DOOM: The Dark Ages

DOOM: The Dark Ages

KRON Jan 24 @ 12:06am
Ray-tracing requirement
1. RT capable cards were released in 2018, almost 7 years ago
2. Current gen consoles support RT
3. The absolute majority of most popular gaming GPUs according to Steam HW survey are RT capable

Why the RT requirement is a surprise to some people?

But disregard the RT - the game has 6 year old hardware in minimum requirements. That's very generous. The games used be far more picky when it came to the age of hardware.
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Showing 1-15 of 78 comments
maksim1quan Jan 24 @ 12:25am 
Originally posted by KRON:
Why the RT requirement is a surprise to some people?
Because before, gay tracing was always optional, and most players played without it, because in fast and dynamic gameplay you anyway won’t notice any changes in the graphics, but rtx will eat a lot of fps
KRON Jan 24 @ 12:36am 
Originally posted by maksim1quan:
Originally posted by KRON:
Why the RT requirement is a surprise to some people?
Because before, gay tracing was always optional, and most players played without it, because in fast and dynamic gameplay you anyway won’t notice any changes in the graphics, but rtx will eat a lot of fps
And now it's not because the hardware has advanced. And considering that non-RT capable GPUs are now in the minority, their support is gonna be dropped by other devs, too.

I remember when upgrading your PC because it can't run latest games used to be a norm in PC gaming. I guess the GTX 10 series was so good the gamers got complacent.
Slan Jan 24 @ 12:53am 
Originally posted by KRON:
Originally posted by maksim1quan:
Because before, gay tracing was always optional, and most players played without it, because in fast and dynamic gameplay you anyway won’t notice any changes in the graphics, but rtx will eat a lot of fps
And now it's not because the hardware has advanced. And considering that non-RT capable GPUs are now in the minority, their support is gonna be dropped by other devs, too.

I remember when upgrading your PC because it can't run latest games used to be a norm in PC gaming. I guess the GTX 10 series was so good the gamers got complacent.

If you wanna run 60 fps with rtx bullshitery then, yeah, its doable on modern hardware. But if you want 144-240 fps with 0 input lag like all doom veterans want, rtx is really handicapping the experience.
HeritoBiBuba Jan 24 @ 12:56am 
My GPU (RTX 3070) supports ray tracing, but I refuse to support the policy of making this sh*t mandatory. Good for me - more money to spend on something that's actually worth it.
KRON Jan 24 @ 1:03am 
Originally posted by Slan:
Originally posted by KRON:
And now it's not because the hardware has advanced. And considering that non-RT capable GPUs are now in the minority, their support is gonna be dropped by other devs, too.

I remember when upgrading your PC because it can't run latest games used to be a norm in PC gaming. I guess the GTX 10 series was so good the gamers got complacent.

If you wanna run 60 fps with rtx bullshitery then, yeah, its doable on modern hardware. But if you want 144-240 fps with 0 input lag like all doom veterans want, rtx is really handicapping the experience.
I'll wait and see how the game actually runs before making a judgement.

Originally posted by HeritoBiBuba:
My GPU (RTX 3070) supports ray tracing, but I refuse to support the policy of making this sh*t mandatory. Good for me - more money to spend on something that's actually worth it.
Soon enough it will be mandatory in more games because now RT capable GPUs are mainstream enough.
Originally posted by KRON:
Soon enough it will be mandatory in more games because now RT capable GPUs are mainstream enough.
Doesn't the use of the word "mandatory" inherently suggest that we're not dealing with a positive aspect of modern gaming?
KRON Jan 24 @ 1:55am 
Originally posted by Sc0mBuNNeRRR:
Originally posted by KRON:
Soon enough it will be mandatory in more games because now RT capable GPUs are mainstream enough.
Doesn't the use of the word "mandatory" inherently suggest that we're not dealing with a positive aspect of modern gaming?
I remember when games started requiring DX11 support and DX10 only cards were left in the dust. That's how you advance the graphics forward.
Ankh Jan 24 @ 2:15am 
It's not about having an RT capable GPU.
It's about having the option to turn off an effect that halves your performance for little to no visual improvement.
KRON Jan 24 @ 2:20am 
Originally posted by Ankh:
It's not about having an RT capable GPU.
It's about having the option to turn off an effect that halves your performance for little to no visual improvement.
Apparently they're using RT in the gameplay for improved hit detection. Which means it can't be easily turned off.
4Klassic Jan 24 @ 2:20am 
6 Years ago for nvidia.
If you consider the budget offering from AMD (RX 6600) it was actually released by the end of 2021, so less than 4 years.

Given the Nvidia descriptions in every trailer, it feels like a nvidia sponsored title which is a huge red flag in that sense, and both dev/publishers and nvidia are all in the best interest to push RT as mandatory, since it will make nvidia to look good, and developers will have less money/time spent in baked lighting process

The issue is RT is not only a GPU thing, RT also demands much more from the CPU and also VRAM.
A game as static as Doom having RT mandatory (or even indiana jones), doesn't make too much sense in the actual market, I was expecting open world games to be first given how complex and tedious it is to create GI systems for open world titles, also the size of those lightmaps, but in a "linear static" game, it is actually surprisingly in a negative way.

Also RT is all cool and all but in less higher settings can be very noisy and unstable ending up looking weird where static lightining didn't really share those issues for the most part.

So they are saving money and cutting costs by going with RT, but then slaps a 80€ price tag and denuvo above of it and asks for a 5 year old high end CPU as a minimum for a linear game. and nobody is complaining about this too.
Something is really wrong here.
Last edited by 4Klassic; Jan 24 @ 2:22am
because when i spend $800 on an rtx 4070ti i expect to get 120 fps in return, not 60 fps, especially in a fast paced game like doom, it's really not that hard to understand
KRON Jan 24 @ 2:40am 
Originally posted by tryallbuttons:
because when i spend $800 on an rtx 4070ti i expect to get 120 fps in return, not 60 fps, especially in a fast paced game like doom, it's really not that hard to understand
What exactly makes you think you're not gonna get 120fps? The game has 4080 in recommended specs for 4k/60fps at max settings. Surely running it at 1440p with merely high settings instead of max will get you 120fps on 4070Ti. But we'll have to wait and see.
Originally posted by KRON:
Originally posted by tryallbuttons:
because when i spend $800 on an rtx 4070ti i expect to get 120 fps in return, not 60 fps, especially in a fast paced game like doom, it's really not that hard to understand
What exactly makes you think you're not gonna get 120fps? The game has 4080 in recommended specs for 4k/60fps at max settings. Surely running it at 1440p with merely high settings instead of max will get you 120fps on 4070Ti. But we'll have to wait and see.


Facts :steamthumbsup:
BandoSan Feb 11 @ 12:50am 
RTX IS NOW THE DEVS WAY TO CHEAP OUT ON TIME AND EFFORT ON PROVIDING ACTUAL GOOD LIGHTING IN THE GAME. SHAME ON THEM
BandoSan Feb 11 @ 12:52am 
RTX IS USED TO CHEAP OUT ON TIME AND EFFORT IN THE DEVELOPMENT OF THE GAME WHICH IS NOW AT THE COST OF THE CONSUMER, WHY DO YOU THINK ITS A FORCED SETTING IN VIDEO GAMES WAKE UP PEOPLE!!!!!!!!!!!!!!!!!!
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