City Of Brass
hellstorm102 Sep 27, 2017 @ 8:40pm
Increase FOV by changing veiw model to Hor+
browse to

C:\Users\[YOUR USERNAME HERE]\AppData\Local\COB\Saved\Config\WindowsNoEditor

add the following lines to engine.ini

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV



some screenshots: of wider FOV

http://steamcommunity.com/sharedfiles/filedetails/?id=1149497661

http://steamcommunity.com/sharedfiles/filedetails/?id=1149497604



with default the game feels really claustrophobic IMO
Last edited by hellstorm102; Sep 27, 2017 @ 8:44pm
< >
Showing 1-4 of 4 comments
UppercutEd  [developer] Oct 1, 2017 @ 7:53pm 
1) That is really cool that you can do that - happy to cater to as many players as possible.

2) Arg, my eyes! :)
NazgulGuardian May 29, 2018 @ 6:17pm 
I know it's 8 months after you posted but hot damn you are a legend hellstorm102. Thanks for this m8
MikjoA Jul 8, 2019 @ 10:03pm 
Originally posted by UppercutEd:
1) That is really cool that you can do that - happy to cater to as many players as possible.

2) Arg, my eyes! :)

Reviving an old thread but, this tweak is especially useful for people using ultrawide monitor or even wider.
Because the game, like many Unreal Engine game, set a fixed horizontal fov which is really terrible.

Honestly if there were no such tweak possible I wouldn't even play the game on my 3440x1440 monitor (I own it on Epic Launcher). Because with a fixed horizontal fov the wider your screen gets, the narrower is your field of vertical field of view while it should be the opposite, the vertical field of view should not change when you change resolution, but only the horizontal.
Last edited by MikjoA; Jul 8, 2019 @ 10:04pm
Melchior Dec 27, 2020 @ 3:48pm 
Late to the party...BUT, thank you for this.

I was about to refund the game because the FOV made me feel sick, but I did some searching first and using this ini edit with 90 FOV made it look great!
< >
Showing 1-4 of 4 comments
Per page: 1530 50