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What I miss is a windowed mode, as I like to keep an eye on other things on my computer while playing.
But i hope to see some multiplayer stuff. I guess it could be interesting to compete in making best programmed ship. Not sure how this mode should look tho
P.S. Music is catchy btw
There are some things that could (should) be better explained, like what those "purely behavioral traits" are and what exactly the bridges' programmes are for when you still have a pilot who does things like they want. And what about "good/evil aligned"?
Planets should give a traveltime on mouseover like other waypoints do, that would make for better planning.
You should be able to zoom out to get a better overview.
Other topic: when I enter the software panel, there is a debugging interface. Because there are no tooltips on mouseover, I only found out that the first button is to reset to the start of the simulation while the second toggles pause. The third and the fourth seemingly dont do anything, the third is deactivated when the simulation is not paused. While the simulation is running there is unfortunately nothing happening on the programming side, so I don't know exactly how this simulation can help much with debugging. It shows the effects of the software, but you don't see what exactly is going on. It would be helpful if for example the status of the flags would get visualized.
Oh, and it would be nice to have a button in the game screen to open the menue in addition to the pressing of ESC.
edit: found a bug: the function Weapon Fire Arc you get with the Angle Processing Kit has a display Error in its tooltip.