DOOM: The Dark Ages

DOOM: The Dark Ages

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Forced Ray tracing? No thanks.
Whats with Bethesda forcing ray tracing? I have a 6700XT whether this game will be "optimized" (WITHOUT the use of Frame gen and FSR) while using ray tracing i honestly dont care.


As a consumer, I dont want this trend of developers removing the freedom PC users have of being able to change graphical settings as they please. 8GB vram GPU users (thanks NVIDIA and AMD for the 4060, 3070,6600/XT) will suffer greatly from this problem. I will not be supporting any developer/company that continues to remove PC gamers graphical freedoms to be like Console. I can tolerate the lack of optimization, but IMHO, i think not allowing PC players to turn of Ray tracing is highly absurd.

What ever happened to just simply turning Ray tracing on and off like Cyberpunk? How does it benefit the consumer forcing them to use Ray tracing on a 8GB Vram GPU? which most Steam users are using right now BTW...... I honestly dont like this concept and i dont see anything innovative here.

If im being forced to use ray tracing, ill buy an Series X or a PS5 playing at 30fps on a 4K TV. Console has Different market of most of the players who dont really care about graphics and frame rate when they play on a 50 inch 4K TV. Why is this method is being somewhat forced on PC users now?

Bethesda please listen or reconsider this method/trend going forward or at least Microsoft. Just bring the toggle button back. Its not going to hurt anyone right? This is only the most promising game Microsoft has right now...
Last edited by 💀⁧⁧Sneakydude555; Jan 26 @ 6:52pm
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Showing 1-15 of 27 comments
mjordan79 Jan 26 @ 7:28pm 
5
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.
Last edited by mjordan79; Jan 26 @ 7:28pm
Kludo Jan 27 @ 6:51pm 
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.

Please give me all the clowns this kid deserves.
󠀡󠀡 Jan 27 @ 6:53pm 
Originally posted by Kludo:
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.

Please give me all the clowns this kid deserves.
he is right unfortunately
Shodan Jan 27 @ 6:54pm 
Originally posted by Kludo:
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.

Please give me all the clowns this kid deserves.

That "kid's" Steam account is older than most people complaining about this requirement. If you actually played Indiana Jones and the Great Circle on your own PC, with all ray tracing options maxed out (path tracing), you would know it's such a big deal. Path tracing makes regular ray tracing look like outdated crap, so not even ray tracing is enough in 2025, let alone not having either. By far the best looking game ever, like Crysis of this generation, and one of the best games in general, too.

https://www.youtube.com/watch?v=araZUoSOPmM

Skip to 4:06 in this, in 4K resolution.

Not even this scene does the game justice, not even close, especially not on YouTube which is heavily compressed, but it still looks better than anything else out there. This is actual in-game footage, not a trailer or anything like that. It looks this good because of path tracing, because of the insane amount of shadows on those tiny leaves.

And then 4:24 for the night and day difference between ray tracing and path tracing.
Last edited by Shodan; Jan 27 @ 7:03pm
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.
what about people like me. i had a rtx 3080 intel i7 12th gen 64gb of ram. but back in october of last year my house got broken into and they stole my tower. lost my job the week after and ended up with nothing more than 600$ to my name. with that 600 i slapped together a new pc. RX 6600 with a amd 5500 cpu 16gb of ram all for 612$ no case fans. no case just a PC testbench. like i went from a 3k $ pc to ♥♥♥♥♥♥♥ and funny enough this 600$ seatbox runs damn near every game out there pretty damn well. but my GPU is too old to handle raytracing and it has nothing to do with me. should i just be told to ♥♥♥♥ off and not play my most anticipated game for the last 4 years?
Ephesians (Banned) May 13 @ 2:12am 
Originally posted by ☄️⁧⁧Sneakydude555:
Whats with Bethesda forcing ray tracing? I have a 6700XT whether this game will be "optimized" (WITHOUT the use of Frame gen and FSR) while using ray tracing i honestly dont care.


As a consumer, I dont want this trend of developers removing the freedom PC users have of being able to change graphical settings as they please. 8GB vram GPU users (thanks NVIDIA and AMD for the 4060, 3070,6600/XT) will suffer greatly from this problem. I will not be supporting any developer/company that continues to remove PC gamers graphical freedoms to be like Console. I can tolerate the lack of optimization, but IMHO, i think not allowing PC players to turn of Ray tracing is highly absurd.

What ever happened to just simply turning Ray tracing on and off like Cyberpunk? How does it benefit the consumer forcing them to use Ray tracing on a 8GB Vram GPU? which most Steam users are using right now BTW...... I honestly dont like this concept and i dont see anything innovative here.

