Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is Melee based, and the Whip is our tool for interacting with 'everything' so you always have a Whip and a Sword. There are currently 47 different items in the game, swords, whips, armours and relics.
If it hadn't been a roguelike the variety is alright. But seeing it's a roguelike it's on the far end of the limited side.
There isn't much variety, and what is there technically works the same.
Say, there's a club, a torch, a khopesh, a cleaving sword, a rapier, the standard sword, and some other stuff.
There's a heavy whip, a fire whip, a "longer" whip, etc.
They all have same animations and movesets, the only things different about them are their stats and, in a few cases, attack speed and / or additional bonuses. Club is the slowest, and rapier is the fastest. Torch can burn people and also acts as a light source. Majority of weapons have more or less same speed from what I've seen though.
But still want know more about game element such as loot gear skill tree perk etc etc
There isn't a skill tree, and perks can be bought from genies.
You don't choose any items / perks at the start. Sometimes after you rank up you get an item or a buff that will be applied when you start your next game, but only for that run.
There are a few modifiers that can be unlocked however. The ones that make game easier are unlocked from the start, and ones that make it harder require you to pass a milestone (die X times to traps, kill X enemies, etc).
Except it is
"First-Person Arabian Nights Rogue-Lite!" first sentence in bold letters on store page.