DOOM: The Dark Ages

DOOM: The Dark Ages

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.... Apr 10 @ 10:37am
Yeah no thanks - 80/110 EUR + Denuvo - keep your game ...
Honestly i seriously hope gamers for once take a stance. Anyone who preorders or buys this at this absurd price is at fault if the industry will do the switch to those absurd prices.

Yes games at base cost a similar price for a long time - but thats simply not a realistic picture of what was actually happening:

- games industry changed - from a niche market to the biggest entertainmentindustry these days
- in-game advertising for extra revenue is a thing now
- lots of data collected by games and probably also extra income from usage of that data in some cases
- digital sales completely eliminated a lot of the extra production costs and cuts from retailers - especially with publisher-stores


- games suddenly got tons of absurdely overpriced microtransactions
- season pass, even buy currency in SP games etc.
- extra XY Dollars for playing a game a few days earlier etc.
-- all those things in many cases even dwarf initial sales of the game

- many games became possible to cancel with always online and server shutdowns



Its rather simple - at the moment they try to maximize profits and test it with some new games - if you buy them like normal the prices will go up - if you dont buy them - prices will stay as they are - its up to you.
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Showing 1-15 of 20 comments
.... Apr 10 @ 10:39am 
There is a reason why for example MTs and DLCs have absolutely absurd prices for minimal content - and the reason is consumers accepting those prices. Gaming is "big business" now - they try to maximize their profits and the only thing that decides how far they can go is the market - which is you the gamers.

I mean sersiously - just look at Fifa - the ammount of money they make with their MTs is absurd - and its rather cheap to make - and from what ive heard it doesnt even translate to the next Fifa game next year - yet ppl buy ...
Last edited by ....; Apr 10 @ 10:40am
old man yells at cloud
Grampire (Banned) Apr 10 @ 10:49am 
I AM SPARTACUS
space Apr 10 @ 10:55am 
another private profile with the same boring takes as the other 500 threads
󠀡󠀡 Apr 10 @ 12:06pm 
Anyway not interested 🤣
.... Apr 10 @ 1:38pm 
Originally posted by UNBREAKABLE:
old man yells at cloud

Well if you accept everytrhing chances are your hobby will become crap. Just like APPs on your phones and software.

Do ppl even remember the times when you could buy most stuff as a one time purchase like android apps or when games didnt have MTs but huge expansions? Or when you werent completely dependent on a companies servers for no reason besides their MTx shops?

Guess ppl enjoy paying more for no reason and often not even beeing able to buy stuff but only beeing able to rent almost every crappy APP these days.
Last edited by ....; Apr 10 @ 1:38pm
Originally posted by space:
another private profile with the same boring takes as the other 500 threads
he saying what I personally believe though, so real people are out there who are 100% on board w this. I don't trust id. Remember when they tried to cram denuvo into doom eternal a few weeks post launch? Completely unacceptable behavior, so I don't trust them at all anymore. Good times...
space Apr 10 @ 3:28pm 
they didn't "try to cram it a few weeks after release", bethesda mistakingly released it without denuvo, it was added in the same day

id had nothing to do with it, they're the dev, not pub
Last edited by space; Apr 10 @ 3:29pm
Play on gamepass.
Shewky Apr 10 @ 4:57pm 
based
Although I also feel that the game is now close to reaching the highest acceptable range for me.
But the cost of game development has been increasing...
If I were to say, it's because computer performance is updating too quickly and there's no new technology that can make game development cheaper.
The risk of a 3A game failing is very high now.
.... Apr 11 @ 11:09am 
Originally posted by MILKElikeCAT:
Although I also feel that the game is now close to reaching the highest acceptable range for me.
But the cost of game development has been increasing...
If I were to say, it's because computer performance is updating too quickly and there's no new technology that can make game development cheaper.
The risk of a 3A game failing is very high now.

Oh common - thats obviously a non argument - lets look at the facts:

- for some magical reason most of the "AAA" games cost exactly the same no matter their budget
- costs of development have risen - but so have :
----- sales numbers
----- Monetization has gone insane - so actually they are more expensive already
----- some even charge players more so that others are blocked from playing for a few days
------lots of costs are ♥♥♥♥♥♥♥♥ costs ( marketing budget is often 2-3 times the Development Budget )
------i dont even know how much they pay for the anti-consumer protection software that even impacts performance and mainly punishes ppl that buy the game
------they obviously also saved a lot when it comes to testing and bugfixing before release ...
------other BS-Costs like having stars doing the voices or using their faces

Lets be serious - if ther ewas really an issue with development budget they wont waste 1-3 times the ammount of development on marketing and on voices of stars, fees for using their faces etc.


If you want to look up some more:
https://ir.ea.com/press-releases/press-release-details/2024/Electronic-Arts-Reports-Q4-and-FY24-Results/default.aspx



Honestly just look at the prices of MT and then think about how cheap they are in production. An intern can probably make a lot of those and dont get me started with Season-Passes etc.

