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also haaai! love the game so far. big fan
also like to poke around with graphics settings ect..
Also as a cavat, I have no idea which ones will work for you, when it comes to fighting our in game options system, as well as the usual if you change that stuff if might break the game :)
For the resolutions, I am working on making that better, the next patch should have changes in there that might help. So once that is out in the next day or two, could you let me know if it does show them up?
im getting stuttering with vysnc + fullscreen that disappears when i use FrameRateLimit=60.000000 (set to 0 default in gameUserSettings.ini)
MSI afterburner's frame timing graph still shows some spikes but i dont see the jitter effect.
my system is a 980ti + 4790k 4.0ghz cpu, and with vsync off i get 120+fps
ultra wide (5760x1080 ) only works in borderless mode. fullscreen its confined to the middle monitor.
adding the following to engine.ini
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
changes the fov to Hor+ which is alot more liberating on 16x9 and higher
If you have any others that seem helpful let me know
[/script/engine.engine]
bSmoothFrameRate=
MinSmoothedFrameRate=
MaxSmoothedFrameRate=
was a huge help for bioshock / borderlands for my setup to smooth out frametimes
if the game is built with unreal4 4.2 + then its a setting in editor
Project Settings->Engine->General Settings->Frame Rate
[/script/engine.engine]
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=122))
We've actually disabled it (by default it's enabled) and if this is turned on it ignores VSync (if the UpperBound is less than the refresh rate of the monitor)
At some point I'd like to have a dropdown for a framerate cap (30, 60, 120, uncapped) but I don't believe it's currently a high priority.
This might mess with the settings file you have seen above, but you should be able to just back them up before hand. Appreciate the feedback either way.
-Making the FPS limiter respect VSync.
I still need to apply the 60fps lock via the ini to eliminate stutter, the ini still shows it at 0 with vsync applied
-Improvements to gathering of supported full screen resolutions to hopefully fix issues with certain ones not appearing.
The DSR resolutions now show up, however the game still maxes out at 1920x1080. Tried alt tabbing, alt entering, setting the resolution then exiting and rebooting the exe, setting the resolution of my desktop to 4k dsr then launching the game and repeating the steps above.
-Separated aim sensitivity to X (horizontal) and Y (vertical) values for mouse and gamepad.
Personally would like to see a input box that also shows the current number, rather than eyeballing the sliders
I reinstalled the game and deleted my COB appdata folder to make sure i was getting the best results with the patch before posting this
So to summarise, you still needed to add the settings you original had yes?
The vysnc with the frame limit, was just for the menus, as we manually lock the frame rate there to stop the frame rate going crazy high. It didn't break your changes locally correct?
I'll add the values to the sliders .
1 new resolutions show up, but do nothing when applied. game stays at 1920x1080
2 still need to add the fps limit to stop tiny stutter when in fullscreen
keep it up!
I will look at getting myself a better setup so I can test this.