheckPoint : No User logged in. Can't load game.
Warning: Spot map object name: ASM_Circle_1-2 does not match given template name: Circle_1-2_ASM
Warning: Spot map object name: ASM_Circle_3-4 does not match given template name: Circle_3-4_ASM
Warning: Spot map object name: Formation_Testudo does not match given template name: Roman_Testudo_ASM
Warning: Spot map object name: MB_SM_Center_1Rv1B1 does not match given template name: MB.MB_1Rv1B
Warning: Spot map object name: MB_SM_Center_1Rv2B_a1 does not match given template name: MB.MB_1Rv2B_a
Warning: Spot map object name: MB_SM_Center_1Rv3B_a1 does not match given template name: MB.MB_1Rv3B_a
Warning: Spot map object name: MB_SM_Center_2Rv3B_a1 does not match given template name: MB.MB_2Rv3B_a
Warning: Spot map object name: MB_SM_Center_2Rv2B_a3 does not match given template name: MB.MB_2Rv2B_a
Warning: Spot map object name: MB_SM_Center_1Rv2B_a1 does not match given template name: MB.MB_2Rv1B_a
Warning: Spot map object name: MB_SM_Center_1Rv3B_a1 does not match given template name: MB.MB_3Rv1B_a
Warning: Spot map object name: MB_SM_Center_2Rv3B_a1 does not match given template name: MB.MB_3Rv2B_a
Warning: Spot map object name: MB_SM_Center_3Rv3B_a1 does not match given template name: MB.MB_3Rv3B_a
Warning: Spot map object name: MB_SM_Center_1Rv2B_a1 does not match given template name: MB.MB_1Rv2B_b
Warning: Spot map object name: MB_SM_Center_1Rv3B_a1 does not match given template name: MB.MB_1Rv3B_b
Warning: Spot map object name: MB_SM_Center_2Rv3B_a1 does not match given template name: MB.MB_2Rv6B_a
Warning: Spot map object name: Glott_QBR_RomanMap does not match given template name: Navigation.Roman_Circle
Warning: Spot map object name: QBR_Line does not match given template name: Navigation.QBR_Line
Warning: Spot map object name: MB_SM_Center_3Rv3B_a1 does not match given template name: MB.MB_4Rv4B_a_Line
Warning: Spot map object name: Default_Centurion_ASM does not match given template name: Default_MassBattle_ASM
Warning: Spot map object name: MB_SM_Center_3Rv3B_a1 does not match given template name: MB.MB_4Rv4B_QBR
Warning: Spot map object name: MB_SM_Center_3Rv3B_a1 does not match given template name: MB.MB_4Rv4B_no_movement
Warning: Spot map object name: AB1_Formationmap does not match given template name: Navigation.Glott_Formation1
Warning: Spot map object name: AB1_Formationmap2 does not match given template name: Navigation.Glott_Formation2_Vittalion
Warning: Spot map object name: AB1_Runner_Spotmap does not match given template name: Navigation.Glott_Runner
Warning: Spot map object name: AgentSpotMap1 does not match given template name: Mission_Colosseum.AB3_Gladiators_MovetoShip
Warning: Spot map object name: AB6_Roman_Follow_ASM does not match given template name: Mission_Oswald.AB6_Roman_Follow1_ASM
Warning: Spot map object name: AB6_Roman_Follow2_ASM does not match given template name: Mission_Oswald.AB6_Roman_Follow2_ASM
Warning: Spot map object name: AB6_Roman_Follow2_ASM does not match given template name: Mission_Oswald.AB6_Roman_Follow3_ASM
Warning: Spot map object name: AB6_Roman_Follow2_ASM does not match given template name: Mission_Oswald.AB6_Roman_Follow4_ASM
Warning: Spot map object name: AgentSpotMap1 does not match given template name: Mission_Palace.AB1_NavColumn
Warning: Spot map object name: Default_ASM does not match given template name: Default_Pot
Warning: Spot map object name: AgentSpotMap1 does not match given template name: Navigation.Glott_2x2Camp
Warning: Spot map object name: AgentSpotMap2 does not match given template name: Navigation.Glott_1x4Camp
Warning: Spot map object name: AgentSpotMap2 does not match given template name: Mission_Glott.AB1_Formation
Warning: Spot map object name: AB4_BridgeFormationMap2 does not match given template name: Mission_York.AB2_RomanFollowers
Warning: Spot map object name: AgentSpotMap2 does not match given template name: Mission_Glott.AB4_Formation
Warning: Spot map object name: AgentSpotMap1 does not match given template name: Mission_Glott.AB4_Formation_Thin
[GameProfiles]: Successfully activated profile 'default' for user 'LongDevil'
username LongDevil signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE DEVELOPMENT BUILD
ai_CompatibilityMode = crysis2 []
ai_BurstWhileMovingDestinationRange = 9999 []
g_telemetryConfig = SP []
net_inactivitytimeout = 3600 []
net_inactivitytimeoutDevmode = 3600 []
[Error] OnCuePoint (onResume) is not unique!
