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The raytracing is being used for actual game mechanics as well as graphics/lighting, so it makes sense for it to be a hardware requirement. They've said they'll be using RTX in their hit detection calculations, so a card that can't perform that wouldn't be able to run the game properly. Plus honestly, it's 2025 and it's time to move along with tech. RTX doesn't "cover up" bad performance; DLSS and framegen do, and neither are directly related to RTX.
Optimization doesn't mean getting to run cutting edge games on your old laptop, it means making the most of their hardware target. This isn't the same as a random low budget studio game made in UE5 with asset store bundles and lots of overhead from unused/misused engine features. RTX (particularly for lights) is computationally intense, as are huge open maps with tons of very complicated AI stuffed in. id is always careful to get their games running on as much hardware as possible, but realistically you're not gonna get Dark Ages running on a machine that can't do what Dark Ages needs to function.
the thing with RTX is that it's all fake. I own a 4070S GPU. was really excited to upgrade and I've actually upgraded from a 3070. I can tell you...the difference is slim if we don't consider Frame Gen and DLSS. But this is the thing, we SHOULDN'T consider it, because the tech is not there yet. It really isn't. I'll be curious and hopefully the new Doom proves me wrong, but I doubt it. I have resorted to play with Ray tracing off and i've had a MUCH better experience since I'm doint that. It's a shame to hear gaming will go into a direction where I won't be able to choose that. It's clear to me that that is a profit driven decision.
The thing is, games bake textures with ray tracing now and if they actually spend time to do optimizations, the game will run AND look much better without ray tracing. the quality lost (in ray traced shadows and lighting) is minimal if they take the time to do the optimisations.
i really liked the idea of RTX, but tech isn't there yet. that;s the truth. forcing RTX ... is an unconsumer friendly decision imo. I'm all for it to progress to the next tech, as I have a fairly strong rig. I won't be affected by this, but I don't like the direction the industry is going when they simply let all optimisation development go to UE5's Nanite system and they brush it off with TAA. It really doesn't look good.
Here, check out this guy. He is explaining it better than me:
https://www.youtube.com/watch?v=YEtX_Z7zZSY&t=0s
If the consumer was not willing to pay 80$, the price would go down.