If im being forced to use ray tracing, ill buy an Series X or a PS5 playing at 30fps on a 4K TV. Console has Different market of most of the players who dont really care about graphics and frame rate when they play on a 50 inch 4K TV. Why is this method is being somewhat forced on PC users now?

Bethesda please listen or reconsider this method/trend going forward or at least Microsoft. Just bring the toggle button back. Its not going to hurt anyone right? This is only the most promising game Microsoft has right now...

Finally somebody get it. I've been complaining about forced polygons since virtual fighter
Munchies May 13 @ 2:17am 
Originally posted by ShiftymcSwifty:
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.
what about people like me. i had a rtx 3080 intel i7 12th gen 64gb of ram. but back in october of last year my house got broken into and they stole my tower. lost my job the week after and ended up with nothing more than 600$ to my name. with that 600 i slapped together a new pc. RX 6600 with a amd 5500 cpu 16gb of ram all for 612$ no case fans. no case just a PC testbench. like i went from a 3k $ pc to ♥♥♥♥♥♥♥ and funny enough this 600$ seatbox runs damn near every game out there pretty damn well. but my GPU is too old to handle raytracing and it has nothing to do with me. should i just be told to ♥♥♥♥ off and not play my most anticipated game for the last 4 years?

Yes.
Ersatz May 13 @ 2:17am 
Originally posted by Ephesians:
Finally somebody get it. I've been complaining about forced polygons since virtual fighter

Just want to pop in and say that this is a great comment.
Shlap May 13 @ 2:29am 
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.

YES MINDLESSLY CONSUME AND FEED THE MACHINE
The option to turn ray tracing off should be available. My gpu can run it just fine but I choose to always turn it off. Not worth the performance hit imo.
Last edited by clintb3astwood2; May 13 @ 2:31am
Originally posted by Ephesians:

Finally somebody get it. I've been complaining about forced polygons since virtual fighter
Well played, sir. Well played.
Originally posted by Shodan:
Originally posted by Kludo:

Please give me all the clowns this kid deserves.

That "kid's" Steam account is older than most people complaining about this requirement. If you actually played Indiana Jones and the Great Circle on your own PC, with all ray tracing options maxed out (path tracing), you would know it's such a big deal. Path tracing makes regular ray tracing look like outdated crap, so not even ray tracing is enough in 2025, let alone not having either. By far the best looking game ever, like Crysis of this generation, and one of the best games in general, too.

https://www.youtube.com/watch?v=araZUoSOPmM

Skip to 4:06 in this, in 4K resolution.

Not even this scene does the game justice, not even close, especially not on YouTube which is heavily compressed, but it still looks better than anything else out there. This is actual in-game footage, not a trailer or anything like that. It looks this good because of path tracing, because of the insane amount of shadows on those tiny leaves.

And then 4:24 for the night and day difference between ray tracing and path tracing.

I've seen and played Indiana Jones and the Great Circle, well I've watched my brother play it on his PC anyway. While it is insanely impressive, with graphics that are genuinely indistinguishable from the original movie scenes at times (they re-do the opening of the first movie for some reason, maybe to show off how good it looks?) I attribute that more to the high quality of character modeling than to ray-tracing.

The shadows and lighting in the game are not that much more impressive than any other game of the last 10-15 years.

The main "advantage" of ray-tracing is not visually noticeable for consumers. It's a time advantage for developers, making their job easier, making it a lot faster to create levels when they don't have to manually set lighting, just let the a.i.. auto-generate it when you play.
Call it what you will, using Unreal Engine 5 if you want to call it forced is forced. Ray-tracing comes with Unreal Engine 5 as a territory.

You want to compare Unreal Engine 4 vs 5? Compare to modern games like FF the latest one and Stellar Blade , both of which use Unreal Engine 4 with ray-tracing as an option vs Doom the Dark Ages using Unreal Engine 5 as mandatory.
Last edited by tpowl1400; May 13 @ 3:25am
Steph May 14 @ 5:07am 
Originally posted by mjordan79:
Nobody cares about your low end hardware. The world is going forward. Rasterization is dead. Raytracing is the present. Use half of that energy to get a job and buy decent hardware.

I find it amazing how people type behind their PCs to insult someone.
And then the bully gets offended and tries to justify what the said was good, when someone calls them out on their stuff.
Originally posted by tpowl1400:
Call it what you will, using Unreal Engine 5 if you want to call it forced is forced. Ray-tracing comes with Unreal Engine 5 as a territory.

You want to compare Unreal Engine 4 vs 5? Compare to modern games like FF the latest one and Stellar Blade , both of which use Unreal Engine 4 with ray-tracing as an option vs Doom the Dark Ages using Unreal Engine 5 as mandatory.
I know you're banned but Doom isn't running on Unreal.
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Date Posted: Jan 26 @ 6:48pm
Posts: 27