If you want a way to look at it more practically -> just think about a random game with MTs and now think about how much the main game would cost if you priced its content like MTs.


https://www.statista.com/statistics/217474/electronic-arts-ea-ultimate-team-revenue/

And now think about how much money it costs to create those cards - the only thing expensive about them is probably licence fees they have to pay. And they dont even carry over to the next game next year.
Last edited by ....; Apr 11 @ 11:18am
Originally posted by ....:
Originally posted by MILKElikeCAT:
Although I also feel that the game is now close to reaching the highest acceptable range for me.
But the cost of game development has been increasing...
If I were to say, it's because computer performance is updating too quickly and there's no new technology that can make game development cheaper.
The risk of a 3A game failing is very high now.

Oh common - thats obviously a non argument - lets look at the facts:

- for some magical reason most of the "AAA" games cost exactly the same no matter their budget
- costs of development have risen - but so have :
----- sales numbers
----- Monetization has gone insane - so actually they are more expensive already
----- some even charge players more so that others are blocked from playing for a few days
------lots of costs are ♥♥♥♥♥♥♥♥ costs ( marketing budget is often 2-3 times the Development Budget )
------i dont even know how much they pay for the anti-consumer protection software that even impacts performance and mainly punishes ppl that buy the game
------they obviously also saved a lot when it comes to testing and bugfixing before release ...
------other BS-Costs like having stars doing the voices or using their faces

Lets be serious - if ther ewas really an issue with development budget they wont waste 1-3 times the ammount of development on marketing and on voices of stars, fees for using their faces etc.


If you want to look up some more:
https://ir.ea.com/press-releases/press-release-details/2024/Electronic-Arts-Reports-Q4-and-FY24-Results/default.aspx



Honestly just look at the prices of MT and then think about how cheap they are in production. An intern can probably make a lot of those and dont get me started with Season-Passes etc.

If you want a way to look at it more practically -> just think about a random game with MTs and now think about how much the main game would cost if you priced its content like MTs.


https://www.statista.com/statistics/217474/electronic-arts-ea-ultimate-team-revenue/

And now think about how much money it costs to create those cards - the only thing expensive about them is probably licence fees they have to pay. And they dont even carry over to the next game next year.
If I talk to you about the cost issue again, you may not be able to listen.
so:
...Sometimes you need to really experience the problem to understand it.
Bonus Apr 11 @ 12:29pm 
If you accept $70 and $80 then you're saying to these publishers that you agree with AAA game development budgets continuing to spiral out of control into the hundreds of millions of dollars with insanely long development cycles.

A well adjusted persons reaction to game development being more expensive should be "Not my problem".
Last edited by Bonus; Apr 11 @ 12:34pm
.... Apr 11 @ 12:40pm 
Originally posted by MILKElikeCAT:
Originally posted by ....:

Oh common - thats obviously a non argument - lets look at the facts:

- for some magical reason most of the "AAA" games cost exactly the same no matter their budget
- costs of development have risen - but so have :
----- sales numbers
----- Monetization has gone insane - so actually they are more expensive already
----- some even charge players more so that others are blocked from playing for a few days
------lots of costs are ♥♥♥♥♥♥♥♥ costs ( marketing budget is often 2-3 times the Development Budget )
------i dont even know how much they pay for the anti-consumer protection software that even impacts performance and mainly punishes ppl that buy the game
------they obviously also saved a lot when it comes to testing and bugfixing before release ...
------other BS-Costs like having stars doing the voices or using their faces

Lets be serious - if ther ewas really an issue with development budget they wont waste 1-3 times the ammount of development on marketing and on voices of stars, fees for using their faces etc.


If you want to look up some more:
https://ir.ea.com/press-releases/press-release-details/2024/Electronic-Arts-Reports-Q4-and-FY24-Results/default.aspx



Honestly just look at the prices of MT and then think about how cheap they are in production. An intern can probably make a lot of those and dont get me started with Season-Passes etc.

If you want a way to look at it more practically -> just think about a random game with MTs and now think about how much the main game would cost if you priced its content like MTs.


https://www.statista.com/statistics/217474/electronic-arts-ea-ultimate-team-revenue/

And now think about how much money it costs to create those cards - the only thing expensive about them is probably licence fees they have to pay. And they dont even carry over to the next game next year.
If I talk to you about the cost issue again, you may not be able to listen.
so:
...Sometimes you need to really experience the problem to understand it.

Sorry i just dissagree completely:

It is actually becomming easier to develop to some extent and the progress of graphics has slowed down a lot:

- RayTracing actually saves work in the long run since pre-baked lighting is way more work - raytracing mostly does the lighting itself

- AI makes it way easier to generate ingame assets when it comes to textures etc. probably even models by now and parts of games in the future - there were some interresting examples in EAs investor conference i think

- AI probably also will make writing extra text and even voice-overs way easier - not to mention translations

- lots of assets are already reused a lot and many th ings such as mocap animations etc. can be used again - many games already use lots of modified assets from previous games

- making engines was a lot of work back in the days - most games had their own - these days there are lots of engines companies will rent/buy to use - that also makes working easier since ppl already know those engines



Last but not least - no i dont need to expirience it to understand it since when it comes to costs its actually more simple - you just have to look at the numbers. Obviously there is a lot of risk involved but on the other hand - most bigger titles are mostly using established IPs and it seems as if some IPs will sell okay no matter what.
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Date Posted: Apr 10 @ 10:37am
Posts: 20