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No FPS gives you the same rush, puts you into the same flow state, as having mastery over the systems in Doom Eternal does, and Im sad that the complainers never got to experience that
Considering we already have a game from 1994 that's still receiving lots of attention - and via NuDoom receiving more new faces giving it even more more attention - why?
I guess strap in and get ready to be disappointed?
Same with constantly having to switch weapons to properly deal with certain enemies: The amount of times I had to use the rifle's sniper feature just because an Arachnotron or Mancubus enters the room got annoying very quickly. Even boss enemies like Archviles and Tyrants just let me use any weapon when fighting them. If anything those enemies should require special treatment during the fights, not some random low-level gunners that can appear as early as the first level in the game.
I have to say, if I thought using Precision Bolt to break weakpoints is a necessity, I would probably hate this game! But as it stands, it’s my favorite FPS since the first Far Cry.
Most of those things don't exist in the early game, so I was pretty much just stuck with the rifle's sniper mode to break those weak points. And even when you get the good weapons it's not worth wasting ammo on those enemies: Even in the DLC it was just better to snipe them than waste rockets or ballista shots, so I could save that ammo for all the Barons and Tyrants those maps throw at you.
I get what they were doing, but it felt like a chore to have to switch to certain weapons just to shut down the spam. All I'm saying is that they need a better balance of that mechanic, if they plan to bring it back, because early game Doom Eternal was a pain until I had more than one tool to debuff the enemies that honestly had no business being that tanky.
Hard, hard disagree.
The method they implemented weakpoints was fantastic. The first and second gun you start the game with works very well on almost all of them and it allows you to fight "tankier" stuff pretty much immediately. Let's them emphasize key mechanics and provides good challenge right away.
TDA can be whatever it wants to be, but I want weakpoints back. They are flavorful, give you choices, and reward skill. All upside.
I just remember getting stomped by Arachnotrons early just because they spam too much until you break their cannons, but whatever. As I said, once the ball got rolling the game got better, but that early game was very rough for me for some reason.
On a side note, as dumb as this may sound to some people, I had absolutely no problem using the auto shotgun on the Doom Hunters. It was one of the few cases where I never felt frustrated with the weakpoint system, unlike with Arachnotrons and Mancubi. The weapon switching still rubs me the wrong way though, it just doesn't feel like Doom to me for some reason.
Stickies are probably a better pick for your first mod, but full auto helps with several of the heavies you encounter before getting the SSG.
Look, I’m not the best player, but I’ve beaten this game on Ultra-Nightmare, and I didn’t do that by “saving ammo”. You’re artificially limiting yourself and your fun. The game isn’t at fault here.