Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I remember when upgrading your PC because it can't run latest games used to be a norm in PC gaming. I guess the GTX 10 series was so good the gamers got complacent.
If you wanna run 60 fps with rtx bullshitery then, yeah, its doable on modern hardware. But if you want 144-240 fps with 0 input lag like all doom veterans want, rtx is really handicapping the experience.
Soon enough it will be mandatory in more games because now RT capable GPUs are mainstream enough.
It's about having the option to turn off an effect that halves your performance for little to no visual improvement.
If you consider the budget offering from AMD (RX 6600) it was actually released by the end of 2021, so less than 4 years.
Given the Nvidia descriptions in every trailer, it feels like a nvidia sponsored title which is a huge red flag in that sense, and both dev/publishers and nvidia are all in the best interest to push RT as mandatory, since it will make nvidia to look good, and developers will have less money/time spent in baked lighting process
The issue is RT is not only a GPU thing, RT also demands much more from the CPU and also VRAM.
A game as static as Doom having RT mandatory (or even indiana jones), doesn't make too much sense in the actual market, I was expecting open world games to be first given how complex and tedious it is to create GI systems for open world titles, also the size of those lightmaps, but in a "linear static" game, it is actually surprisingly in a negative way.
Also RT is all cool and all but in less higher settings can be very noisy and unstable ending up looking weird where static lightining didn't really share those issues for the most part.
So they are saving money and cutting costs by going with RT, but then slaps a 80€ price tag and denuvo above of it and asks for a 5 year old high end CPU as a minimum for a linear game. and nobody is complaining about this too.
Something is really wrong here.
Facts