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October 10th, yeah!
+1
Not to the menu, but we will make sure that the cvar (console command) r_FullscreenWindow is supported at launch, so you can use it to enable it.
Thank you, it's much appreciated.
I see only SSAA and TAA,
hear looking foreward to playing.
Q Will RYSE Support API Mantle ?
Keep it up!
I'm guessing since the X-Box One version uses SMAA the game'll have SMAA enabled at all times, with TAA adding Temporal Anti-aliasing on top of that.
Which is fine as SMAA's light. (only slightly heavier than FXAA, but it plus TAA, if games like Crysis 3 and Assassin's Creed IV are any indication, effectively give 4xMSAA a run for its money)
But either way, they still have not mentioned whether the Cutscenes are now in real time or not.
This description "a kind of flickering that can occur on fast-moving objects on-screen." Is entirely misleading, Temporal Aliasing is more than just some kind of flickering on fast moving objects. If that's what you think Temporal aliasing is, it's no wonder why SMAA T2x is so bad at actually cleaning up temporal aliasing.
Temporal Aliasing includes, Pixel crawl, flickering of any kind, texture shimmering, moire, specular aliasing,etc.