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thats how i see it but i also think all of the sr games are good in their own way
my IMHO,
SR2 pros: 1) awesome characters & story. 2) it has buildings you can enter. 3) massive environment and 4) tons of activities.
SR2 cons: 1) PC port itself is crap though, needing community fixes & workarounds. totally unacceptable. 2) coop gameplay is quite aimless.
SR3&4 pros: 1) sr3 & 4 have absolutely stable pc port. 2) the entire polished feel with the wacky dlc weapons and costumes makes it easy for newcomers to the series to just enjoy the game and destress w/o needing too much background from SR1&2. the cheats and easier gameplay are for that purpose i think. I started playing SR3 first and totally enjoyed it which was why I bought sr2 & 4. 3) Much improved coop gameplay
SR3&4 cons: 1) The coop gameplay needs polishing as for the part where coop is only possible beyond a certain point in the game. That info needs to be highlighted as I tried to start the game from scratch with a friend and can't join/find game (because I haven't reached the part where coop is possible yet)
2) Story is wacky and wacky and wacky. Good in a way but a story also needs to engage players like readers reading a book and wanting to find out what happens next. that's where SR3 & 4 fails, the story just entertains and doesn't engage anymore.
I really wanted to like 4 but all the superpowers and the fact it was permanently night just runied it for me. What's the point of all these cool cars and ♥♥♥♥ if I can just fly there? Whats the point of the tower jumping missions when I can just run directly up the side?
I've never had any problems with the PC port of SR2, apart from it only telling me the PC controls when my controller is plugged it but you learn where everything is.
The series got away from being compared to GTA. SR2 also had silly things a plenty. Happy with the direction they took. Everyone wants realism until they actually get it and realize what mundane a boring ♥♥♥♥♥ it is.
SR1 was okish i mean it was fun but every other saints row was more fun in my opinion. im not sure which my favorite is SR3 or SR4 because SR3 started me off in this series and i loved the scifi bits in SR4
if thats true who did the porn stars play?
lol they're ♥♥♥♥♥♥♥♥ about sasha grey as viola.
Steelport, on the other hand, felt like it had been thrown together to be just good enough as a backdrop for the madness and nothing more. Hell - what I've seen of it so far - seems much the same, although I have to say I thought Steelport worked better as an environment for the superhero action of SRIV than the more traditional GTA-style gameplay of SRIII (when you're jumping from building to building, it doesn't matter so much if there isn't much to see at ground level), so GOOH fits that style too. Either I'm getting used to this being what Saints Row is now, or Hell isn't as frustratingly featureless as Steelport was.
I'd rank them, best to worst, SR2, SRIV, SR1, SRIII. (Don't flame me for that: III's still pretty good; it's just the weakest of the four for me.) I haven't played enough of GOOH to rate it yet.
For me, the perfect Saints Row game would have the gameplay of SRIV in the Stillwater of SR2.
If you were to add any GTA titles to that list - or similar, Prototype or whatever - what would it look like?
In terms of Hell's city, there's very few buildings you can enter, and maybe about three that you have any reason to visit more than once. Heck, guns come from vending machines.
But the world is designed to be explored from the air, rather than on foot. SRIV's problem was that, while it had the gameplay of the likes of Prototype smushed together with the world complexity of SRIII, you found it hard to see a reason to "stop to smell the roses", so to speak - why drive a car and listen to the radio when you can sprint across town in less than half the time?
So it's quite justifiable that GooH wouldn't include the same level of in-door detail. The game even has to go out of its way to actually get you to notice some of its sights (using Gat and Kinzie's "commentary" icons).
I feel further titles would be better off ditching the "super powers" for this reason, but I suspect that for everyone who agrees with me there'd be just as many who wouldn't. I know that when I got to drink that irradiated Saints Flow in the SRIII DLC I was thinking "a whole game of this would be awesome" (I probably went through that DLC something like three or four times just for that bit), and I'm glad I got those games to play. BUT... Gat out of Hell has multiple endings, and...
... probably only two of those are viable as the lead-on to the next game: the Saints (pretty much all that's left of humanity) get a new home world to repopulate on, OR, the whole continuity gets rebooted back to a point in time before the Saints were ever a thing.
Of those two, the latter's probably the one that'll get picked, and it's certainly the one I'm hoping for. Gat gets his chance to have Aisha back, while humanity gets un-screwed-over, and the next game in the series has a great excuse to completely forget about the "powers" and Zin and so on.
If the "new world" one gets picked, then the Zin's tech stays (that power armour from the ending of SRIV, for eg), and the series will diverge even further from reality. Heck, there may not even BE any buildings, who knows.
However, I think its good to introduce some twist to the controls like superpowers as they add something new to the experience but maybe best restricted to certain missions/dlc kind of campaign/locations so that we still enjoy the good ol' cars/planes/helicopters/boats/strolling.
I definitely enjoyed the parkour-inspired elements inside SR IV like running up buildings and stuff but Neo-like powers is crazy. Wish they had added in a matrix-inspired outfit, weapons, etc though.