Stronghold Crusader: Definitive Edition

Stronghold Crusader: Definitive Edition

Meet all the new units and what do you think of them?
Camal Lancer
https://steamcommunity.com/sharedfiles/filedetails/?id=3412392472&fileuploadsuccess=1
Cost: 40
Stats
Hit points: Mid
Armor: Mid
Speed: Very Fast
Mele Damage: Medium-Damage


Heavy Camal
https://steamcommunity.com/sharedfiles/filedetails/?id=3412394058&fileuploadsuccess=1
Cost: 100
Stats
Hit points: High
Armor: High
Speed: Fast
Mele Damage: Medium-Damage
Missle Damage: Medium-Damage
Abilities: Range Attack White Stationary

Ambusher
https://steamcommunity.com/sharedfiles/filedetails/?id=3412393794&fileuploadsuccess=1
Cost: 130
Stats
Hit points: Low
Armor: Mid
Speed: Moderate-speed
Mele Damage: Low-Damage
Missle Damage: Very High-Damage

Abilities: Invisible unitl within Enemy Range and Throws fire pots
(The unit can be invisible only when it is stationary still.)

Skirmisher
https://steamcommunity.com/sharedfiles/filedetails/?id=3412395102&fileuploadsuccess=1
Cost: 25
Stats
Hit points: Mid
Armor: Low
Speed: moderate-speed
Mele Damage: Low-Damage
Missle Damage: High-Damage
Abilities: High-Damage Jabelin Throw

Demolisher
https://steamcommunity.com/sharedfiles/filedetails/?id=3412395592&fileuploadsuccess=1
Cost: 80
Stats
Hit points: Mid
Armor: Mid
Speed: Slow
Mele Damage: Medium-Damage
Abilities: Shielded-Projeciles killing pit immmunity and pitch-dtich gigging

Eunuch
https://steamcommunity.com/sharedfiles/filedetails/?id=3412396738&fileuploadsuccess=1
Cost: 100
Stats
Hit points: High
Armor: High
Speed: Slow
Mele Damage: High-Damage
Abilities: High-Damage Area Attack

Sapper
https://steamcommunity.com/sharedfiles/filedetails/?id=3412394712
Cost: 50
Stats
Hit points: Low
Armor Low
Speed: Moderate-speed
Mele Damage: Low-Damage for Unit
Abilities: High-Damage Walls and Buildings

Healer
https://steamcommunity.com/sharedfiles/filedetails/?id=3412397548&fileuploadsuccess=1
Cost: 100
Stats
Hit points: Low
Armor Low
Speed: Slow
Abilities: Heals Units (Individually)

Beduin Stockcade/Camp
https://steamcommunity.com/sharedfiles/filedetails/?id=3413532274A


If I find any new information, I will update it.



If you would like to see new Units in the game tell us your Ideas/Suggestation.
Last edited by Apate; May 25 @ 11:56am
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Showing 1-15 of 35 comments
Rammler Jan 22 @ 7:46am 
i want new european units. missing the knight from sh2 or the ranger from shc2
Eunuchs doing areal damage could be devastating
any new crusader units?
Apate Jan 22 @ 9:18am 
Originally posted by Bruce Wayne:
any new crusader units?

No they're just 8 New Bedouin units.
There'll probably be a Bedouin building where they'll recruit
Last edited by Apate; Jan 30 @ 6:09am
More units are always good.
Petight Jan 22 @ 1:01pm 
This seems really cool. Hopefully there is something viable to play instead of HA, shield, knights. Sounds like that's what they were going for with the skirmisher unit.
Apate Jan 23 @ 6:19am 
Originally posted by Petight:
This seems really cool. Hopefully there is something viable to play instead of HA, shield, knights. Sounds like that's what they were going for with the skirmisher unit.

I'm more worried that Heave Camel will be OP if the player will use it. It's still a Heave Camel hybrid mele and Range.

Originally posted by Hostis globalismi americani.:
More units are always good.
I agree the more units the greater the variability.
Cortes Jan 23 @ 1:18pm 
I really like that we are getting new units because they might do this again in the future and I am really down for new units for a potential SH2 DE.
manmoth Jan 23 @ 2:37pm 
those skirms are cancer hopefully they get reduced range at least, the healers + xbow tower seems like a new defense meta lol
Cryptic Jan 23 @ 2:53pm 
The skirmishers are ridiculously op. Like they outdo the archers in almost every way. Completely contradictory to how those units are intended I'm sure.

The skirmishers need their range reduced
Last edited by Cryptic; Jan 23 @ 2:53pm
I'm looking forward to the new units.
i just hope that they dont add those new units to the old AI lords, we need to be able to play skirmishes without the new units by selecting the old AI lords.

the new AI lords having the new units is fine of coruse.
Apate Jan 28 @ 12:22am 
Originally posted by Cryptic:
The skirmishers are ridiculously op. Like they outdo the archers in almost every way. Completely contradictory to how those units are intended I'm sure.

The skirmishers need their range reduced

There are several ways to nerf them, reduce range or put a limit on spears or give a bigger cooldown to throw the spear.
Last edited by Apate; Jan 28 @ 12:23am
Fidelio Jan 28 @ 1:23am 
:steamthis: supa hot fire :steamthis:
Apate Jan 28 @ 10:13am 
Originally posted by Rammler:
i want new european units. missing the knight from sh2 or the ranger from shc2
We'll see how it will in game but, for some old AI Lords it would be good to add new
units. It's possible that it could improve them slightly.
Last edited by Apate; Jan 28 @ 10:14am
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Showing 1-15 of 35 comments
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