Ryse: Son of Rome

Ryse: Son of Rome

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See how Ryse is embracing the power of PCs
On October 10th, Crytek's Ryse Son of Rome is coming to PC – inviting players to step into the shoes of Marius Titus and embark on a quest for revenge that blends cinematic storytelling with bone-crushing combat. For PC players, the game's arrival on their preferred platform also brings some eye-popping visual updates to make the experience incredibly immersive, and includes a wealth of customization options to give them total control over the finer details of how they play. Check out the details below to discover just some of what Ryse: Son of Rome is bringing to the table!


4K Resolution Support
Among the headline-grabbing reasons to try Ryse on PC is the fact the game offers 4K resolution support. The next leap forward in display technology, 4K takes visuals to spectacular new levels of detail and offers players a whole new window on the worlds they interact with. In Ryse, the results of 4K support can be seen in the jaw-dropping textures, shading and more – bringing ancient Rome to life like you've never seen it before.

Comprehensive Customization
Enough beating around the bush- most of the questions we have received about the PC version were firmly centered on graphics and performance, and here we want to show you the many ways that you can tweak the game to make the best of your hardware. Below, you can find a list of all the different entries in the game’s two graphics-related options menus:

http://cloud-4.steampowered.com/ugc/25091655277922368/46D7B7E9B41516C398FD240C9B17D7FF7CA7DAB3/

Graphics Options:

Window Resolution: Fairly straight forward- select at what resolution you want to run „Ryse“ on your PC. We support resolutions up to 4k (or Ultra HD, as some call it) at 3840 × 2160.

Supersampling: Often abbreviated as SSAA, Super-Sampling is an anti-aliasing technique that helps to give the game a smoother (or un-jagged) look. Options are: Off, 1.5x1.5 or 2x2.

Graphics Quality: Some gamers just want to dive right into the action, so we have included some quality pre-sets for the game’s graphics: Low, Normal and High.

Texture Resolution: This setting is automatically detected by the game for good performance. Our release notes will explain how enthusiasts can manually change this.

Fullscreen: Prefer to play fullscreen, or in window mode? We got you covered either way.

VSYNC: Occasionally, your GPU’s output and that of your monitor can be out of sync, leading to some screen tearing. You can prevent these glitches by enabling VSYNC (or vertical sync).

Lock FPS: Ryse has an unlocked framerate by default, with your hardware power being the only limiting factor. If you prefer a more even experience, you can enable the optional frame lock at 30fps.

Native Upscaling: This option allows you to run the game at a lower resolution than what your screen is putting it out at, with the game being upscaled to the actual native screen resolution. The UI is always rendered at native resolution.

Rendering Resolution: This option only comes into play when you have enabled Native Upscaling. It allows you to select what resolution the game is rendered at.

Beyond these options, Ryse offers a second menu for you to further tweak your “Advanced Graphics”. Most of these options can be set to either “Low”, Normal” or “High”.

http://cloud-4.steampowered.com/ugc/25091655277923837/B392457CA9939DF949D6C3C1ECF43AFEC1AA39D2/

Advanced Graphics:

Shading Quality: This adjusts the quality and detail of shading effects such as reflections, ambient occlusion or hair shaders.

Object Detail: This option allows you to change the rendering quality of the objects in the game, as well as how and when Level-of-Detail (LOD) is applied to them.

Shadows Quality: Here you can select how detailed the shadows of characters and objects in the game world are rendered.

Particle Quality: This option impacts the quality and amount of particles like fiery sparks.
Animation Quality: Here you can adjusts the quality of animations (for example, whether vertex animations on base meshes and their LODs are used ).

Motion Blur: Turning on Motion Blur can lead to a more life-like image, in which quickly moving objects become blurred.

Temporal Anti-Aliasing: You can enable TAA to fight temporal aliasing, a kind of flickering that can occur on fast-moving objects on-screen.

Anisotropic Filtering: Anisotropic Filtering (AF) helps to improve the clarity of the textures in game. Depending on your GPU, you can set it to 2x, 4x, 8x or even 16x.

An Expanded Empire
The PC version of Ryse will launch with 4 DLC packs that were previously released over time for the Xbox One version of the game. All in all, these add more than a dozen new maps to the Multiplayer Mode, as well as the all-new Survival Mode and five new skins that you can deck your gladiator out with. We have also removed the optional microtransactions that were present on the Xbox One.

