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I mean sersiously - just look at Fifa - the ammount of money they make with their MTs is absurd - and its rather cheap to make - and from what ive heard it doesnt even translate to the next Fifa game next year - yet ppl buy ...
Well if you accept everytrhing chances are your hobby will become crap. Just like APPs on your phones and software.
Do ppl even remember the times when you could buy most stuff as a one time purchase like android apps or when games didnt have MTs but huge expansions? Or when you werent completely dependent on a companies servers for no reason besides their MTx shops?
Guess ppl enjoy paying more for no reason and often not even beeing able to buy stuff but only beeing able to rent almost every crappy APP these days.
id had nothing to do with it, they're the dev, not pub
But the cost of game development has been increasing...
If I were to say, it's because computer performance is updating too quickly and there's no new technology that can make game development cheaper.
The risk of a 3A game failing is very high now.
Oh common - thats obviously a non argument - lets look at the facts:
- for some magical reason most of the "AAA" games cost exactly the same no matter their budget
- costs of development have risen - but so have :
----- sales numbers
----- Monetization has gone insane - so actually they are more expensive already
----- some even charge players more so that others are blocked from playing for a few days
------lots of costs are ♥♥♥♥♥♥♥♥ costs ( marketing budget is often 2-3 times the Development Budget )
------i dont even know how much they pay for the anti-consumer protection software that even impacts performance and mainly punishes ppl that buy the game
------they obviously also saved a lot when it comes to testing and bugfixing before release ...
------other BS-Costs like having stars doing the voices or using their faces
Lets be serious - if ther ewas really an issue with development budget they wont waste 1-3 times the ammount of development on marketing and on voices of stars, fees for using their faces etc.
If you want to look up some more:
https://ir.ea.com/press-releases/press-release-details/2024/Electronic-Arts-Reports-Q4-and-FY24-Results/default.aspx
Honestly just look at the prices of MT and then think about how cheap they are in production. An intern can probably make a lot of those and dont get me started with Season-Passes etc.
If you want a way to look at it more practically -> just think about a random game with MTs and now think about how much the main game would cost if you priced its content like MTs.
https://www.statista.com/statistics/217474/electronic-arts-ea-ultimate-team-revenue/
And now think about how much money it costs to create those cards - the only thing expensive about them is probably licence fees they have to pay. And they dont even carry over to the next game next year.
so:
...Sometimes you need to really experience the problem to understand it.
A well adjusted persons reaction to game development being more expensive should be "Not my problem".
Sorry i just dissagree completely:
It is actually becomming easier to develop to some extent and the progress of graphics has slowed down a lot:
- RayTracing actually saves work in the long run since pre-baked lighting is way more work - raytracing mostly does the lighting itself
- AI makes it way easier to generate ingame assets when it comes to textures etc. probably even models by now and parts of games in the future - there were some interresting examples in EAs investor conference i think
- AI probably also will make writing extra text and even voice-overs way easier - not to mention translations
- lots of assets are already reused a lot and many th ings such as mocap animations etc. can be used again - many games already use lots of modified assets from previous games
- making engines was a lot of work back in the days - most games had their own - these days there are lots of engines companies will rent/buy to use - that also makes working easier since ppl already know those engines
Last but not least - no i dont need to expirience it to understand it since when it comes to costs its actually more simple - you just have to look at the numbers. Obviously there is a lot of risk involved but on the other hand - most bigger titles are mostly using established IPs and it seems as if some IPs will sell okay no matter what.