[Error] <Flash> Error: Can't find method '_level0.SendPlayerCampaignInfo' to invoke. [Libs/UI/Menus\NewMenu\scaleformBin\NewMenu.gfx]
CCheckPointManager::LoadGameSave starting render thread
CFlashUI::StartRenderThread (request count: 0)
CCheckPointManager::QueryUpdateCheckPoint eCPAS_StopRenderThread stopping render thread
CFlashUI::StopRenderThread (request count: 1)
============================ Loading level palace ============================
CFlashUI::StartRenderThread (request count: 0)
[Error]: CScreenEffectColorGrading could not find all expected Constants in <Constants> in XML config file: Libs/UI/ScreenEffectColorGrading.xml
Initializing default materials...
[Error] Failed to load cgf: objects/rome/architecture/prototype/arrow.cgf
[AISpawning::FillFromXml] Unrecognized archetype ( Romans.Civilian.CivilianMale ) in Default
[AISpawning::FillFromXml] Unrecognized archetype ( Romans.Civilian.CivilianFemale ) in Default
[AISpawning::FillFromXml] Unrecognized archetype ( Barbarians.DualBarbarians.Boudica ) in Default
[AISpawning::FillFromXml] Unrecognized archetype ( Romans.Praetorians.Nero ) in Default
[Error] Failed to load cgf: objects/rome/architecture/prototype/arrow.cgf
[Error] I3DEngine::LoadStatObj: filename is not specified
[CGameRulesAISpawningBase] Failed to load the table Barbarians.AxeBarbarian.AxeBarbarianTier0 ! Defaulting ...
PVRN geometry 'objects/natural/oswald/ground_cover_grass_group_03.cgf_' prepared, size 3752 bytes (spu friendly: YES)
LOD 0 32 vertices 60 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass_group_02.cgf_' prepared, size 11724 bytes (spu friendly: YES)
LOD 0 106 vertices 198 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass_group_01.cgf_' prepared, size 4828 bytes (spu friendly: YES)
LOD 0 42 vertices 78 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass05.cgf_' prepared, size 1362 bytes (spu friendly: YES)
LOD 0 7 vertices 15 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass03.cgf_' prepared, size 842 bytes (spu friendly: YES)
LOD 0 5 vertices 9 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass02.cgf_' prepared, size 1220 bytes (spu friendly: YES)
LOD 0 6 vertices 12 indices
PVRN geometry 'objects/natural/oswald/ground_cover_grass01.cgf_' prepared, size 1510 bytes (spu friendly: YES)
LOD 0 8 vertices 21 indices
CFlashUI::StopRenderThread (request count: 1)
NavigationSystem::SpawnJob(): Detected non-valid exclusion volume (66040) for mesh 'NavigationArea3', skipping

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Date Posted: Oct 10, 2014 @ 1:56pm
Posts: 78