Pre-order for Exclusive Rewards
Ahead of its release on October 10th, Ryse: Son of Rome can be pre-ordered on Steam. Players who pre-order will receive an exclusive digital copy of the game's stirring soundtrack – which was scored by three veteran composers and performed by the Hungarian Studio Orchestra. The soundtrack features 25 epic compositions, one of which you can check out on SoundCloud right now!

Taking advantage of Steam
Of course, with Ryse being a Steamworks game on the PC, we also wanted to take full advantage of Valve’s platform, and are supporting Steam Achievements, Trading Cards, Leaderboards and the Cloud so you can take your save games with you. There is also full support for both Xbox 360 and Xbox One Controllers for Windows, for those of you that enjoy their PC gaming in Steam Big Picture Mode. And as we know that style is important, we have added a few official avatars to the Steam Community that you can use on your profile already.
Last edited by MarcelH; Sep 24, 2014 @ 3:03am
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Showing 1-15 of 111 comments
Leofwine Sep 24, 2014 @ 4:14am 
I'm genuinely excited for the release of Ryse: Son of Rome!

October 10th, yeah!
ウィルソン Sep 24, 2014 @ 4:26am 
Any chance of Borderless Windowed mode being added?
R3d_dawn Sep 24, 2014 @ 5:07am 
Originally posted by Heroic Pioneer:
I'm genuinely excited for the release of Ryse: Son of Rome!

October 10th, yeah!

+1
76561198135844705 Sep 24, 2014 @ 5:26am 
Originally posted by ウィルソン:
Any chance of Borderless Windowed mode being added?

Not to the menu, but we will make sure that the cvar (console command) r_FullscreenWindow is supported at launch, so you can use it to enable it.
ウィルソン Sep 24, 2014 @ 7:08am 
Originally posted by MarcelH:
Originally posted by ウィルソン:
Any chance of Borderless Windowed mode being added?

Not to the menu, but we will make sure that the cvar (console command) r_FullscreenWindow is supported at launch, so you can use it to enable it.

Thank you, it's much appreciated.
Marlowe Sep 24, 2014 @ 9:34am 
Is there an option for FXAA or SMAA?

I see only SSAA and TAA,
BRoh Sep 24, 2014 @ 4:50pm 
thanks for the information,
hear looking foreward to playing.
Q Will RYSE Support API Mantle ?
Last edited by BRoh; Sep 26, 2014 @ 1:13pm
Freezy Sep 25, 2014 @ 8:58am 
Is the V-Sync double or triple buffered?
BlastThyName Sep 25, 2014 @ 9:44am 
Nice to see 3GB of VRAM for very high settings. I crave for more demanding games.
sbock Sep 25, 2014 @ 2:25pm 
Thanks for this very interesting info. Even if I'm a little bit sceptical about this game and Crytek at all I must admit the community support at pre launch is top-notch...
Keep it up!
Dolan:Der_Sammler Sep 26, 2014 @ 6:42am 
Good and useful information! Ty, mister :)
ChaosBahamut Sep 26, 2014 @ 5:33pm 
Originally posted by Marlowe:
Is there an option for FXAA or SMAA?

I see only SSAA and TAA,

I'm guessing since the X-Box One version uses SMAA the game'll have SMAA enabled at all times, with TAA adding Temporal Anti-aliasing on top of that.

Which is fine as SMAA's light. (only slightly heavier than FXAA, but it plus TAA, if games like Crysis 3 and Assassin's Creed IV are any indication, effectively give 4xMSAA a run for its money)
p0T@T0 Sep 27, 2014 @ 3:30pm 
Which settings are equal to Xbox One graphics quality?
BONKERS Sep 27, 2014 @ 4:55pm 
The Temporal AA is most likely in actuality. SMAA T1x. Which is hopefully better than SMAA T2x which is not very good.


But either way, they still have not mentioned whether the Cutscenes are now in real time or not.


This description "a kind of flickering that can occur on fast-moving objects on-screen." Is entirely misleading, Temporal Aliasing is more than just some kind of flickering on fast moving objects. If that's what you think Temporal aliasing is, it's no wonder why SMAA T2x is so bad at actually cleaning up temporal aliasing.

Temporal Aliasing includes, Pixel crawl, flickering of any kind, texture shimmering, moire, specular aliasing,etc.
Last edited by BONKERS; Sep 27, 2014 @ 4:58pm
Stringer1818 Sep 30, 2014 @ 10:30pm 
cant wait for this game just pre oder it
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