DOOM: The Dark Ages

DOOM: The Dark Ages

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Ray tracing and Nvidia are ruining modern PC Gaming
The past 2 doom games were so well optimised and gave a fast paced shooter experience to even modest hardware. Now just to get 60 fps at 1440p you need a 3080/ 4070. Cards that will run the last doom at 200fps at 1440p. And It doesn't even look that much better to warrant it. The state of modern games is going backwards.
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Showing 1-9 of 9 comments
Malagon Jan 23 @ 4:51pm 
Agree, ray tracing is not even that impressive to look at.
_KitKat_ Jan 23 @ 4:59pm 
I think the raytracing requirement stems from some new hit registration techniques they'll be using. According to some recent comments from Billy Khan (id's engine tech director) they'll be using raytracing to perfectly determine which pixel of an enemy hitbox or world surface your shots are hitting. Since TDA seems to be using a greatly expanded version of Eternal's destructible demons tech I bet they'll be using that new hitreg method for more dynamic gore/limb destruction, body armor on demons, etc. As a result the game probably doesn't work properly without hardware that can support that. If it were only about graphics maybe it'd be a different story.

One thing I haven't seen people mention is the NVME SSD requirement listed on the store page. I have two SATA SSDs but had to order an NVME drive today. Given the huge areas the maps seems to encompass I can see why, but I've never seen a game require a particular kind of drive before on PC. It's setting my expectations pretty high.
Marcus Jan 23 @ 5:14pm 
Probably Nvidia pay to game developers to include ray tracing, even if this feature is not optimized, because this would sell their overpriced videocards. So at this point, id Software / Microsoft wouldn't listen to any criticism / common sense from gamers, because money are already paid. Seeing that they added denuvo - they made clear, that they don't need gamers money.
Bazzy Jan 23 @ 5:29pm 
Originally posted by _KitKat_:
One thing I haven't seen people mention is the NVME SSD requirement listed on the store page. I have two SATA SSDs but had to order an NVME drive today. Given the huge areas the maps seems to encompass I can see why, but I've never seen a game require a particular kind of drive before on PC. It's setting my expectations pretty high.

Saw that as well. I had a Mainboard Failure last summer and since then I do not have a board which supports NVME's properly anymore. I guess I will test that requirement with a Sata SSD and refund if need be. I don't intend on building a new system anytime soon and Nvida's 50 series looks like it's just going to continue fleecing customers. So that 3070 I do have has to hold out for a few years longer.
RT makes little difference and probably require DLSS / TAA. Gonna be blurry pixel soup.

ID tech used to be the most optimized engine? Now we need blurry fake frames to run the game? :steamfacepalm:
Lightdral Jan 23 @ 11:22pm 
ID tech is still one of the most optimized engines, a 2080 ti can push 60 fps on Indiana Jones at native 1440p
Storm Jan 23 @ 11:52pm 
Forced RT is my least concern. RTX 3080 and 16 threads newest gens CPU for 60fps means there is no way this game will run at pleasant 120+ fps without input lag on anything lower than very expensive CPU and RTX 4000 or 5000 and only with frame generation...
Last edited by Storm; Jan 23 @ 11:53pm
Dragova Jan 23 @ 11:58pm 
Originally posted by WildmanSteve:
The state of modern games is going backwards.

More like it's ♥♥♥♥♥♥♥♥ the bed. Lots of execs are driving their companies like a forklift certified being drunk using their own ass cheeks to steer. I miss the good ol days where they weren't completely run by midwits.
Last edited by Dragova; Jan 24 @ 12:17am
My GPU (RTX 3070) supports ray tracing, but I refuse to support the policy of making this sh*t mandatory. Good for me - more money to spend on something that's actually worth it.
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Date Posted: Jan 23 @ 4:40pm
Posts: 9